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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-08-30 18:14:40 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-08-30 18:14:40 -0400
commit4af0786ecb6b16826b2a23b1448c3ab8f5ccd569 (patch)
tree2d2f6292cbce5432e71c4aac643b3a157599c2e5
parentb5adfd8bce12afb885d6bb6a347d25e33be602af (diff)
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fix assembly load security exceptions by restructuring installer and adding *.exe.config files (#582, #588)
-rw-r--r--build/prepare-install-package.targets77
-rw-r--r--src/SMAPI.Installer/InteractiveInstaller.cs2
-rw-r--r--src/SMAPI.Installer/Program.cs8
-rw-r--r--src/SMAPI.Installer/StardewModdingAPI.Installer.csproj8
-rw-r--r--src/SMAPI.Installer/windows-exe-config.xml5
-rw-r--r--src/SMAPI.Installer/windows-install.bat1
6 files changed, 47 insertions, 54 deletions
diff --git a/build/prepare-install-package.targets b/build/prepare-install-package.targets
index 35ff78a5..37ca2e69 100644
--- a/build/prepare-install-package.targets
+++ b/build/prepare-install-package.targets
@@ -11,62 +11,49 @@
<CompiledSmapiPath>$(CompiledRootPath)\SMAPI</CompiledSmapiPath>
<CompiledToolkitPath>$(CompiledRootPath)\SMAPI.Toolkit\net4.5</CompiledToolkitPath>
<PackagePath>$(SolutionDir)\..\bin\Packaged</PackagePath>
- <PackageInternalPath>$(PackagePath)\internal</PackageInternalPath>
+ <PackageInternalPath Condition="$(OS) == 'Windows_NT'">$(PackagePath)\internal\Windows</PackageInternalPath>
+ <PackageInternalPath Condition="$(OS) != 'Windows_NT'">$(PackagePath)\internal\Mono</PackageInternalPath>
</PropertyGroup>
<ItemGroup>
<CompiledMods Include="$(SolutionDir)\..\bin\$(Configuration)\Mods\**\*.*" />
</ItemGroup>
+
<!-- reset package directory -->
<RemoveDir Directories="$(PackagePath)" />
<!-- copy installer files -->
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFiles="$(PackagePath)\install on Windows.exe" />
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFiles="$(PackageInternalPath)\install.exe" />
+ <Copy SourceFiles="$(TargetDir)\unix-launcher.sh" DestinationFiles="$(PackageInternalPath)\StardewModdingAPI" />
<Copy SourceFiles="$(TargetDir)\readme.txt" DestinationFiles="$(PackagePath)\README.txt" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(TargetDir)\unix-launcher.sh" DestinationFiles="$(PackageInternalPath)\Mono\StardewModdingAPI" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(TargetDir)\unix-install.sh" DestinationFiles="$(PackagePath)\install on Linux.sh" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(TargetDir)\unix-install.sh" DestinationFiles="$(PackagePath)\install on Mac.command" />
-
- <!-- copy SMAPI files for Mono -->
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFiles="$(PackageInternalPath)\Mono\install.exe" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.exe" DestinationFolder="$(PackageInternalPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.pdb" DestinationFolder="$(PackageInternalPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.xml" DestinationFolder="$(PackageInternalPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\steam_appid.txt" DestinationFolder="$(PackageInternalPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="@(CompiledMods)" DestinationFolder="$(PackageInternalPath)\Mono\Mods\%(RecursiveDir)" />
+ <Copy SourceFiles="$(TargetDir)\unix-install.sh" DestinationFiles="$(PackagePath)\install on Linux.sh" />
+ <Copy SourceFiles="$(TargetDir)\unix-install.sh" DestinationFiles="$(PackagePath)\install on Mac.command" />
+ <Copy SourceFiles="$(TargetDir)\windows-install.bat" DestinationFiles="$(PackagePath)\install on Windows.bat" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\0Harmony.dll" DestinationFolder="$(PackageInternalPath)\Mono\smapi-internal" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\0Harmony.pdb" DestinationFolder="$(PackageInternalPath)\Mono\smapi-internal" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\Mono.Cecil.dll" DestinationFolder="$(PackageInternalPath)\Mono\smapi-internal" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\Newtonsoft.Json.dll" DestinationFolder="$(PackageInternalPath)\Mono\smapi-internal" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.config.json" DestinationFolder="$(PackageInternalPath)\Mono\smapi-internal" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.metadata.json" DestinationFolder="$(PackageInternalPath)\Mono\smapi-internal" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Numerics.dll" DestinationFolder="$(PackageInternalPath)\Mono\smapi-internal" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Runtime.Caching.dll" DestinationFolder="$(PackageInternalPath)\Mono\smapi-internal" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.dll" DestinationFolder="$(PackageInternalPath)\Mono\smapi-internal" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.pdb" DestinationFolder="$(PackageInternalPath)\Mono\smapi-internal" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.xml" DestinationFolder="$(PackageInternalPath)\Mono\smapi-internal" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.dll" DestinationFolder="$(PackageInternalPath)\Mono\smapi-internal" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.pdb" DestinationFolder="$(PackageInternalPath)\Mono\smapi-internal" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.xml" DestinationFolder="$(PackageInternalPath)\Mono\smapi-internal" />
+ <!--copy *.exe.config files (needed to avoid security errors when loading DLLs)-->
+ <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(TargetDir)\windows-exe-config.xml" DestinationFiles="$(PackageInternalPath)\install.exe.config" />
+ <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(TargetDir)\windows-exe-config.xml" DestinationFiles="$(PackageInternalPath)\StardewModdingAPI.exe.config" />
- <!-- copy SMAPI files for Windows -->
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.exe" DestinationFolder="$(PackageInternalPath)\Windows" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.pdb" DestinationFolder="$(PackageInternalPath)\Windows" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.xml" DestinationFolder="$(PackageInternalPath)\Windows" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\steam_appid.txt" DestinationFolder="$(PackageInternalPath)\Windows" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="@(CompiledMods)" DestinationFolder="$(PackageInternalPath)\Windows\Mods\%(RecursiveDir)" />
+ <!-- copy SMAPI files -->
+ <Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.exe" DestinationFolder="$(PackageInternalPath)" />
+ <Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.pdb" DestinationFolder="$(PackageInternalPath)" />
+ <Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.xml" DestinationFolder="$(PackageInternalPath)" />
+ <Copy SourceFiles="$(CompiledSmapiPath)\steam_appid.txt" DestinationFolder="$(PackageInternalPath)" />
+ <Copy SourceFiles="$(CompiledSmapiPath)\0Harmony.dll" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
+ <Copy SourceFiles="$(CompiledSmapiPath)\0Harmony.pdb" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
+ <Copy SourceFiles="$(CompiledSmapiPath)\Mono.Cecil.dll" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
+ <Copy SourceFiles="$(CompiledSmapiPath)\Newtonsoft.Json.dll" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
+ <Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.config.json" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
+ <Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.metadata.json" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
+ <Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.dll" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
+ <Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.pdb" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
+ <Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.xml" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
+ <Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.dll" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
+ <Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.pdb" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
+ <Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.xml" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
+ <Copy SourceFiles="@(CompiledMods)" DestinationFolder="$(PackageInternalPath)\Mods\%(RecursiveDir)" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\Mono.Cecil.dll" DestinationFolder="$(PackageInternalPath)\Windows\smapi-internal" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\0Harmony.dll" DestinationFolder="$(PackageInternalPath)\Windows\smapi-internal" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\0Harmony.pdb" DestinationFolder="$(PackageInternalPath)\Windows\smapi-internal" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\Newtonsoft.Json.dll" DestinationFolder="$(PackageInternalPath)\Windows\smapi-internal" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.config.json" DestinationFolder="$(PackageInternalPath)\Windows