diff options
author | Zoryn Aaron <zoryn4163@gmail.com> | 2016-03-23 13:43:11 -0400 |
---|---|---|
committer | Zoryn Aaron <zoryn4163@gmail.com> | 2016-03-23 13:43:11 -0400 |
commit | 49e035dd2289d58cc2cb6585027f3f038344404f (patch) | |
tree | 1a67172990e15c8ba57ea6add2dd6d1810222ac2 | |
parent | eeb9e507da114c6121846aec6d71047bdb449ac0 (diff) | |
download | SMAPI-49e035dd2289d58cc2cb6585027f3f038344404f.tar.gz SMAPI-49e035dd2289d58cc2cb6585027f3f038344404f.tar.bz2 SMAPI-49e035dd2289d58cc2cb6585027f3f038344404f.zip |
0.39.1 inbound!
-rw-r--r-- | StardewModdingAPI/Config.cs | 141 | ||||
-rw-r--r-- | StardewModdingAPI/Constants.cs | 12 | ||||
-rw-r--r-- | StardewModdingAPI/Inheritance/SGameLocation.cs | 71 | ||||
-rw-r--r-- | StardewModdingAPI/Manifest.cs | 6 | ||||
-rw-r--r-- | StardewModdingAPI/Mod.cs | 28 | ||||
-rw-r--r-- | StardewModdingAPI/Program.cs | 213 | ||||
-rw-r--r-- | StardewModdingAPI/StardewModdingAPI.csproj | 2 | ||||
-rw-r--r-- | StardewModdingAPI/Version.cs | 28 | ||||
-rw-r--r-- | TrainerMod/manifest.json | 1 |
9 files changed, 85 insertions, 417 deletions
diff --git a/StardewModdingAPI/Config.cs b/StardewModdingAPI/Config.cs index 6fb13f6e..8e6a590c 100644 --- a/StardewModdingAPI/Config.cs +++ b/StardewModdingAPI/Config.cs @@ -11,7 +11,7 @@ using Newtonsoft.Json.Linq; namespace StardewModdingAPI { - public partial class Config + public class Config { [JsonIgnore] public virtual string ConfigLocation { get; protected internal set; } @@ -47,7 +47,7 @@ namespace StardewModdingAPI if (!File.Exists(ConfigLocation)) { //no config exists, generate default values - var c = this.GenerateBaseConfig<T>(); + var c = this.GenerateDefaultConfig<T>(); c.ConfigLocation = ConfigLocation; ret = c; } @@ -67,8 +67,8 @@ namespace StardewModdingAPI } catch (Exception ex) { - Log.Error("Invalid JSON Config: {0} \n{1}", ConfigLocation, ex); - return GenerateBaseConfig<T>(); + Log.Error("Invalid JSON ({0}): {1} \n{2}", GetType().Name, ConfigLocation, ex); + return GenerateDefaultConfig<T>(); } } @@ -85,15 +85,6 @@ namespace StardewModdingAPI } /// <summary> - /// Use the public GenerateDefaultConfig insteaad - /// </summary> - [Obsolete] - protected virtual T GenerateBaseConfig<T>() where T : Config - { - return GenerateDefaultConfig<T>(); - } - - /// <summary> /// Merges a default-value config with the user-config on disk. /// </summary> /// <typeparam name="T"></typeparam> @@ -103,7 +94,7 @@ namespace StardewModdingAPI try { //default config - var b = JObject.FromObject(Instance<T>().GenerateBaseConfig<T>()); + var b = JObject.FromObject(Instance<T>().GenerateDefaultConfig<T>()); //user config var u = JObject.FromObject(this); @@ -133,7 +124,12 @@ namespace StardewModdingAPI /// Initializes an instance of any class that inherits from Config. /// This method performs the loading, saving, and merging of the config on the disk and in memory at a default state. /// This method should not be used to re-load or to re-save a config. + /// NOTE: You MUST set your config EQUAL to the return of this method! /// </summary> + /// <typeparam name="T"></typeparam> + /// <param name="baseConfig"></param> + /// <param name="configLocation"></param> + /// <returns></returns> public static T InitializeConfig<T>(this T baseConfig, string configLocation) where T : Config { if (baseConfig == null) @@ -184,122 +180,5 @@ namespace StardewModdingAPI { return baseConfig.UpdateConfig<T>(); } - - [Obsolete] - public static void WriteConfig(this Config baseConfig) - { - Log.Error("A config has been written through an obsolete way.