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authorMichael Sincavage <Gormogon@users.noreply.github.com>2016-05-29 20:00:39 -0400
committerMichael Sincavage <Gormogon@users.noreply.github.com>2016-05-29 20:00:39 -0400
commit4978d7e03230840eaac7e5d386855806e8bb85ae (patch)
treed2090798e47ce17425116f243b9ee4097f671f25
parent49a3d92456fb448d99a2b6ce4e4862d83e1e386b (diff)
downloadSMAPI-4978d7e03230840eaac7e5d386855806e8bb85ae.tar.gz
SMAPI-4978d7e03230840eaac7e5d386855806e8bb85ae.tar.bz2
SMAPI-4978d7e03230840eaac7e5d386855806e8bb85ae.zip
Add note for Steam users.
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diff --git a/README.md b/README.md
index 3209f87a..825b349a 100644
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@@ -41,6 +41,7 @@
<li>Extract the SMAPI zip archive alongside your Stardew.exe. For example, if using Steam this would be somewhere like ‘C:/ProgramFiles/Steam/steamapps/common/StardewValley’.</li>
<li>To launch SMAPI, launch StardewModdingAPI.exe.</li>
</ol>
+ NOTE!: If you are using Steam and still wish to have the Steam overlay while playing, you will need to add a launch option to the game. For example, this launch option will tell steam to use SMAPI by default: "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe %command%
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