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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-06-05 14:59:19 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-06-05 14:59:19 -0400
commit8785ebd11749ddcfb2786085535617dcde35eb15 (patch)
tree5ec0312cf34c336ce10b3e0b1caf5e30f8c8e9c6
parentf681efd6e7950c5a1b40990904b6bcdc3c04818f (diff)
downloadSMAPI-8785ebd11749ddcfb2786085535617dcde35eb15.tar.gz
SMAPI-8785ebd11749ddcfb2786085535617dcde35eb15.tar.bz2
SMAPI-8785ebd11749ddcfb2786085535617dcde35eb15.zip
recommended path override with config instead of per-project setting
-rw-r--r--README.md28
1 files changed, 14 insertions, 14 deletions
diff --git a/README.md b/README.md
index f472049c..2c392150 100644
--- a/README.md
+++ b/README.md
@@ -66,20 +66,7 @@ This will deploy your mod files into the game directory, launch SMAPI, and attac
That error means the package couldn't figure out where the game is installed. You need to specify
the game location yourself. There's two ways to do that:
-* **Option 1: set the path in the project file.**
- _(You'll need to do it for every project that uses the package.)_
- 1. Get the folder path containing the Stardew Valley `.exe` file.
- 2. Add this to your `.csproj` file under the `<Project` line:
-
- ```xml
- <PropertyGroup>
- <GamePath>PATH_HERE</GamePath>
- </PropertyGroup>
- ```
-
- 3. Replace `PATH_HERE` with your custom game install path.
-
-* **Option 2: set the path globally.**
+* **Option 1: set the path globally.**
_This will apply to every project that uses version 1.5+ of package._
1. Get the full folder path containing the Stardew Valley executable.
@@ -105,6 +92,19 @@ the game location yourself. There's two ways to do that:
The configuration will check your custom path first, then fall back to the default paths (so it'll
still compile on a different computer).
+* **Option 2: set the path in the project file.**
+ _(You'll need to do it for every project that uses the package.)_
+ 1. Get the folder path containing the Stardew Valley `.exe` file.
+ 2. Add this to your `.csproj` file under the `<Project` line:
+
+ ```xml
+ <PropertyGroup>
+ <GamePath>PATH_HERE</GamePath>
+ </PropertyGroup>
+ ```
+
+ 3. Replace `PATH_HERE` with your custom game install path.
+
## Versions
1.5 (upcoming):
* Added support for setting a custom game path globally.