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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-31 18:32:23 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-31 18:32:23 -0400
commit9992915f565578949cad8d9bb8ceb360e0db5c85 (patch)
tree1ff34ba24733fcdf44f52fb8ee10b2a956f1a708
parent9ef3f7edb1589a52794c7da7075996d4a02de6e7 (diff)
downloadSMAPI-9992915f565578949cad8d9bb8ceb360e0db5c85.tar.gz
SMAPI-9992915f565578949cad8d9bb8ceb360e0db5c85.tar.bz2
SMAPI-9992915f565578949cad8d9bb8ceb360e0db5c85.zip
replace MemoryCache with custom cache
This was causing significant frame stutters for some players since the migration to .NET 5 in Stardew Valley 1.5.5.
-rw-r--r--build/common.targets3
-rwxr-xr-xbuild/unix/prepare-install-package.sh4
-rw-r--r--build/windows/prepare-install-package.ps14
-rw-r--r--docs/release-notes.md2
-rw-r--r--src/SMAPI/Framework/Reflection/CacheEntry.cs30
-rw-r--r--src/SMAPI/Framework/Reflection/Reflector.cs110
-rw-r--r--src/SMAPI/Framework/SCore.cs2
-rw-r--r--src/SMAPI/Framework/Utilities/IntervalMemoryCache.cs57
-rw-r--r--src/SMAPI/SMAPI.csproj1
9 files changed, 119 insertions, 94 deletions
diff --git a/build/common.targets b/build/common.targets
index 2e37e729..b2441af8 100644
--- a/build/common.targets
+++ b/build/common.targets
@@ -69,10 +69,7 @@
<Copy SourceFiles="$(TargetDir)\MonoMod.Common.dll" DestinationFolder="$(GamePath)\smapi-internal" />
<!-- .NET dependencies -->
- <Copy SourceFiles="$(TargetDir)\System.Configuration.ConfigurationManager.dll" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\System.Management.dll" DestinationFolder="$(GamePath)\smapi-internal" Condition="$(OS) == 'Windows_NT'" />
- <Copy SourceFiles="$(TargetDir)\System.Runtime.Caching.dll" DestinationFolder="$(GamePath)\smapi-internal" />
- <Copy SourceFiles="$(TargetDir)\System.Security.Permissions.dll" DestinationFolder="$(GamePath)\smapi-internal" />
</Target>
<Target Name="CopyDefaultMods" Condition="'$(MSBuildProjectName)' == 'SMAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.ErrorHandler' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.SaveBackup'">
diff --git a/build/unix/prepare-install-package.sh b/build/unix/prepare-install-package.sh
index 9b195f37..01c3a0ec 100755
--- a/build/unix/prepare-install-package.sh
+++ b/build/unix/prepare-install-package.sh
@@ -142,15 +142,11 @@ for folder in ${folders[@]}; do
cp "$smapiBin/SMAPI.metadata.json" "$bundlePath/smapi-internal/metadata.json"
if [ $folder == "linux" ] || [ $folder == "macOS" ]; then
cp "$installAssets/unix-launcher.sh" "$bundlePath"
- cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal"
else
cp "$installAssets/windows-exe-config.xml" "$bundlePath/StardewModdingAPI.exe.config"
fi
# copy .NET dependencies
- cp "$smapiBin/System.Configuration.ConfigurationManager.dll" "$bundlePath/smapi-internal"
- cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal"
- cp "$smapiBin/System.Security.Permissions.dll" "$bundlePath/smapi-internal"
if [ $folder == "windows" ]; then
cp "$smapiBin/System.Management.dll" "$bundlePath/smapi-internal"
fi
diff --git a/build/windows/prepare-install-package.ps1 b/build/windows/prepare-install-package.ps1
index 5e116019..6731486b 100644
--- a/build/windows/prepare-install-package.ps1
+++ b/build/windows/prepare-install-package.ps1
@@ -162,16 +162,12 @@ foreach ($folder in $folders) {
cp "$smapiBin/SMAPI.metadata.json" "$bundlePath/smapi-internal/metadata.json"
if ($folder -eq "linux" -or $folder -eq "macOS") {
cp "$installAssets/unix-launcher.sh" "$bundlePath"
- cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal"
}
else {
cp "$installAssets/windows-exe-config.xml" "$bundlePath/StardewModdingAPI.exe.config"
}
# copy .NET dependencies
- cp "$smapiBin/System.Configuration.ConfigurationManager.dll" "$bundlePath/smapi-internal"
- cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal"
- cp "$smapiBin/System.Security.Permissions.dll" "$bundlePath/smapi-internal"
if ($folder -eq "windows") {
cp "$smapiBin/System.Management.dll" "$bundlePath/smapi-internal"
}
diff --git a/docs/release-notes.md b/docs/release-notes.md
index cdc0f548..31f6edc2 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -2,6 +2,8 @@
# Release notes
## Upcoming release
+* For players:
+ * Optimized reflection cache to reduce frame skips for some players.
