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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-01-14 22:47:54 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2017-01-14 22:49:50 -0500
commit525172e831179fc5ca1d1b39eb441e97be28e842 (patch)
tree218f5a372d91e3ede3f962e816e200a063c8eac7
parent6e04cbca3a2c812e1f9388ef465b3cad5067a264 (diff)
downloadSMAPI-525172e831179fc5ca1d1b39eb441e97be28e842.tar.gz
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remove redundant TrainerMod build config (#214)
-rw-r--r--release-notes.md1
-rw-r--r--src/TrainerMod/TrainerMod.csproj52
2 files changed, 1 insertions, 52 deletions
diff --git a/release-notes.md b/release-notes.md
index cea89fc9..ffcfd560 100644
--- a/release-notes.md
+++ b/release-notes.md
@@ -18,6 +18,7 @@ For mod developers:
For SMAPI developers:
* Added support for specifying a lower bound in mod incompatibility data.
* Added support for custom incompatible-mod-version error text.
+ * Fixed issue where `TrainerMod` used older logic to detect the game path.
## 1.5
See [log](https://github.com/Pathoschild/SMAPI/compare/1.4...1.5).
diff --git a/src/TrainerMod/TrainerMod.csproj b/src/TrainerMod/TrainerMod.csproj
index 9a7776f9..1457ac2b 100644
--- a/src/TrainerMod/TrainerMod.csproj
+++ b/src/TrainerMod/TrainerMod.csproj
@@ -37,54 +37,6 @@
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
- <PropertyGroup>
- <!-- Linux paths -->
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath>
- <!-- Mac paths -->
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath>
- <!-- Windows paths -->
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath>
- </PropertyGroup>
- <Choose>
- <When Condition="$(OS) == 'Windows_NT'">
- <ItemGroup>
- <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Stardew Valley">
- <HintPath>$(GamePath)\Stardew Valley.exe</HintPath>
- <Private>False</Private>
- </Reference>
- <Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86">
- <HintPath>$(GamePath)\xTile.dll</HintPath>
- <Private>False</Private>
- <SpecificVersion>False</SpecificVersion>
- </Reference>
- </ItemGroup>
- </When>
- <Otherwise>
- <ItemGroup>
- <Reference Include="MonoGame.Framework">
- <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
- <Private>False</Private>
- <SpecificVersion>False</SpecificVersion>
- </Reference>
- <Reference Include="StardewValley">
- <HintPath>$(GamePath)\StardewValley.exe</HintPath>
- <Private>False</Private>
- </Reference>
- <Reference Include="xTile">
- <HintPath>$(GamePath)\xTile.dll</HintPath>
- <Private>False</Private>
- </Reference>
- </ItemGroup>
- </Otherwise>
- </Choose>
<ItemGroup>
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.8.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
@@ -129,10 +81,6 @@
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
- <Target Name="BeforeBuild">
- <!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors -->
- <Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically; edit the *.csproj file and manually add a &lt;GamePath&gt; setting with the full directory path containing the Stardew Valley executable." />
- </Target>
<Target Name="AfterBuild" Condition="$(Configuration) == 'Debug'">
<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\TrainerMod" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).dll.mdb" DestinationFolder="$(GamePath)\Mods\TrainerMod" Condition="$(OS) != 'Windows_NT'" />