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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-02-19 13:38:09 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-02-19 13:38:09 -0500
commit6cf4742bcaef633cb2f42fe2b19f8adaadb50491 (patch)
tree4dfc545fa214445c3c2c719f4f77bb5d24d5f4db
parent373469421fa05c300d3fd834e0660ef307a2a522 (diff)
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fix some JSON field names being case-sensitive
-rw-r--r--docs/release-notes.md1
-rw-r--r--src/SMAPI/Framework/InternalExtensions.cs16
-rw-r--r--src/SMAPI/Framework/Serialisation/CrossplatformConverters/ColorConverter.cs8
-rw-r--r--src/SMAPI/Framework/Serialisation/CrossplatformConverters/PointConverter.cs4
-rw-r--r--src/SMAPI/Framework/Serialisation/CrossplatformConverters/RectangleConverter.cs10
-rw-r--r--src/SMAPI/Framework/Serialisation/SmapiConverters/ManifestDependencyArrayConverter.cs6
-rw-r--r--src/SMAPI/Framework/Serialisation/SmapiConverters/SemanticVersionConverter.cs8
7 files changed, 35 insertions, 18 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 2840798d..f2dde81d 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -14,6 +14,7 @@
* Fixed deadlock in rare cases when injecting a file with an asset loader.
* Fixed unhelpful error when a mod exposes a non-public API.
* Fixed input events being raised for keyboard buttons when a textbox is receiving input.
+ * Fixed some JSON field names being case-sensitive.
* For SMAPI developers:
* Overhauled mod DB format to be more concise, reduce the memory footprint, and support versioning/defaulting more fields.
diff --git a/src/SMAPI/Framework/InternalExtensions.cs b/src/SMAPI/Framework/InternalExtensions.cs
index 71489627..ce67ae18 100644
--- a/src/SMAPI/Framework/InternalExtensions.cs
+++ b/src/SMAPI/Framework/InternalExtensions.cs
@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Microsoft.Xna.Framework.Graphics;
+using Newtonsoft.Json.Linq;
using StardewModdingAPI.Framework.Reflection;
using StardewValley;
@@ -148,5 +149,20 @@ namespace StardewModdingAPI.Framework
// get result
return reflection.GetField<bool>(Game1.spriteBatch, fieldName).GetValue();
}
+
+ /****
+ ** Json.NET
+ ****/
+ /// <summary>Get a JSON field value from a case-insensitive field name. This will check for an exact match first, then search without case sensitivity.</summary>
+ /// <typeparam name="T">The value type.</typeparam>
+ /// <param name="obj">The JSON object to search.</param>
+ /// <param name="fieldName">The field name.</param>
+ public static T ValueIgnoreCase<T>(this JObject obj, string fieldName)
+ {
+ JToken token = obj.GetValue(fieldName, StringComparison.InvariantCultureIgnoreCase);
+ return token != null
+ ? token.Value<T>()
+ : default(T);
+ }
}
}
diff --git a/src/SMAPI/Framework/Serialisation/CrossplatformConverters/ColorConverter.cs b/src/SMAPI/Framework/Serialisation/CrossplatformConverters/ColorConverter.cs
index f4a2a26e..f1b2f04f 100644
--- a/src/SMAPI/Framework/Serialisation/CrossplatformConverters/ColorConverter.cs
+++ b/src/SMAPI/Framework/Serialisation/CrossplatformConverters/ColorConverter.cs
@@ -20,10 +20,10 @@ namespace StardewModdingAPI.Framework.Serialisation.CrossplatformConverters
/// <param name="path">The path to the current JSON node.</param>
protected override Color ReadObject(JObject obj, string path)
{
- int r = obj.Value<int>(nameof(Color.R));
- int g = obj.Value<int>(nameof(Color.G));
- int b = obj.Value<int>(nameof(Color.B));
- int a = obj.Value<int>(nameof(Color.A));
+ int r = obj.ValueIgnoreCase<int>(nameof(Color.R));
+ int g = obj.ValueIgnoreCase<int>(nameof(Color.G));
+ int b = obj.ValueIgnoreCase<int>(nameof(Color.B));
+ int a = obj.ValueIgnoreCase<int>(nameof(Color.A));
return new Color(r, g, b, a);
}
diff --git a/src/SMAPI/Framework/Serialisation/CrossplatformConverters/PointConverter.cs b/src/SMAPI/Framework/Serialisation/CrossplatformConverters/PointConverter.cs
index 84c70989..434b7ea5 100644
--- a/src/SMAPI/Framework/Serialisation/CrossplatformConverters/PointConverter.cs
+++ b/src/SMAPI/Framework/Serialisation/CrossplatformConverters/PointConverter.cs
@@ -20,8 +20,8 @@ namespace StardewModdingAPI.Framework.Serialisation.CrossplatformConverters
/// <param name="path">The path to the current JSON node.</param>
protected override Point ReadObject(JObject obj, string path)
{
