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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-02-17 00:38:59 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-02-17 00:38:59 -0500
commit52867bb634af4706abe41557728c58b27b69f34d (patch)
treea6e97d15281eee4f1a7caf286367e2ea6eef9fb5
parent4d9f8368169c39d05d43ca2258a4757af2e85480 (diff)
downloadSMAPI-52867bb634af4706abe41557728c58b27b69f34d.tar.gz
SMAPI-52867bb634af4706abe41557728c58b27b69f34d.tar.bz2
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fix uninstall script not confirming success on Linux/Mac
-rw-r--r--docs/release-notes.md1
-rw-r--r--src/SMAPI.Installer/InteractiveInstaller.cs9
2 files changed, 8 insertions, 2 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 831d89b0..51f0b76c 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -3,6 +3,7 @@
* For players:
* When a mod is skipped because you're missing a dependency, the error now shows the name and URL of the missing mod.
* Fixed mod crashes being logged under `[SMAPI]` instead of the mod name.
+ * Fixed uninstall script not confirming success on Linux/Mac.
* Updated compatibility list and enabled update checks for more old mods.
* For modders:
diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs
index 43d31eea..b7e698ad 100644
--- a/src/SMAPI.Installer/InteractiveInstaller.cs
+++ b/src/SMAPI.Installer/InteractiveInstaller.cs
@@ -364,8 +364,13 @@ namespace StardewModdingApi.Installer
else
this.PrintColor("SMAPI is removed! If you configured Steam to launch SMAPI, don't forget to clear your launch options.", ConsoleColor.DarkGreen);
}
- else if (action == ScriptAction.Install)
- this.PrintColor("SMAPI is installed! Launch the game the same way as before to play with mods.", ConsoleColor.DarkGreen);
+ else
+ {
+ if (action == ScriptAction.Install)
+ this.PrintColor("SMAPI is installed! Launch the game the same way as before to play with mods.", ConsoleColor.DarkGreen);
+ else
+ this.PrintColor("SMAPI is removed! Launch the game the same way as before to play without mods.", ConsoleColor.DarkGreen);
+ }
Console.ReadKey();
}