* For mod authors:
* Removed `runtimeconfig.json` setting which impacted hot reload support.
diff --git a/src/SMAPI/Framework/Reflection/CacheEntry.cs b/src/SMAPI/Framework/Reflection/CacheEntry.cs
deleted file mode 100644
index 27f48a1f..00000000
--- a/src/SMAPI/Framework/Reflection/CacheEntry.cs
+++ /dev/null
@@ -1,30 +0,0 @@
-using System.Diagnostics.CodeAnalysis;
-using System.Reflection;
-
-namespace StardewModdingAPI.Framework.Reflection
-{
- /// <summary>A cached member reflection result.</summary>
- internal readonly struct CacheEntry
- {
- /*********
- ** Accessors
- *********/
- /// <summary>Whether the lookup found a valid match.</summary>
- [MemberNotNullWhen(true, nameof(CacheEntry.MemberInfo))]
- public bool IsValid => this.MemberInfo != null;
-
- /// <summary>The reflection data for this member (or <c>null</c> if invalid).</summary>
- public MemberInfo? MemberInfo { get; }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="memberInfo">The reflection data for this member (or <c>null</c> if invalid).</param>
- public CacheEntry(MemberInfo? memberInfo)
- {
- this.MemberInfo = memberInfo;
- }
- }
-}
diff --git a/src/SMAPI/Framework/Reflection/Reflector.cs b/src/SMAPI/Framework/Reflection/Reflector.cs
index 79575c26..502a8519 100644
--- a/src/SMAPI/Framework/Reflection/Reflector.cs
+++ b/src/SMAPI/Framework/Reflection/Reflector.cs
@@ -1,6 +1,6 @@
using System;
using System.Reflection;
-using System.Runtime.Caching;
+using StardewModdingAPI.Framework.Utilities;
namespace StardewModdingAPI.Framework.Reflection
{
@@ -12,10 +12,7 @@ namespace StardewModdingAPI.Framework.Reflection
** Fields
*********/
/// <summary>The cached fields and methods found via reflection.</summary>
- private readonly MemoryCache Cache = new(typeof(Reflector).FullName!);
-
- /// <summary>The sliding cache expiration time.</summary>
- private readonly TimeSpan SlidingCacheExpiry = TimeSpan.FromMinutes(5);
+ private readonly IntervalMemoryCache<string, MemberInfo?> Cache = new();
/*********
@@ -136,6 +133,15 @@ namespace StardewModdingAPI.Framework.Reflection
return method!;
}
+ /****
+ ** Management
+ ****/
+ /// <summary>Start a new cache interval, clearing stale reflection lookups.</summary>
+ public void NewCacheInterval()
+ {
+ this.Cache.StartNewInterval();
+ }
+
/*********
** Private methods
@@ -149,20 +155,23 @@ namespace StardewModdingAPI.Framework.Reflection
private IReflectedField<TValue>? GetFieldFromHierarchy<TValue>(Type type, object? obj, string name, BindingFlags bindingFlags)
{
bool isStatic = bindingFlags.HasFlag(BindingFlags.Static);
- FieldInfo? field = this.GetCached($"field::{isStatic}::{type.FullName}::{name}", () =>
- {
- for (Type? curType = type; curType != null; curType = curType.BaseType)
+ FieldInfo? field = this.GetCached(
+ 'f', type, name, isStatic,
+ fetch: () =>
{
- FieldInfo? fieldInfo = curType.GetField(name, bindingFlags);
- if (fieldInfo != null)
+ for (Type? curType = type; curType != null; curType = curType.BaseType)
{
- type = curType;
- return fieldInfo;
+ FieldInfo? fieldInfo = curType.GetField(name, bindingFlags);
+ if (fieldInfo != null)
+ {
+ type = curType;
+ return fieldInfo;
+ }
}
- }
- return null;
- });
+ return null;
+ }
+ );
return field != null
? new ReflectedField<TValue>(type, obj, field, isStatic)
