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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-07-01 23:39:23 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-07-01 23:39:23 -0400
commit6364e162f22973201b9da69f76db512005a5501e (patch)
tree72d17b58ab3e1bf5d4d7bced66e0adb4c53fcb26
parent6da5a2d56df6a7cd1a1693f6fc3ce0288fe408a3 (diff)
downloadSMAPI-6364e162f22973201b9da69f76db512005a5501e.tar.gz
SMAPI-6364e162f22973201b9da69f76db512005a5501e.tar.bz2
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update release notes (#255)
-rw-r--r--release-notes.md4
1 files changed, 1 insertions, 3 deletions
diff --git a/release-notes.md b/release-notes.md
index e5a4906a..816c2b68 100644
--- a/release-notes.md
+++ b/release-notes.md
@@ -6,9 +6,7 @@ See [log](https://github.com/Pathoschild/SMAPI/compare/1.10...2.0).
For mod developers:
* The manifest.json version can now be specified as a string.
-* Added `ContentEvents.AssetLoading` event with a helper which lets you intercept the XNB content
- load, and dynamically adjust or replace the content being loaded (including support for patching
- images).
+* SMAPI mods can now intercept and edit XNB images and data loaded by the game (see [API reference](http://stardewvalleywiki.com/Modding:SMAPI_APIs#Content)).
-->
## 1.15