\n\tThis method of writing configs will not be supported in future versions."); - WriteConfig<Config>(baseConfig); - } - - [Obsolete] - public static Config ReloadConfig(this Config baseConfig) - { - Log.Error("A config has been reloaded through an obsolete way.\n\tThis method of loading configs will not be supported in future versions."); - return baseConfig.ReloadConfig<Config>(); - } - } - - public partial class Config - { - [Obsolete] public static int invalids = 0; - - [JsonIgnore] - [Obsolete] - public virtual JObject JObject { get; protected set; } - - [Obsolete] - public static Config InitializeConfig(string configLocation, Config baseConfig) - { - invalids++; - - if (string.IsNullOrEmpty(configLocation)) - { - Log.Verbose("The location to save the config to must not be empty."); - return null; - } - - if (baseConfig == null) - { - Log.Verbose("A config must be instantiated before being passed to Initialize.\n\t" + configLocation); - return null; - } - - baseConfig.ConfigLocation = configLocation; - return baseConfig.LoadConfig(baseConfig); - } - - [Obsolete] - public virtual Config GenerateBaseConfig(Config baseConfig) - { - //Must be implemented in sub-class - return null; - } - - [Obsolete] - public virtual Config LoadConfig(Config baseConfig) - { - if (!File.Exists(baseConfig.ConfigLocation)) - { - var v = (Config) baseConfig.GetType().GetMethod("GenerateBaseConfig", BindingFlags.Public | BindingFlags.Instance).Invoke(baseConfig, new object[] {baseConfig}); - v.WriteConfig(); - } - else - { - var p = baseConfig.ConfigLocation; - - try - { - var j = JObject.Parse(File.ReadAllText(baseConfig.ConfigLocation)); - baseConfig = (Config) j.ToObject(baseConfig.GetType()); - baseConfig.ConfigLocation = p; - baseConfig.JObject = j; - - baseConfig = UpdateConfig(baseConfig); - baseConfig.ConfigLocation = p; - baseConfig.JObject = j; - - baseConfig.WriteConfig(); - } - catch - { - Log.Verbose("Invalid JSON: " + p); - } - } - - return baseConfig; - } - - [Obsolete] - public virtual Config UpdateConfig(Config baseConfig) - { - try - { - //default config with all standard values - var b = JObject.FromObject(baseConfig.GetType().GetMethod("GenerateBaseConfig", BindingFlags.Public | BindingFlags.Instance).Invoke(baseConfig, new object[] {baseConfig})); - //user config with their values - var u = baseConfig.JObject; - - b.Merge(u, new JsonMergeSettings {MergeArrayHandling = MergeArrayHandling.Replace}); - - return (Config) b.ToObject(baseConfig.GetType()); - } - catch (Exception ex) - { - Log.Error(ex.ToString()); - } - return baseConfig; - } - - /// <summary> - /// NOTICE: THIS IS OBSOLETE AND WILL BE REMOVED IN THE FUTURE. 'BaseConfigPath' IS NOW A PROPERTY IN A MOD - /// </summary> - /// <param name="theMod"></param> - /// <returns></returns> - [Obsolete] - public static string GetBasePath(Mod theMod) - { - return theMod.BaseConfigPath; - } } }
\ No newline at end of file diff --git a/StardewModdingAPI/Constants.cs b/StardewModdingAPI/Constants.cs index 19425dda..cffb711e 100644 --- a/StardewModdingAPI/Constants.cs +++ b/StardewModdingAPI/Constants.cs @@ -36,7 +36,7 @@ namespace StardewModdingAPI /// <summary> /// Title for the API console /// </summary> - public static string ConsoleTitle => string.Format("Stardew Modding API Console - Version {0} - Mods Loaded: {1}", VersionString, ModsLoaded); + public static string ConsoleTitle => $"Stardew Modding API Console - Version {Version.VersionString} - Mods Loaded: {ModsLoaded}"; /// <summary> /// Path for log files to be output to. @@ -44,15 +44,7 @@ namespace StardewModdingAPI /// </summary> public static string LogPath => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley", "ErrorLogs"); - public const int MajorVersion = 0; - - public const int MinorVersion = 38; - - public const int PatchVersion = 8; - - public const string Build = "Alpha"; - - public static string VersionString => string.Format("{0}.{1}.{2} {3}", MajorVersion, MinorVersion, PatchVersion, Build); + public static readonly Version Version = new Version(0, 39, 1, "Alpha"); /// <summary> /// Not quite "constant", but it makes more sense for it to be here, at least for now diff --git a/StardewModdingAPI/Inheritance/SGameLocation.cs b/StardewModdingAPI/Inheritance/SGameLocation.cs deleted file mode 100644 index 2d9a17ec..00000000 --- a/StardewModdingAPI/Inheritance/SGameLocation.cs +++ /dev/null @@ -1,71 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Reflection; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; -using StardewValley; - -namespace StardewModdingAPI.Inheritance -{ - [Obsolete] - public class SGameLocation : GameLocation - { - public GameLocation BaseGameLocation { get; private set; } - - public SerializableDictionary<Vector2, SObject> ModObjects { get; set; } - - public static SGameLocation ConstructFromBaseClass(GameLocation baseClass, bool copyAllData = false) - { - SGameLocation s = new SGameLocation(); - s.BaseGameLocation = baseClass; - s.name = baseClass.name; - - Log.Debug("CONSTRUCTED: " + s.name); - - if (copyAllData) - { - foreach (var v in baseClass.GetType().GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance)) - { - try - { - var fi = s.GetType().GetField(v.Name, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance); - if (fi != null && !fi.IsStatic) - { - fi.SetValue(s, v.GetValue(baseClass)); - //Console.WriteLine("SET {0} ON {1} TO {2}", fi.Name, s.name, v.GetValue(baseClass)); - } - } - catch (Exception ex) - { - Log.Error(ex); - } - } - } - - return s; - } - - public static List<SGameLocation> ConstructFromBaseClasses(List<GameLocation> baseGameLocations, bool copyAllData = false) - { - return baseGameLocations.Select(gl => ConstructFromBaseClass(gl, copyAllData)).ToList(); - } - - public virtual void update(GameTime gameTime) - { - } - - public override void draw(SpriteBatch b) - { - foreach (var v in ModObjects) - { - v.Value.draw(b, (int)v.Key.X, (int)v.Key.Y, 0.999f, 1); - } - } - - public SGameLocation() - { - ModObjects = new SerializableDictionary<Vector2, SObject>(); - } - } -} diff --git a/StardewModdingAPI/Manifest.cs b/StardewModdingAPI/Manifest.cs index 91a28b8b..a1a9b6fb 100644 --- a/StardewModdingAPI/Manifest.cs +++ b/StardewModdingAPI/Manifest.cs @@ -17,7 +17,7 @@ namespace StardewModdingAPI /// <summary> /// The version of the mod. /// </summary> - public virtual string Version { get; set; } + public virtual Version Version { get; set; } /// <summary> /// A description of the mod. @@ -39,11 +39,11 @@ namespace StardewModdingAPI /// </summary> public virtual string EntryDll { get; set; } - protected override T GenerateBaseConfig<T>() + public override T GenerateDefaultConfig<T>() { Name = ""; Authour = ""; - Version = ""; + Version = new Version(0, 