@@ -178,20 +187,23 @@ namespace StardewModdingAPI.Framework.Reflection
private IReflectedProperty<TValue>? GetPropertyFromHierarchy<TValue>(Type type, object? obj, string name, BindingFlags bindingFlags)
{
bool isStatic = bindingFlags.HasFlag(BindingFlags.Static);
- PropertyInfo? property = this.GetCached<PropertyInfo>($"property::{isStatic}::{type.FullName}::{name}", () =>
- {
- for (Type? curType = type; curType != null; curType = curType.BaseType)
+ PropertyInfo? property = this.GetCached(
+ 'p', type, name, isStatic,
+ fetch: () =>
{
- PropertyInfo? propertyInfo = curType.GetProperty(name, bindingFlags);
- if (propertyInfo != null)
+ for (Type? curType = type; curType != null; curType = curType.BaseType)
{
- type = curType;
- return propertyInfo;
+ PropertyInfo? propertyInfo = curType.GetProperty(name, bindingFlags);
+ if (propertyInfo != null)
+ {
+ type = curType;
+ return propertyInfo;
+ }
}
- }
- return null;
- });
+ return null;
+ }
+ );
return property != null
? new ReflectedProperty<TValue>(type, obj, property, isStatic)
@@ -206,47 +218,41 @@ namespace StardewModdingAPI.Framework.Reflection
private IReflectedMethod? GetMethodFromHierarchy(Type type, object? obj, string name, BindingFlags bindingFlags)
{
bool isStatic = bindingFlags.HasFlag(BindingFlags.Static);
- MethodInfo? method = this.GetCached($"method::{isStatic}::{type.FullName}::{name}", () =>
- {
- for (Type? curType = type; curType != null; curType = curType.BaseType)
+ MethodInfo? method = this.GetCached(
+ 'm', type, name, isStatic,
+ fetch: () =>
{
- MethodInfo? methodInfo = curType.GetMethod(name, bindingFlags);
- if (methodInfo != null)
+ for (Type? curType = type; curType != null; curType = curType.BaseType)
{
- type = curType;
- return methodInfo;
+ MethodInfo? methodInfo = curType.GetMethod(name, bindingFlags);
+ if (methodInfo != null)
+ {
+ type = curType;
+ return methodInfo;
+ }
}
- }
- return null;
- });
+ return null;
+ }
+ );
return method != null
- ? new ReflectedMethod(type, obj, method, isStatic: bindingFlags.HasFlag(BindingFlags.Static))
+ ? new ReflectedMethod(type, obj, method, isStatic: isStatic)
: null;
}
/// <summary>Get a method or field through the cache.</summary>
/// <typeparam name="TMemberInfo">The expected <see cref="MemberInfo"/> type.</typeparam>
- /// <param name="key">The cache key.</param>
+ /// <param name="memberType">A letter representing the member type (like 'm' for method).</param>
+ /// <param name="type">The type whose members are being reflected.</param>
+ /// <param name="memberName">The member name.</param>
+ /// <param name="isStatic">Whether the member is static.</param>
/// <param name="fetch">Fetches a new value to cache.</param>
- private TMemberInfo? GetCached<TMemberInfo>(string key, Func<TMemberInfo?> fetch)
+ private TMemberInfo? GetCached<TMemberInfo>(char memberType, Type type, string memberName, bool isStatic, Func<TMemberInfo?> fetch)
where TMemberInfo : MemberInfo
{
- // get from cache
- if (this.Cache.Contains(key))
- {
- CacheEntry entry = (CacheEntry)this.Cache[key];
- return entry.IsValid
- ? (TMemberInfo)entry.MemberInfo
- : default;
- }
-
- // fetch & cache new value
- TMemberInfo? result = fetch();
- CacheEntry cacheEntry = new(result);
- this.Cache.Add(key, cacheEntry, new CacheItemPolicy { SlidingExpiration = this.SlidingCacheExpiry });
