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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-11-07 12:36:38 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-11-07 12:36:38 -0500
commita379726ad9dbc8a8b85dd698a742343a9a163e46 (patch)
treea774b451e7b0090a95290efe49250f976326c5a9
parentc0738296273304e71183ddc537aaf9ffc6d3da46 (diff)
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print deprecation messages in batches for easier reading
-rw-r--r--src/SMAPI/Framework/DeprecationManager.cs49
-rw-r--r--src/SMAPI/Framework/DeprecationWarning.cs38
-rw-r--r--src/SMAPI/Framework/SCore.cs2
-rw-r--r--src/SMAPI/Framework/SGame.cs9
-rw-r--r--src/SMAPI/StardewModdingAPI.csproj1
5 files changed, 80 insertions, 19 deletions
diff --git a/src/SMAPI/Framework/DeprecationManager.cs b/src/SMAPI/Framework/DeprecationManager.cs
index 7a824a05..0fde67ee 100644
--- a/src/SMAPI/Framework/DeprecationManager.cs
+++ b/src/SMAPI/Framework/DeprecationManager.cs
@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
+using System.Linq;
namespace StardewModdingAPI.Framework
{
@@ -18,6 +19,9 @@ namespace StardewModdingAPI.Framework
/// <summary>Tracks the installed mods.</summary>
private readonly ModRegistry ModRegistry;
+ /// <summary>The queued deprecation warnings to display.</summary>
+ private readonly IList<DeprecationWarning> QueuedWarnings = new List<DeprecationWarning>();
+
/*********
** Public methods
@@ -51,29 +55,40 @@ namespace StardewModdingAPI.Framework
if (!this.MarkWarned(source ?? "<unknown>", nounPhrase, version))
return;
- // build message
- string message = $"{source ?? "An unknown mod"} uses deprecated code ({nounPhrase} is deprecated since SMAPI {version}).";
- if (source == null)
- message += $"{Environment.NewLine}{Environment.StackTrace}";
+ // queue warning
+ this.QueuedWarnings.Add(new DeprecationWarning(source, nounPhrase, version, severity));
+ }
- // log message
- switch (severity)
+ /// <summary>Print any queued messages.</summary>
+ public void PrintQueued()
+ {
+ foreach (DeprecationWarning warning in this.QueuedWarnings.OrderBy(p => p.ModName).ThenBy(p => p.NounPhrase))
{
- case DeprecationLevel.Notice:
- this.Monitor.Log(message, LogLevel.Trace);
- break;
+ // build message
+ string message = $"{warning.ModName ?? "An unknown mod"} uses deprecated code ({warning.NounPhrase} is deprecated since SMAPI {warning.Version}).";
+ if (warning.ModName == null)
+ message += $"{Environment.NewLine}{Environment.StackTrace}";
+
+ // log message
+ switch (warning.Level)
+ {
+ case DeprecationLevel.Notice:
+ this.Monitor.Log(message, LogLevel.Trace);
+ break;
- case DeprecationLevel.Info:
- this.Monitor.Log(message, LogLevel.Debug);
- break;
+ case DeprecationLevel.Info:
+ this.Monitor.Log(message, LogLevel.Debug);
+ break;
- case DeprecationLevel.PendingRemoval:
- this.Monitor.Log(message, LogLevel.Warn);
- break;
+ case DeprecationLevel.PendingRemoval:
+ this.Monitor.Log(message, LogLevel.Warn);
+ break;
- default:
- throw new NotSupportedException($"Unknown deprecation level '{severity}'");
+ default:
+ throw new NotSupportedException($"Unknown deprecation level '{warning.Level}'.");
+ }
}
+ this.QueuedWarnings.Clear();
}
/// <summary>Mark a deprecation warning as already logged.</summary>
diff --git a/src/SMAPI/Framework/DeprecationWarning.cs b/src/SMAPI/Framework/DeprecationWarning.cs
new file mode 100644
index 00000000..25415012
--- /dev/null
+++ b/src/SMAPI/Framework/DeprecationWarning.cs
@@ -0,0 +1,38 @@
+namespace StardewModdingAPI.Framework
+{
+ /// <summary>A deprecation warning for a mod.</summary>
+ internal class DeprecationWarning
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The affected mod's display name.</summary>
+ public string ModName { get; }
+
+ /// <summary>A noun phrase describing what is deprecated.</summary>
+ public string NounPhrase { get; }
+
+ /// <summary>The SMAPI version which deprecated it.</summary>
+ public string Version { get; }
+
+ /// <summary>The deprecation level for the affected code.</summary>
+ public DeprecationLevel Level { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="modName">The affected mod's display name.</param>