\smapi-internal" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.metadata.json" DestinationFolder="$(PackageInternalPath)\Windows\smapi-internal" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.dll" DestinationFolder="$(PackageInternalPath)\Windows\smapi-internal" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.pdb" DestinationFolder="$(PackageInternalPath)\Windows\smapi-internal" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.xml" DestinationFolder="$(PackageInternalPath)\Windows\smapi-internal" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.dll" DestinationFolder="$(PackageInternalPath)\Windows\smapi-internal" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.pdb" DestinationFolder="$(PackageInternalPath)\Windows\smapi-internal" />
- <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.xml" DestinationFolder="$(PackageInternalPath)\Windows\smapi-internal" />
+ <!--copy SMAPI files for Linux/Mac only -->
+ <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Numerics.dll" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
+ <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Runtime.Caching.dll" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
</Target>
</Project>
diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs
index e6e71cf4..1da5c35a 100644
--- a/src/SMAPI.Installer/InteractiveInstaller.cs
+++ b/src/SMAPI.Installer/InteractiveInstaller.cs
@@ -440,7 +440,7 @@ namespace StardewModdingApi.Installer
this.PrintDebug("Adding SMAPI files...");
foreach (FileSystemInfo sourceEntry in paths.PackageDir.EnumerateFileSystemInfos().Where(this.ShouldCopy))
{
- if (sourceEntry.Name == this.InstallerFileName)
+ if (sourceEntry.Name.StartsWith(this.InstallerFileName)) // e.g. install.exe or install.exe.config
continue;
this.InteractivelyDelete(Path.Combine(paths.GameDir.FullName, sourceEntry.Name));
diff --git a/src/SMAPI.Installer/Program.cs b/src/SMAPI.Installer/Program.cs
index 375678d2..ad5cf47f 100644
--- a/src/SMAPI.Installer/Program.cs
+++ b/src/SMAPI.Installer/Program.cs
@@ -2,7 +2,6 @@ using System;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Reflection;
-using StardewModdingAPI.Internal;
namespace StardewModdingApi.Installer
{
@@ -14,8 +13,7 @@ namespace StardewModdingApi.Installer
*********/
/// <summary>The absolute path to search for referenced assemblies.</summary>
[SuppressMessage("ReSharper", "AssignNullToNotNullAttribute", Justification = "The assembly location is never null in this context.")]
- private static string DllSearchPath;
-
+ private static readonly string DllSearchPath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "smapi-internal");
/*********
** Public methods
@@ -25,10 +23,6 @@ namespace StardewModdingApi.Installer
public static void Main(string[] args)
{
// set up assembly resolution
- string installerPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
- Program.DllSearchPath = EnvironmentUtility.DetectPlatform() == Platform.Windows
- ? Path.Combine(installerPath, "internal", "Windows", "smapi-internal")
- : Path.Combine(installerPath, "smapi-internal");
AppDomain.CurrentDomain.AssemblyResolve += Program.CurrentDomain_AssemblyResolve;
// launch installer
diff --git a/src/SMAPI.Installer/StardewModdingAPI.Installer.csproj b/src/SMAPI.Installer/StardewModdingAPI.Installer.csproj
index e9af16c5..22c55af7 100644
--- a/src/SMAPI.Installer/StardewModdingAPI.Installer.csproj
+++ b/src/SMAPI.Installer/StardewModdingAPI.Installer.csproj
@@ -46,11 +46,17 @@
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
- <Content Include="readme.txt">
+ <Content Include="README.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
+ <Content Include="windows-exe-config.xml">
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </Content>
+ <None Include="windows-install.bat">
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </None>
<None Include="unix-install.sh">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
diff --git a/src/SMAPI.Installer/windows-exe-config.xml b/src/SMAPI.Installer/windows-exe-config.xml
new file mode 100644
index 00000000..386c7f1a
--- /dev/null
+++ b/src/SMAPI.Installer/windows-exe-config.xml
@@ -0,0 +1,5 @@
+<configuration>
+ <runtime>
+ <loadFromRemoteSources enabled="true"/>
+ </runtime>
+</configuration>
diff --git a/src/SMAPI.Installer/windows-install.bat b/src/SMAPI.Installer/windows-install.bat
new file mode 100644
index 00000000..716c7789
--- /dev/null
+++ b/src/SMAPI.Installer/windows-install.bat
@@ -0,0 +1 @@
+START /WAIT /B internal/Windows/install.exe