0, 0, ""); Description = ""; UniqueID = Guid.NewGuid().ToString(); PerSaveConfigs = false; diff --git a/StardewModdingAPI/Mod.cs b/StardewModdingAPI/Mod.cs index 694499f7..8d08f8de 100644 --- a/StardewModdingAPI/Mod.cs +++ b/StardewModdingAPI/Mod.cs @@ -6,34 +6,6 @@ namespace StardewModdingAPI public class Mod { /// <summary> - /// The name of your mod. - /// NOTE: THIS IS DEPRECATED AND WILL BE REMOVED IN THE NEXT VERSION OF SMAPI - /// </summary> - [Obsolete] - public virtual string Name { get; set; } - - /// <summary> - /// The name of the mod's authour. - /// NOTE: THIS IS DEPRECATED AND WILL BE REMOVED IN THE NEXT VERSION OF SMAPI - /// </summary> - [Obsolete] - public virtual string Authour { get; set; } - - /// <summary> - /// The version of the mod. - /// NOTE: THIS IS DEPRECATED AND WILL BE REMOVED IN THE NEXT VERSION OF SMAPI - /// </summary> - [Obsolete] - public virtual string Version { get; set; } - - /// <summary> - /// A description of the mod. - /// NOTE: THIS IS DEPRECATED AND WILL BE REMOVED IN THE NEXT VERSION OF SMAPI - /// </summary> - [Obsolete] - public virtual string Description { get; set; } - - /// <summary> /// The mod's manifest /// </summary> public Manifest Manifest { get; internal set; } diff --git a/StardewModdingAPI/Program.cs b/StardewModdingAPI/Program.cs index 5a226b1d..41d137d4 100644 --- a/StardewModdingAPI/Program.cs +++ b/StardewModdingAPI/Program.cs @@ -9,7 +9,6 @@ using System.Threading; using System.Windows.Forms;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
-using Newtonsoft.Json;
using StardewModdingAPI.Events;
using StardewModdingAPI.Inheritance;
using StardewModdingAPI.Inheritance.Menus;
@@ -60,10 +59,10 @@ namespace StardewModdingAPI catch (Exception e)
{
// Catch and display all exceptions.
- StardewModdingAPI.Log.Error("Critical error: " + e);
+ Log.Error("Critical error: " + e);
}
- StardewModdingAPI.Log.Comment("The API will now terminate. Press any key to continue...");
+ Log.Comment("The API will now terminate. Press any key to continue...");
Console.ReadKey();
}
@@ -84,7 +83,7 @@ namespace StardewModdingAPI /// </summary>
private static void ConfigurePaths()
{
- StardewModdingAPI.Log.Info("Validating api paths...");
+ Log.Info("Validating api paths...");
_modPaths = new List<string>();
//_modContentPaths = new List<string>();
@@ -102,7 +101,7 @@ namespace StardewModdingAPI //_modContentPaths.ForEach(path => VerifyPath(path));
VerifyPath(Constants.LogPath);
- StardewModdingAPI.Log.Initialize(Constants.LogPath);
+ Log.Initialize(Constants.LogPath);
if (!File.Exists(Constants.ExecutionPath + "\\Stardew Valley.exe"))
{
@@ -115,7 +114,7 @@ namespace StardewModdingAPI /// </summary>
private static void ConfigureSDV()
{
- StardewModdingAPI.Log.Info("Initializing SDV Assembly...");
+ Log.Info("Initializing SDV Assembly...");
// Load in the assembly - ignores security
StardewAssembly = Assembly.UnsafeLoadFrom(Constants.ExecutionPath + "\\Stardew Valley.exe");
@@ -123,22 +122,22 @@ namespace StardewModdingAPI StardewGameInfo = StardewProgramType.GetField("gamePtr");
// Change the game's version
- StardewModdingAPI.Log.Verbose("Injecting New SDV Version...");
- Game1.version += string.Format("-Z_MODDED | SMAPI {0}", Constants.VersionString);
+ Log.Verbose("Injecting New SDV Version...");
+ Game1.version += string.Format("-Z_MODDED | SMAPI {0}", Constants.Version.VersionString);
// Create the thread for the game to run in.
