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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-09-18 11:07:06 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-09-18 11:07:06 -0400
commit54a7c1f9bde0f98d9f81aa9dcd7bd4c18e409877 (patch)
tree105fcba1dde2c6c899061a133c29c9fc998f696a
parent4a7eb97306c2663ff214cd1c914f910d269ea780 (diff)
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add more visible log output for players during early startup
-rw-r--r--docs/release-notes.md1
-rw-r--r--src/SMAPI/Framework/SCore.cs9
2 files changed, 7 insertions, 3 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index c51dec39..ab120994 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -3,6 +3,7 @@
# Release notes
## Upcoming release
* For players:
+ * Added more progress updates in the log during startup.
* Fixed crash loading mods with corrupted translation files.
* For mod authors:
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index df6cd129..86b69239 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -289,7 +289,7 @@ namespace StardewModdingAPI.Framework
this.UpdateWindowTitles();
// start game
- this.Monitor.Log("Starting game...", LogLevel.Debug);
+ this.Monitor.Log("Waiting for game to launch...", LogLevel.Debug);
try
{
this.IsGameRunning = true;
@@ -377,7 +377,7 @@ namespace StardewModdingAPI.Framework
// load mods
{
- this.Monitor.Log("Loading mod metadata...");
+ this.Monitor.Log("Loading mod metadata...", LogLevel.Debug);
ModResolver resolver = new ModResolver();
// log loose files
@@ -1487,7 +1487,7 @@ namespace StardewModdingAPI.Framework
/// <param name="modDatabase">Handles access to SMAPI's internal mod metadata list.</param>
private void LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase)
{
- this.Monitor.Log("Loading mods...");
+ this.Monitor.Log("Loading mods...", LogLevel.Debug);
// load mods
IList<IModMetadata> skippedMods = new List<IModMetadata>();
@@ -1523,6 +1523,7 @@ namespace StardewModdingAPI.Framework
this.ReloadTranslations(loaded);
// initialize loaded non-content-pack mods
+ this.Monitor.Log("Launching mods...", LogLevel.Debug);
foreach (IModMetadata metadata in loadedMods)
{
// add interceptors
@@ -1572,6 +1573,8 @@ namespace StardewModdingAPI.Framework
// unlock mod integrations
this.ModRegistry.AreAllModsInitialized = true;
+
+ this.Monitor.Log("Mods loaded and ready!", LogLevel.Debug);
}
/// <summary>Raised after a mod adds or removes asset interceptors.</summary>