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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-05-23 16:51:03 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-05-23 16:51:03 -0400
commit8f1379e27323f00361c1cef107cf4ab269827b16 (patch)
treeefcba227ee5bced3e9c619798ad30416cf8a3134
parent5fa13459d367bc5e3248a8b1447f4f56354e1fae (diff)
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fix rare crash when window loses focus for some players
-rw-r--r--release-notes.md1
-rw-r--r--src/StardewModdingAPI/Framework/SGame.cs3
2 files changed, 3 insertions, 1 deletions
diff --git a/release-notes.md b/release-notes.md
index c654e408..9506de9c 100644
--- a/release-notes.md
+++ b/release-notes.md
@@ -20,6 +20,7 @@ For players:
* you have Stardew Valley 1.11 or earlier (which aren't compatible);
* you run `install.exe` from within the downloaded zip file.
* Fixed "unknown mod" deprecation warnings by improving how SMAPI detects the mod using the event.
+* Fixed rare crash when window loses focuses for a few players.
For modders:
* Added `Context.IsInDrawLoop` for specialised mods.
diff --git a/src/StardewModdingAPI/Framework/SGame.cs b/src/StardewModdingAPI/Framework/SGame.cs
index 3d421a37..05ef9626 100644
--- a/src/StardewModdingAPI/Framework/SGame.cs
+++ b/src/StardewModdingAPI/Framework/SGame.cs
@@ -350,8 +350,9 @@ namespace StardewModdingAPI.Framework
}
/*********
- ** Input events
+ ** Input events (if window has focus)
*********/
+ if (Game1.game1.IsActive)
{
// get latest state
this.KStateNow = Keyboard.GetState();