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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-04-29 12:51:15 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-04-29 12:51:15 -0400 |
commit | 89e2b76a5aa545331c6e8dd708015e2dc6e5dfe6 (patch) | |
tree | 199aff31a5db994edc6297d107d1d4ee6dc2e022 | |
parent | 46fe7a86a7020d9170ab5a05047a3f7a6cc4b3c0 (diff) | |
download | SMAPI-89e2b76a5aa545331c6e8dd708015e2dc6e5dfe6.tar.gz SMAPI-89e2b76a5aa545331c6e8dd708015e2dc6e5dfe6.tar.bz2 SMAPI-89e2b76a5aa545331c6e8dd708015e2dc6e5dfe6.zip |
fix multiplayer error after player joins but before location is loaded
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index b206879c..a580d3eb 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -293,7 +293,7 @@ namespace StardewModdingAPI.Framework /********* ** Update context *********/ - if (Context.IsSaveLoaded && !SaveGame.IsProcessing /*still loading save*/ && this.AfterLoadTimer >= 0) + if (Context.IsSaveLoaded && !SaveGame.IsProcessing /*still loading save*/ && this.AfterLoadTimer >= 0 && Game1.currentLocation != null) { if (Game1.dayOfMonth != 0) // wait until new-game intro finishes (world not fully initialised yet) this.AfterLoadTimer--; |