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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-04-21 21:00:43 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-04-21 21:00:43 -0400 |
commit | 6113482bef78381c1ca0f176b4f031b7e90d4db0 (patch) | |
tree | fac7976007144295c076ef9c29480dbcbffad018 | |
parent | 4fe7442905aec6efcae940fc22a6d66befb01f74 (diff) | |
download | SMAPI-6113482bef78381c1ca0f176b4f031b7e90d4db0.tar.gz SMAPI-6113482bef78381c1ca0f176b4f031b7e90d4db0.tar.bz2 SMAPI-6113482bef78381c1ca0f176b4f031b7e90d4db0.zip |
fix is-asset-cached check not accounting for different behavior in English (#453)
-rw-r--r-- | src/SMAPI/Framework/ContentCore.cs | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/ContentCore.cs b/src/SMAPI/Framework/ContentCore.cs index ef001f79..6e915f28 100644 --- a/src/SMAPI/Framework/ContentCore.cs +++ b/src/SMAPI/Framework/ContentCore.cs @@ -460,9 +460,13 @@ namespace StardewModdingAPI.Framework /// <param name="normalisedAssetName">The normalised asset name.</param> private bool IsNormalisedKeyLoaded(string normalisedAssetName) { + // default English + if (this.Language == LocalizedContentManager.LanguageCode.en) + return this.Cache.ContainsKey(normalisedAssetName); + + // translated if (!this.IsLocalisableLookup.TryGetValue(normalisedAssetName, out bool localisable)) return false; - return localisable ? this.Cache.ContainsKey($"{normalisedAssetName}.{this.GetLocale(this.Content.GetCurrentLanguage())}") : this.Cache.ContainsKey(normalisedAssetName); |