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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-01-24 00:32:26 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-01-24 00:32:26 -0500 |
commit | 5129c361c94bd2f4e2e9ef8d39235dc6159a849d (patch) | |
tree | 47eed98f347e1256ed20d611868cb67a878c04d2 | |
parent | 4c0272c0aaec58fbd457e87650f66a067efc2fee (diff) | |
download | SMAPI-5129c361c94bd2f4e2e9ef8d39235dc6159a849d.tar.gz SMAPI-5129c361c94bd2f4e2e9ef8d39235dc6159a849d.tar.bz2 SMAPI-5129c361c94bd2f4e2e9ef8d39235dc6159a849d.zip |
fix interior door errors when reloading maps
-rw-r--r-- | docs/release-notes.md | 5 | ||||
-rw-r--r-- | src/SMAPI/Metadata/CoreAssetPropagator.cs | 1 |
2 files changed, 4 insertions, 2 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 6407ff2d..1e7558ff 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -8,8 +8,9 @@ --> ## Upcoming release -* For the Error Handler mod: - * Disabled 'patched game code' warning. +* For players: + * Fixed _tile contains an invalid TileSheet reference_ errors when mods change certain maps. + * Fixed _patched game code_ issue shown for the bundled ErrorHandler mod. ## 3.9 Released 22 January 2021 for Stardew Valley 1.5.4 or later. See [release highlights](https://www.patreon.com/posts/46553874). diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 4b911a83..f486321e 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -785,6 +785,7 @@ namespace StardewModdingAPI.Metadata private void ReloadMap(GameLocation location) { // reload map + location.interiorDoors.Clear(); // prevent errors when doors try to update tiles which no longer exist location.reloadMap(); location.updateWarps(); location.MakeMapModifications(force: true); |