gameThread = new Thread(RunGame);
- StardewModdingAPI.Log.Info("Starting SDV...");
+ Log.Info("Starting SDV...");
gameThread.Start();
// Wait for the game to load up
while (!ready) ;
//SDV is running
- StardewModdingAPI.Log.Comment("SDV Loaded Into Memory");
+ Log.Comment("SDV Loaded Into Memory");
//Create definition to listen for input
- StardewModdingAPI.Log.Verbose("Initializing Console Input Thread...");
+ Log.Verbose("Initializing Console Input Thread...");
consoleInputThread = new Thread(ConsoleInputThread);
// The only command in the API (at least it should be, for now)
@@ -150,7 +149,7 @@ namespace StardewModdingAPI GameEvents.LoadContent += Events_LoadContent;
//Events.MenuChanged += Events_MenuChanged; //Idk right now
- StardewModdingAPI.Log.Verbose("Applying Final SDV Tweaks...");
+ Log.Verbose("Applying Final SDV Tweaks...");
StardewInvoke(() =>
{
gamePtr.IsMouseVisible = false;
@@ -165,10 +164,10 @@ namespace StardewModdingAPI private static void GameRunInvoker()
{
//Game's in memory now, send the event
- StardewModdingAPI.Log.Verbose("Game Loaded");
+ Log.Verbose("Game Loaded");
GameEvents.InvokeGameLoaded();
- StardewModdingAPI.Log.Comment("Type 'help' for help, or 'help <cmd>' for a command's usage");
+ Log.Comment("Type 'help' for help, or 'help <cmd>' for a command's usage");
//Begin listening to input
consoleInputThread.Start();
@@ -183,8 +182,8 @@ namespace StardewModdingAPI if (consoleInputThread != null && consoleInputThread.ThreadState == ThreadState.Running)
consoleInputThread.Abort();
- StardewModdingAPI.Log.Verbose("Game Execution Finished");
- StardewModdingAPI.Log.Verbose("Shutting Down...");
+ Log.Verbose("Game Execution Finished");
+ Log.Verbose("Shutting Down...");
Thread.Sleep(100);
Environment.Exit(0);
}
@@ -204,7 +203,7 @@ namespace StardewModdingAPI }
catch (Exception ex)
{
- StardewModdingAPI.Log.Error("Could not create a path: " + path + "\n\n" + ex);
+ Log.Error("Could not create a path: " + path + "\n\n" + ex);
}
}
@@ -212,18 +211,16 @@ namespace StardewModdingAPI public static void RunGame()
{
- Application.ThreadException += StardewModdingAPI.Log.Application_ThreadException;
+ Application.ThreadException += Log.Application_ThreadException;
Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException);
- AppDomain.CurrentDomain.UnhandledException += StardewModdingAPI.Log.CurrentDomain_UnhandledException;
+ AppDomain.CurrentDomain.UnhandledException += Log.CurrentDomain_UnhandledException;
try
{
gamePtr = new SGame();
- StardewModdingAPI.Log.Verbose("Patching SDV Graphics Profile...");
+ Log.Verbose("Patching SDV Graphics Profile...");
Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef;
LoadMods();
- //DEPRECATED WAY
- LoadMods_OldWay();
StardewForm = Control.FromHandle(gamePtr.Window.Handle).FindForm();
StardewForm.Closing += StardewForm_Closing;
@@ -232,26 +229,10 @@ namespace StardewModdingAPI StardewGameInfo.SetValue(StardewProgramType, gamePtr);
gamePtr.Run();
-
- #region deprecated
- if (false)
- {
- //Nope, I can't get it to work. I depend on Game1 being an SGame, and can't cast a parent to a child
- //I'm leaving this here in case the community is interested
- //StardewInjectorMod.Entry(true);
- Type gt = StardewAssembly.GetType("StardewValley.Game1", true);
- gamePtr = (SGame)Activator.CreateInstance(gt);
-
- ready = true;
-
- StardewGameInfo.SetValue(StardewProgramType, gamePtr);
- gamePtr.Run();
- }
- #endregion
}
catch (Exception ex)
{
- StardewModdingAPI.Log.Error("Game failed to start: " + ex);
+ Log.Error("Game failed to start: " + ex);
}
}
@@ -270,38 +251,37 @@ namespace StardewModdingAPI public static void LoadMods()
{
