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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-08-18 23:38:23 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-08-25 18:19:24 -0400 |
commit | 596a4616b343bc527c0a90df0f0be0ece970c3c7 (patch) | |
tree | 7df39a8a05d924f2b92341febe096979b9f10178 | |
parent | 68e629f17c349b685ef3c4836552adcbed0c4976 (diff) | |
download | SMAPI-596a4616b343bc527c0a90df0f0be0ece970c3c7.tar.gz SMAPI-596a4616b343bc527c0a90df0f0be0ece970c3c7.tar.bz2 SMAPI-596a4616b343bc527c0a90df0f0be0ece970c3c7.zip |
no longer abort input thread when exiting
`thread.Abort` is unimplemented in .NET 5, but it's not needed anyway since all threads will be aborted when the game exits.
-rw-r--r-- | src/SMAPI/Framework/Logging/LogManager.cs | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs index a3d4f23d..7f1b76e7 100644 --- a/src/SMAPI/Framework/Logging/LogManager.cs +++ b/src/SMAPI/Framework/Logging/LogManager.cs @@ -162,8 +162,6 @@ namespace StardewModdingAPI.Framework.Logging // keep console thread alive while the game is running while (continueWhile()) Thread.Sleep(1000 / 10); - if (inputThread.ThreadState == ThreadState.Running) - inputThread.Abort(); } /// <summary>Show a 'press any key to exit' message, and exit when they press a key.</summary> |