- return result;
+ string key = $"{memberType}{(isStatic ? 's' : 'i')}{type.FullName}:{memberName}";
+ return (TMemberInfo?)this.Cache.GetOrSet(key, fetch);
}
}
}
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 67f78400..c453562f 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -1164,6 +1164,8 @@ namespace StardewModdingAPI.Framework
protected void OnNewDayAfterFade()
{
this.EventManager.DayEnding.RaiseEmpty();
+
+ this.Reflection.NewCacheInterval();
}
/// <summary>A callback invoked after an asset is fully loaded through a content manager.</summary>
diff --git a/src/SMAPI/Framework/Utilities/IntervalMemoryCache.cs b/src/SMAPI/Framework/Utilities/IntervalMemoryCache.cs
new file mode 100644
index 00000000..d2b69f51
--- /dev/null
+++ b/src/SMAPI/Framework/Utilities/IntervalMemoryCache.cs
@@ -0,0 +1,57 @@
+using System;
+using System.Collections.Generic;
+
+namespace StardewModdingAPI.Framework.Utilities
+{
+ /// <summary>A memory cache with sliding expiry based on custom intervals, with no background processing.</summary>
+ /// <typeparam name="TKey">The cache key type.</typeparam>
+ /// <typeparam name="TValue">The cache value type.</typeparam>
+ /// <remarks>This is optimized for small caches that are reset relatively rarely. Each cache entry is marked as hot (accessed since the interval started) or stale.
+ /// When a new interval is started, stale entries are cleared and hot entries become stale.</remarks>
+ internal class IntervalMemoryCache<TKey, TValue>
+ where TKey : notnull
+ {
+ /*********
+ ** Fields
+ *********/
+ /// <summary>The cached values that were accessed during the current interval.</summary>
+ private Dictionary<TKey, TValue> HotCache = new();
+
+ /// <summary>The cached values that will expire on the next interval.</summary>
+ private Dictionary<TKey, TValue> StaleCache = new();
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Get a value from the cache, fetching it first if needed.</summary>
+ /// <param name="cacheKey">The unique key for the cached value.</param>
+ /// <param name="get">Get the latest data if it's not in the cache yet.</param>
+ public TValue GetOrSet(TKey cacheKey, Func<TValue> get)
+ {
+ // from hot cache
+ if (this.HotCache.TryGetValue(cacheKey, out TValue? value))
+ return value;
+
+ // from stale cache
+ if (this.StaleCache.TryGetValue(cacheKey, out value))
+ {
+ this.HotCache[cacheKey] = value;
+ return value;
+ }
+
+ // new value
+ value = get();
+ this.HotCache[cacheKey] = value;
+ return value;
+ }
+
+ /// <summary>Start a new cache interval, removing any stale entries.</summary>
+ public void StartNewInterval()
+ {
+ this.StaleCache.Clear();
+ if (this.HotCache.Count is not 0)
+ (this.StaleCache, this.HotCache) = (this.HotCache, this.StaleCache); // swap hot cache to stale
+ }
+ }
+}
diff --git a/src/SMAPI/SMAPI.csproj b/src/SMAPI/SMAPI.csproj
index 27044679..95249bfd 100644
--- a/src/SMAPI/SMAPI.csproj
+++ b/src/SMAPI/SMAPI.csproj
@@ -28,7 +28,6 @@
<PackageReference Include="Pintail" Version="2.1.0" />
<PackageReference Include="Platonymous.TMXTile" Version="1.5.9" />
<PackageReference Include="System.Reflection.Emit" Version="4.7.0" />
- <PackageReference Include="System.Runtime.Caching" Version="5.0.0" />
</ItemGroup>
<ItemGroup>