- StardewModdingAPI.Log.Verbose("LOADING MODS");
+ Log.Verbose("LOADING MODS");
foreach (string ModPath in _modPaths)
{
- foreach (String d in Directory.GetDirectories(ModPath))
+ foreach (string d in Directory.GetDirectories(ModPath))
{
- foreach (String s in Directory.GetFiles(d, "manifest.json"))
+ foreach (string s in Directory.GetFiles(d, "manifest.json"))
{
if (s.Contains("StardewInjector"))
continue;
- StardewModdingAPI.Log.Success("Found Manifest: " + s);
+ Log.Success("Found Manifest: " + s);
Manifest manifest = new Manifest();
try
{
string t = File.ReadAllText(s);
if (string.IsNullOrEmpty(t))
{
- StardewModdingAPI.Log.Error("Failed to read mod manifest '{0}'. Manifest is empty!", s);
+ Log.Error("Failed to read mod manifest '{0}'. Manifest is empty!", s);
continue;
}
- //manifest = (Manifest)Config.InitializeConfig(s, manifest);
manifest = manifest.InitializeConfig(s);
if (string.IsNullOrEmpty(manifest.EntryDll))
{
- StardewModdingAPI.Log.Error("Failed to read mod manifest '{0}'. EntryDll is empty!", s);
+ Log.Error("Failed to read mod manifest '{0}'. EntryDll is empty!", s);
continue;
}
}
catch (Exception ex)
{
- StardewModdingAPI.Log.Error("Failed to read mod manifest '{0}'. Exception details:\n" + ex, s);
+ Log.Error("Failed to read mod manifest '{0}'. Exception details:\n" + ex, s);
continue;
}
try
@@ -313,14 +293,14 @@ namespace StardewModdingAPI if (!Directory.Exists(Path.GetDirectoryName(s)))
{
- StardewModdingAPI.Log.Error("Failed to create psconfigs directory '{0}'. No exception occured.", Path.GetDirectoryName(s));
+ Log.Error("Failed to create psconfigs directory '{0}'. No exception occured.", Path.GetDirectoryName(s));
continue;
}
}
}
catch (Exception ex)
{
- StardewModdingAPI.Log.Error("Failed to create psconfigs directory '{0}'. Exception details:\n" + ex, Path.GetDirectoryName(s));
+ Log.Error("Failed to create psconfigs directory '{0}'. Exception details:\n" + ex, Path.GetDirectoryName(s));
continue;
}
try
@@ -328,7 +308,7 @@ namespace StardewModdingAPI string targDll = Path.Combine(Path.GetDirectoryName(s), manifest.EntryDll);
if (!File.Exists(targDll))
{
- StardewModdingAPI.Log.Error("Failed to load mod '{0}'. File {1} does not exist!", s, targDll);
+ Log.Error("Failed to load mod '{0}'. File {1} does not exist!", s, targDll);
continue;
}
@@ -336,80 +316,31 @@ namespace StardewModdingAPI if (mod.DefinedTypes.Count(x => x.BaseType == typeof (Mod)) > 0)
{
- StardewModdingAPI.Log.Verbose("Loading Mod DLL...");
+ Log.Verbose("Loading Mod DLL...");
TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof (Mod));
Mod m = (Mod) mod.CreateInstance(tar.ToString());
m.PathOnDisk = Path.GetDirectoryName(s);
m.Manifest = manifest;
- StardewModdingAPI.Log.Success("LOADED MOD: {0} by {1} - Version {2} | Description: {3} (@ {4})", m.Manifest.Name, m.Manifest.Authour, m.Manifest.Version, m.Manifest.Description, targDll);
+ Log.Success("LOADED MOD: {0} by {1} - Version {2} | Description: {3} (@ {4})", m.Manifest.Name, m.Manifest.Authour, m.Manifest.Version, m.Manifest.Description, targDll);
Constants.ModsLoaded += 1;
m.Entry();
}
else
{
- StardewModdingAPI.Log.Error("Invalid Mod DLL");
+ Log.Error("Invalid Mod DLL");
}
}
catch (Exception ex)
{
- StardewModdingAPI.Log.Error("Failed to load mod '{0}'. Exception details:\n" + ex, s);
+ Log.Error("Failed to load mod '{0}'. Exception details:\n" + ex, s);
}
}
}
}
- StardewModdingAPI.Log.Success("LOADED {0} MODS", Constants.ModsLoaded);
- if (Config.invalids > 0)
- {
- StardewModdingAPI.Log.Error("LOADED {0} MODS THAT HAVE INVALID CONFIG INIT CALLS\n\tTHESE MODS NEED TO UPDATE", Config.invalids);
- }
+ Log.Success("LOADED {0} MODS", Constants.ModsLoaded);
