diff options
author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-02-28 20:12:39 -0500 |
---|---|---|
committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-02-28 20:12:39 -0500 |
commit | 699a07ecf718ee60a1225ff910a73aa4898ef908 (patch) | |
tree | a84b794e25e87b7d3bc66db3f96f530d986fa985 | |
parent | 5ce096c89a15e74102c2741672a4a75afed47ddb (diff) | |
download | SMAPI-699a07ecf718ee60a1225ff910a73aa4898ef908.tar.gz SMAPI-699a07ecf718ee60a1225ff910a73aa4898ef908.tar.bz2 SMAPI-699a07ecf718ee60a1225ff910a73aa4898ef908.zip |
fix broken references to LoadStage enum in previously compiled mods
-rw-r--r-- | src/SMAPI/Enums/LoadStage.cs | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/SMAPI/Enums/LoadStage.cs b/src/SMAPI/Enums/LoadStage.cs index 250c88e9..bf103576 100644 --- a/src/SMAPI/Enums/LoadStage.cs +++ b/src/SMAPI/Enums/LoadStage.cs @@ -4,42 +4,42 @@ namespace StardewModdingAPI.Enums public enum LoadStage { /// <summary>A save is not loaded or loading.</summary> - None, + None = 0, /// <summary>The game is creating a new save slot, and has initialized the basic save info.</summary> - CreatedBasicInfo, + CreatedBasicInfo = 1, /// <summary>The game is creating a new save slot, and has added the location instances but hasn't fully initialized them yet.</summary> - CreatedInitialLocations, + CreatedInitialLocations = 10, /// <summary>The game is creating a new save slot, and has initialized the in-game locations.</summary> - CreatedLocations, + CreatedLocations = 2, /// <summary>The game is creating a new save slot, and has created the physical save files.</summary> - CreatedSaveFile, + CreatedSaveFile = 3, /// <summary>The game is loading a save slot, and has read the raw save data into <see cref="StardewValley.SaveGame.loaded"/>. Not applicable when connecting to a multiplayer host. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 20.</summary> - SaveParsed, + SaveParsed = 4, /// <summary>The game is loading a save slot, and has applied the basic save info (including player data). Not applicable when connecting to a multiplayer host. Note that some basic info (like daily luck) is not initialized at this point. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 36.</summary> - SaveLoadedBasicInfo, + SaveLoadedBasicInfo = 5, /// <summary>The game is loading a save slot and has added the location instances, but hasn't applied the data yet. Not applicable when connecting to a multiplayer host.</summary> - SaveAddedLocations, + SaveAddedLocations = 11, /// <summary>The game is loading a save slot, and has applied the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 50.</summary> - SaveLoadedLocations, + SaveLoadedLocations = 6, /// <summary>The final metadata has been loaded from the save file. This happens before the game applies problem fixes, checks for achievements, starts music, etc. Not applicable when connecting to a multiplayer host.</summary> - Preloaded, + Preloaded = 7, /// <summary>The save is fully loaded, but the world may not be fully initialized yet.</summary> - Loaded, + Loaded = 8, /// <summary>The save is fully loaded, the world has been initialized, and <see cref="Context.IsWorldReady"/> is now true.</summary> - Ready, + Ready = 9, /// <summary>The game is exiting the loaded save and returning to the title screen. This happens before it returns to title; see <see cref="None"/> after it returns.</summary> - ReturningToTitle + ReturningToTitle = 12 } } |