- int x = obj.Value<int>(nameof(Point.X));
- int y = obj.Value<int>(nameof(Point.Y));
+ int x = obj.ValueIgnoreCase<int>(nameof(Point.X));
+ int y = obj.ValueIgnoreCase<int>(nameof(Point.Y));
return new Point(x, y);
}
diff --git a/src/SMAPI/Framework/Serialisation/CrossplatformConverters/RectangleConverter.cs b/src/SMAPI/Framework/Serialisation/CrossplatformConverters/RectangleConverter.cs
index b89551e3..62bc8637 100644
--- a/src/SMAPI/Framework/Serialisation/CrossplatformConverters/RectangleConverter.cs
+++ b/src/SMAPI/Framework/Serialisation/CrossplatformConverters/RectangleConverter.cs
@@ -21,10 +21,10 @@ namespace StardewModdingAPI.Framework.Serialisation.CrossplatformConverters
/// <param name="path">The path to the current JSON node.</param>
protected override Rectangle ReadObject(JObject obj, string path)
{
- int x = obj.Value<int>(nameof(Rectangle.X));
- int y = obj.Value<int>(nameof(Rectangle.Y));
- int width = obj.Value<int>(nameof(Rectangle.Width));
- int height = obj.Value<int>(nameof(Rectangle.Height));
+ int x = obj.ValueIgnoreCase<int>(nameof(Rectangle.X));
+ int y = obj.ValueIgnoreCase<int>(nameof(Rectangle.Y));
+ int width = obj.ValueIgnoreCase<int>(nameof(Rectangle.Width));
+ int height = obj.ValueIgnoreCase<int>(nameof(Rectangle.Height));
return new Rectangle(x, y, width, height);
}
@@ -36,7 +36,7 @@ namespace StardewModdingAPI.Framework.Serialisation.CrossplatformConverters
if (string.IsNullOrWhiteSpace(str))
return Rectangle.Empty;
- var match = Regex.Match(str, @"^\{X:(?<x>\d+) Y:(?<y>\d+) Width:(?<width>\d+) Height:(?<height>\d+)\}$");
+ var match = Regex.Match(str, @"^\{X:(?<x>\d+) Y:(?<y>\d+) Width:(?<width>\d+) Height:(?<height>\d+)\}$", RegexOptions.IgnoreCase);
if (!match.Success)
throw new SParseException($"Can't parse {typeof(Rectangle).Name} from invalid value '{str}' (path: {path}).");
diff --git a/src/SMAPI/Framework/Serialisation/SmapiConverters/ManifestDependencyArrayConverter.cs b/src/SMAPI/Framework/Serialisation/SmapiConverters/ManifestDependencyArrayConverter.cs
index 6352e367..4150d5fb 100644
--- a/src/SMAPI/Framework/Serialisation/SmapiConverters/ManifestDependencyArrayConverter.cs
+++ b/src/SMAPI/Framework/Serialisation/SmapiConverters/ManifestDependencyArrayConverter.cs
@@ -40,9 +40,9 @@ namespace StardewModdingAPI.Framework.Serialisation.SmapiConverters
List<IManifestDependency> result = new List<IManifestDependency>();
foreach (JObject obj in JArray.Load(reader).Children<JObject>())
{
- string uniqueID = obj.Value<string>(nameof(IManifestDependency.UniqueID));
- string minVersion = obj.Value<string>(nameof(IManifestDependency.MinimumVersion));
- bool required = obj.Value<bool?>(nameof(IManifestDependency.IsRequired)) ?? true;
+ string uniqueID = obj.ValueIgnoreCase<string>(nameof(IManifestDependency.UniqueID));
+ string minVersion = obj.ValueIgnoreCase<string>(nameof(IManifestDependency.MinimumVersion));
+ bool required = obj.ValueIgnoreCase<bool?>(nameof(IManifestDependency.IsRequired)) ?? true;
result.Add(new ManifestDependency(uniqueID, minVersion, required));
}
return result.ToArray();
diff --git a/src/SMAPI/Framework/Serialisation/SmapiConverters/SemanticVersionConverter.cs b/src/SMAPI/Framework/Serialisation/SmapiConverters/SemanticVersionConverter.cs
index 50181809..7ee7e29b 100644
--- a/src/SMAPI/Framework/Serialisation/SmapiConverters/SemanticVersionConverter.cs
+++ b/src/SMAPI/Framework/Serialisation/SmapiConverters/SemanticVersionConverter.cs
@@ -14,10 +14,10 @@ namespace StardewModdingAPI.Framework.Serialisation.SmapiConverters
/// <param name="path">The path to the current JSON node.</param>
protected override ISemanticVersion ReadObject(JObject obj, string path)
{
- int major = obj.Value<int>(nameof(ISemanticVersion.MajorVersion));
- int minor = obj.Value<int>(nameof(ISemanticVersion.MinorVersion));
- int patch = obj.Value<int>(nameof(ISemanticVersion.PatchVersion));
- string build = obj.Value<string>(nameof(ISemanticVersion.Build));
+ int major = obj.ValueIgnoreCase<int>(nameof(ISemanticVersion.MajorVersion));
+ int minor = obj.ValueIgnoreCase<int>(nameof(ISemanticVersion.MinorVersion));
+ int patch = obj.ValueIgnoreCase<int>(nameof(ISemanticVersion.PatchVersion));
+ string build = obj.ValueIgnoreCase<string>(nameof(ISemanticVersion.Build));
return new LegacyManifestVersion(major, minor, patch, build);
}