Console.Title = Constants.ConsoleTitle;
}
- /// <summary>
- /// DEPRECATED. REMOVE
- /// </summary>
- [Obsolete]
- public static void LoadMods_OldWay()
- {
- StardewModdingAPI.Log.Error("LOADING MODS (OLD WAY - DEPRECATED. ANY MODS LOADED THIS WAY NEED TO UPDATE)");
- int loadedMods = 0;
- foreach (string ModPath in _modPaths)
- {
- foreach (String s in Directory.GetFiles(ModPath, "*.dll"))
- {
- if (s.Contains("StardewInjector"))
- continue;
- StardewModdingAPI.Log.Success("Found DLL: " + s);
- try
- {
- Assembly mod = Assembly.UnsafeLoadFrom(s); //to combat internet-downloaded DLLs
-
- if (mod.DefinedTypes.Count(x => x.BaseType == typeof(Mod)) > 0)
- {
- StardewModdingAPI.Log.Verbose("Loading Mod DLL...");
- TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof(Mod));
- Mod m = (Mod)mod.CreateInstance(tar.ToString());
- m.Manifest = null;
- m.PathOnDisk = Path.GetDirectoryName(s);
- Console.WriteLine("LOADED MOD: {0} by {1} - Version {2} | Description: {3}", m.Name, m.Authour, m.Version, m.Description);
- loadedMods += 1;
- m.Entry();
- }
- else
- {
- StardewModdingAPI.Log.Error("Invalid Mod DLL");
- }
- }
- catch (Exception ex)
- {
- StardewModdingAPI.Log.Error("Failed to load mod '{0}'. Exception details:\n" + ex, s);
- }
- }
- }
- StardewModdingAPI.Log.Error("LOADED {0} MODS THAT NEED TO UPDATE", loadedMods);
- }
-
-
public static void ConsoleInputThread()
{
string input = string.Empty;
@@ -422,7 +353,7 @@ namespace StardewModdingAPI static void Events_LoadContent(object o, EventArgs e)
{
- StardewModdingAPI.Log.Info("Initializing Debug Assets...");
+ Log.Info("Initializing Debug Assets...");
DebugPixel = new Texture2D(Game1.graphics.GraphicsDevice, 1, 1);
DebugPixel.SetData(new[] { Color.White });
@@ -458,7 +389,7 @@ namespace StardewModdingAPI static void Events_MenuChanged(IClickableMenu newMenu)
{
- StardewModdingAPI.Log.Verbose("NEW MENU: " + newMenu.GetType());
+ Log.Verbose("NEW MENU: " + newMenu.GetType());
if (newMenu is GameMenu)
{
Game1.activeClickableMenu = SGameMenu.ConstructFromBaseClass(Game1.activeClickableMenu as GameMenu);
@@ -496,79 +427,17 @@ namespace StardewModdingAPI {
Command fnd = Command.FindCommand(e.Command.CalledArgs[0]);
if (fnd == null)
- StardewModdingAPI.Log.Error("The command specified could not be found");
+ Log.Error("The command specified could not be found");
else
{
if (fnd.CommandArgs.Length > 0)
- StardewModdingAPI.Log.Info("{0}: {1} - {2}", fnd.CommandName, fnd.CommandDesc, fnd.CommandArgs.ToSingular());
+ Log.Info("{0}: {1} - {2}", fnd.CommandName, fnd.CommandDesc, fnd.CommandArgs.ToSingular());
else
- StardewModdingAPI.Log.Info("{0}: {1}", fnd.CommandName, fnd.CommandDesc);
+ Log.Info("{0}: {1}", fnd.CommandName, fnd.CommandDesc);
}
}
else
- StardewModdingAPI.Log.Info("Commands: " + Command.RegisteredCommands.Select(x => x.CommandName).ToSingular());
- }
-
- #region Logging
- [Obsolete("This method is obsolete and will be removed in v0.39, please use the appropriate methods in the Log class")]
- public static void Log(object o, params object[] format)
- {
- StardewModdingAPI.Log.Info(o, format);
- }
-
- [Obsolete("This method is obsolete and will be removed in v0.39, please use the appropriate methods in the Log class")]
- public static void LogColour(ConsoleColor c, object o, params object[] format)
- {
- StardewModdingAPI.Log.Info(o, format);
- }
-
- [Obsolete("This method is obsolete and will be removed in v0.39, please use the appropriate methods in the Log class")]
- public static void LogInfo(object o, params object[] format)
- {
- StardewModdingAPI.Log.Info(o, format);
- }
-
- [Obsolete("This method is obsolete and will be removed in v0.39, please use the appropriate methods in the Log class")]
