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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-10-21 20:12:18 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-10-21 20:12:18 -0400
commit9ae69245b30f5cc6b52f1159a6e151079b699a10 (patch)
tree2e90d87dad6832714ff01d0c248a502f87271466
parentce00f8ff878860f2476a962b60ec2d8b3b5b2a2e (diff)
parent8090b30c6e489ae213493328d6f84f15ca18a592 (diff)
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Merge branch 'develop' into stable
-rw-r--r--build/common.targets2
-rw-r--r--docs/release-notes.md8
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/manifest.json4
-rw-r--r--src/SMAPI.Mods.ErrorHandler/manifest.json4
-rw-r--r--src/SMAPI.Mods.SaveBackup/manifest.json4
-rw-r--r--src/SMAPI.Tests/SMAPI.Tests.csproj1
-rw-r--r--src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs63
-rw-r--r--src/SMAPI/Constants.cs2
-rw-r--r--src/SMAPI/Framework/Content/AssetDataForImage.cs2
9 files changed, 55 insertions, 35 deletions
diff --git a/build/common.targets b/build/common.targets
index 2f1f822e..3c22b913 100644
--- a/build/common.targets
+++ b/build/common.targets
@@ -7,7 +7,7 @@ repo. It imports the other MSBuild files as needed.
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<!--set general build properties -->
- <Version>3.17.1</Version>
+ <Version>3.17.2</Version>
<Product>SMAPI</Product>
<LangVersion>latest</LangVersion>
<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 9c4fdefc..a8ddb0a0 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -7,6 +7,14 @@
_If needed, you can update to SMAPI 3.16.0 first and then install the latest version._
-->
+## 3.17.2
+Released 21 October 2022 for Stardew Valley 1.5.6 or later.
+
+* For players:
+ * Fixed installer crash if Steam's library data is invalid or in an old format; it'll now be ignored instead.
+* For mod authors:
+ * Fixed image patches sometimes applied one pixel higher than expected after 3.17.0 (thanks to atravita!).
+
## 3.17.1
Released 10 October 2022 for Stardew Valley 1.5.6 or later.
diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json
index ecac30bf..d1296dbe 100644
--- a/src/SMAPI.Mods.ConsoleCommands/manifest.json
+++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Console Commands",
"Author": "SMAPI",
- "Version": "3.17.1",
+ "Version": "3.17.2",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
- "MinimumApiVersion": "3.17.1"
+ "MinimumApiVersion": "3.17.2"
}
diff --git a/src/SMAPI.Mods.ErrorHandler/manifest.json b/src/SMAPI.Mods.ErrorHandler/manifest.json
index 3d708876..c3757e8f 100644
--- a/src/SMAPI.Mods.ErrorHandler/manifest.json
+++ b/src/SMAPI.Mods.ErrorHandler/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Error Handler",
"Author": "SMAPI",
- "Version": "3.17.1",
+ "Version": "3.17.2",
"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
"UniqueID": "SMAPI.ErrorHandler",
"EntryDll": "ErrorHandler.dll",
- "MinimumApiVersion": "3.17.1"
+ "MinimumApiVersion": "3.17.2"
}
diff --git a/src/SMAPI.Mods.SaveBackup/manifest.json b/src/SMAPI.Mods.SaveBackup/manifest.json
index c2bf5f05..78821a3e 100644
--- a/src/SMAPI.Mods.SaveBackup/manifest.json
+++ b/src/SMAPI.Mods.SaveBackup/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Save Backup",
"Author": "SMAPI",
- "Version": "3.17.1",
+ "Version": "3.17.2",
"Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll",
- "MinimumApiVersion": "3.17.1"
+ "MinimumApiVersion": "3.17.2"
}
diff --git a/src/SMAPI.Tests/SMAPI.Tests.csproj b/src/SMAPI.Tests/SMAPI.Tests.csproj
index 2c32a932..597cd7dd 100644
--- a/src/SMAPI.Tests/SMAPI.Tests.csproj
+++ b/src/SMAPI.Tests/SMAPI.Tests.csproj
@@ -19,6 +19,7 @@
<PackageReference Include="Moq" Version="4.18.1" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="NUnit" Version="3.13.3" />
