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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-01-19 21:13:23 -0500 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-01-19 21:13:23 -0500 |
commit | 568ba2757e0b2947a8578128ff8f0a70eb075b38 (patch) | |
tree | 196d64063fe2eeaa15e4ad25e33fc75f334a7563 | |
parent | a59572ee4eb64b075836247b92401c0fb554b6f0 (diff) | |
download | SMAPI-568ba2757e0b2947a8578128ff8f0a70eb075b38.tar.gz SMAPI-568ba2757e0b2947a8578128ff8f0a70eb075b38.tar.bz2 SMAPI-568ba2757e0b2947a8578128ff8f0a70eb075b38.zip |
fix events being raised while the game is loading a save (#424)
-rw-r--r-- | docs/release-notes.md | 4 | ||||
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 7 |
2 files changed, 10 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index dd9f0352..d55ba5a1 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -1,15 +1,17 @@ # Release notes ## 2.4 * For players: + * Fixed graphical corruption in rare cases. * Fixed error parsing `config.json` files containing curly quotes. * Fixed error parsing JSON files generated on another platform. - * Fixed rare issues caused by mods reloading core assemblies, which is no longer allowed. + * Fixed error parsing some JSON files after mods reload core assemblies, which is no longer allowed. * For the [log parser][]: * Fixed parse error for logs with zero installed mods. * For modders: * Added `SButton` `IsActionButton()` and `IsUseToolButton()` extensions. + * Fixed events being raised while the game is loading a save file. * Fixed input events not recognising controller input as an action or use-tool button. * Fixed input events setting the same `IsActionButton` and `IsUseToolButton` values for all buttons pressed in an update tick. * Fixed semantic versions always ignoring `-0` tag. diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 4a17926c..2eb2da99 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -229,6 +229,13 @@ namespace StardewModdingAPI.Framework return; } + // game is asynchronously loading a save, block mod events to avoid conflicts + if (Game1.gameMode == Game1.loadingMode) + { + base.Update(gameTime); + return; + } + /********* ** Save events + suppress events during save *********/ |