- public static void LogError(object o, params object[] format)
- {
- StardewModdingAPI.Log.Error(o, format);
- }
-
- [Obsolete("This method is obsolete and will be removed in v0.39, please use the appropriate methods in the Log class")]
- public static void LogDebug(object o, params object[] format)
- {
- StardewModdingAPI.Log.Debug(o, format);
- }
-
- [Obsolete("This method is obsolete and will be removed in v0.39, please use the appropriate methods in the Log class")]
- public static void LogValueNotSpecified()
- {
- StardewModdingAPI.Log.Error("<value> must be specified");
- }
-
- [Obsolete("This method is obsolete and will be removed in v0.39, please use the appropriate methods in the Log class")]
- public static void LogObjectValueNotSpecified()
- {
- StardewModdingAPI.Log.Error("<object> and <value> must be specified");
- }
-
- [Obsolete("This method is obsolete and will be removed in v0.39, please use the appropriate methods in the Log class")]
- public static void LogValueInvalid()
- {
- StardewModdingAPI.Log.Error("<value> is invalid");
- }
-
- [Obsolete("This method is obsolete and will be removed in v0.39, please use the appropriate methods in the Log class")]
- public static void LogObjectInvalid()
- {
- StardewModdingAPI.Log.Error("<object> is invalid");
- }
-
- [Obsolete("This method is obsolete and will be removed in v0.39, please use the appropriate methods in the Log class")]
- public static void LogValueNotInt32()
- {
- StardewModdingAPI.Log.Error("<value> must be a whole number (Int32)");
+ Log.Info("Commands: " + Command.RegisteredCommands.Select(x => x.CommandName).ToSingular());
}
- #endregion
}
}
\ No newline at end of file diff --git a/StardewModdingAPI/StardewModdingAPI.csproj b/StardewModdingAPI/StardewModdingAPI.csproj index 2f217795..a2dd442a 100644 --- a/StardewModdingAPI/StardewModdingAPI.csproj +++ b/StardewModdingAPI/StardewModdingAPI.csproj @@ -149,7 +149,6 @@ <Compile Include="Inheritance\Menus\SGameMenu.cs" />
<Compile Include="Inheritance\Menus\SInventoryPage.cs" />
<Compile Include="Inheritance\Minigames\SMinigameBase.cs" />
- <Compile Include="Inheritance\SGameLocation.cs" />
<Compile Include="Inheritance\SObject.cs" />
<Compile Include="Log.cs" />
<Compile Include="Manifest.cs" />
@@ -158,6 +157,7 @@ <Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Inheritance\SGame.cs" />
+ <Compile Include="Version.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
diff --git a/StardewModdingAPI/Version.cs b/StardewModdingAPI/Version.cs new file mode 100644 index 00000000..824790d6 --- /dev/null +++ b/StardewModdingAPI/Version.cs @@ -0,0 +1,28 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using Newtonsoft.Json; + +namespace StardewModdingAPI +{ + public struct Version + { + public int MajorVersion { get; set; } + public int MinorVersion { get; set; } + public int PatchVersion { get; set; } + public string Build { get; set; } + + [JsonIgnore] + public string VersionString => $"{MajorVersion}.{MinorVersion}.{PatchVersion} {Build}"; + + public Version(int major, int minor, int patch, string build) + { + MajorVersion = major; + MinorVersion = minor; + PatchVersion = patch; + Build = build; + } + } +} diff --git a/TrainerMod/manifest.json b/TrainerMod/manifest.json index a85f8dc3..0fb9fa65 100644 --- a/TrainerMod/manifest.json +++ b/TrainerMod/manifest.json @@ -1,7 +1,6 @@ { "Name": "Trainer Mod", "Authour": "Zoryn", - "Version": "1.0", "Description": "Registers several commands to use. Most commands are trainer-like in that they offer forms of cheating.", "EntryDll": "TrainerMod.dll" }
\ No newline at end of file |