+ /// <param name="nounPhrase">A noun phrase describing what is deprecated.</param>
+ /// <param name="version">The SMAPI version which deprecated it.</param>
+ /// <param name="level">The deprecation level for the affected code.</param>
+ public DeprecationWarning(string modName, string nounPhrase, string version, DeprecationLevel level)
+ {
+ this.ModName = modName;
+ this.NounPhrase = nounPhrase;
+ this.Version = version;
+ this.Level = level;
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 7567c6db..ee175a1b 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -213,7 +213,7 @@ namespace StardewModdingAPI.Framework
// override game
SGame.ConstructorHack = new SGameConstructorHack(this.Monitor, this.Reflection, this.Toolkit.JsonHelper);
- this.GameInstance = new SGame(this.Monitor, this.MonitorForGame, this.Reflection, this.EventManager, this.Toolkit.JsonHelper, this.ModRegistry, this.InitialiseAfterGameStart, this.Dispose, this.Settings.VerboseLogging);
+ this.GameInstance = new SGame(this.Monitor, this.MonitorForGame, this.Reflection, this.EventManager, this.Toolkit.JsonHelper, this.ModRegistry, this.DeprecationManager, this.InitialiseAfterGameStart, this.Dispose, this.Settings.VerboseLogging);
StardewValley.Program.gamePtr = this.GameInstance;
// add exit handler
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index c7f5962f..04db9632 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -54,6 +54,9 @@ namespace StardewModdingAPI.Framework
/// <summary>Tracks the installed mods.</summary>
private readonly ModRegistry ModRegistry;
+ /// <summary>Manages deprecation warnings.</summary>
+ private readonly DeprecationManager DeprecationManager;
+
/// <summary>Whether SMAPI should log more information about the game context.</summary>
private readonly bool VerboseLogging;
@@ -137,10 +140,11 @@ namespace StardewModdingAPI.Framework
/// <param name="eventManager">Manages SMAPI events for mods.</param>
/// <param name="jsonHelper">Encapsulates SMAPI's JSON file parsing.</param>
/// <param name="modRegistry">Tracks the installed mods.</param>
+ /// <param name="deprecationManager">Manages deprecation warnings.</param>
/// <param name="onGameInitialised">A callback to invoke after the game finishes initialising.</param>
/// <param name="onGameExiting">A callback to invoke when the game exits.</param>
/// <param name="verboseLogging">Whether SMAPI should log more information about the game context.</param>
- internal SGame(IMonitor monitor, IMonitor monitorForGame, Reflector reflection, EventManager eventManager, JsonHelper jsonHelper, ModRegistry modRegistry, Action onGameInitialised, Action onGameExiting, bool verboseLogging)
+ internal SGame(IMonitor monitor, IMonitor monitorForGame, Reflector reflection, EventManager eventManager, JsonHelper jsonHelper, ModRegistry modRegistry, DeprecationManager deprecationManager, Action onGameInitialised, Action onGameExiting, bool verboseLogging)
{
SGame.ConstructorHack = null;
@@ -157,6 +161,7 @@ namespace StardewModdingAPI.Framework
this.Events = eventManager;
this.ModRegistry = modRegistry;
this.Reflection = reflection;
+ this.DeprecationManager = deprecationManager;
this.OnGameInitialised = onGameInitialised;
this.OnGameExiting = onGameExiting;
this.VerboseLogging = verboseLogging;
@@ -237,6 +242,8 @@ namespace StardewModdingAPI.Framework
{
try
{
+ this.DeprecationManager.PrintQueued();
+
/*********
** Special cases
*********/
diff --git a/src/SMAPI/StardewModdingAPI.csproj b/src/SMAPI/StardewModdingAPI.csproj
index f606ef44..7f6444d1 100644
--- a/src/SMAPI/StardewModdingAPI.csproj
+++ b/src/SMAPI/StardewModdingAPI.csproj
@@ -163,6 +163,7 @@
<Compile Include="Events\UpdateTickingEventArgs.cs" />
<Compile Include="Events\WarpedEventArgs.cs" />
<Compile Include="Events\WindowResizedEventArgs.cs" />
+ <Compile Include="Framework\DeprecationWarning.cs" />
<Compile Include="Framework\Events\EventManager.cs" />
<Compile Include="Framework\Events\ManagedEvent.cs" />
<Compile Include="Framework\Events\ManagedEventBase.cs" />