+ <PackageReference Include="NUnit3TestAdapter" Version="4.2.1" PrivateAssets="all" IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive" />
</ItemGroup>
<ItemGroup>
diff --git a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
index 1d518738..88142805 100644
--- a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
+++ b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
@@ -261,39 +261,50 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
/// <returns>The game directory, if found.</returns>
private string? GetPathFromSteamLibrary(string? steamPath)
{
- if (steamPath == null)
- return null;
-
- // get .vdf file path
- string libraryFoldersPath = Path.Combine(steamPath.Replace('/', '\\'), "steamapps\\libraryfolders.vdf");
- if (!File.Exists(libraryFoldersPath))
- return null;
-
- // read data
- using FileStream fileStream = File.OpenRead(libraryFoldersPath);
- VdfDeserializer deserializer = new();
- dynamic libraries = deserializer.Deserialize(fileStream);
- if (libraries?.libraryfolders is null)
- return null;
-
- // get path from Stardew Valley app (if any)
- foreach (dynamic pair in libraries.libraryfolders)
+ try
{
- dynamic library = pair.Value;
-
- foreach (dynamic app in library.apps)
+ if (steamPath == null)
+ return null;
+
+ // get .vdf file path
+ string libraryFoldersPath = Path.Combine(steamPath.Replace('/', '\\'), "steamapps\\libraryfolders.vdf");
+ if (!File.Exists(libraryFoldersPath))
+ return null;
+
+ // read data
+ using FileStream fileStream = File.OpenRead(libraryFoldersPath);
+ VdfDeserializer deserializer = new();
+ dynamic libraries = deserializer.Deserialize(fileStream);
+ if (libraries?.libraryfolders is null)
+ return null;
+
+ // get path from Stardew Valley app (if any)
+ foreach (dynamic pair in libraries.libraryfolders)
{
- string key = app.Key;
- if (key == GameScanner.SteamAppId)
+ dynamic library = pair.Value;
+
+ foreach (dynamic app in library.apps)
{
- string path = library.path;
+ string key = app.Key;
+ if (key == GameScanner.SteamAppId)
+ {
+ string path = library.path;
- return Path.Combine(path.Replace("\\\\", "\\"), "steamapps", "common", "Stardew Valley");
+ return Path.Combine(path.Replace("\\\\", "\\"), "steamapps", "common", "Stardew Valley");
+ }
}
}
- }
- return null;
+ return null;
+ }
+ catch
+ {
+ // The file might not be parseable in some cases (e.g. some players have an older Steam version using
+ // a different format). Ideally we'd log an error to know when it's actually an issue, but the SMAPI
+ // installer doesn't have a logging mechanism (and third-party code calling the toolkit may not either).
+ // So for now, just ignore the error and fallback to the other discovery mechanisms.
+ return null;
+ }
}
#endif
}
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index ea41a4ee..77900ca6 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -52,7 +52,7 @@ namespace StardewModdingAPI
internal static int? LogScreenId { get; set; }
/// <summary>SMAPI's current raw semantic version.</summary>
- internal static string RawApiVersion = "3.17.1";
+ internal static string RawApiVersion = "3.17.2";
}
/// <summary>Contains SMAPI's constants and assumptions.</summary>
diff --git a/src/SMAPI/Framework/Content/AssetDataForImage.cs b/src/SMAPI/Framework/Content/AssetDataForImage.cs
index 241c09a8..7c8cc6a8 100644
--- a/src/SMAPI/Framework/Content/AssetDataForImage.cs
+++ b/src/SMAPI/Framework/Content/AssetDataForImage.cs
@@ -192,7 +192,7 @@ namespace StardewModdingAPI.Framework.Content
int topOffset = startIndex / sourceArea.Width;
int bottomOffset = endIndex / sourceArea.Width;
- targetArea = new(targetArea.X, targetArea.Y + topOffset, targetArea.Width, bottomOffset - topOffset + 1);
+ targetArea = new(targetArea.X, targetArea.Y + topOffset - startRow, targetArea.Width, bottomOffset - topOffset + 1);
pixelCount = targetArea.Width * targetArea.Height;
sourceOffset = topOffset * sourceArea.Width;
}