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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-06-18 23:10:11 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 18:11:21 -0400 |
commit | b3e4162f7cb4d855f7c36def4657209cbd18ba52 (patch) | |
tree | 2692e3fc418416f9a55e7734c259ae49e45097ff | |
parent | 601f22b296f2eac945b63275a2e80c1841f94083 (diff) | |
download | SMAPI-b3e4162f7cb4d855f7c36def4657209cbd18ba52.tar.gz SMAPI-b3e4162f7cb4d855f7c36def4657209cbd18ba52.tar.bz2 SMAPI-b3e4162f7cb4d855f7c36def4657209cbd18ba52.zip |
move <GamePath> logic into separate .targets file file for reuse
-rw-r--r-- | build/common.targets | 28 | ||||
-rw-r--r-- | build/find-game-folder.targets | 41 | ||||
-rw-r--r-- | build/prepare-nuget-package.targets | 1 | ||||
-rw-r--r-- | src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj | 1 | ||||
-rw-r--r-- | src/SMAPI.ModBuildConfig/build/smapi.targets | 49 | ||||
-rw-r--r-- | src/SMAPI.sln | 1 |
6 files changed, 50 insertions, 71 deletions
diff --git a/build/common.targets b/build/common.targets index 50ade0f7..6bf1305e 100644 --- a/build/common.targets +++ b/build/common.targets @@ -1,32 +1,8 @@ <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <!-- load dev settings --> - <Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" /> - <Import Condition="$(OS) == 'Windows_NT' AND Exists('$(USERPROFILE)\stardewvalley.targets')" Project="$(USERPROFILE)\stardewvalley.targets" /> + <Import Project="find-game-folder.targets" /> - <!-- find game path --> + <!--compile constants --> <PropertyGroup> - <!-- Linux paths --> - <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.steam/steam/steamapps/common/Stardew Valley</GamePath> - - <!-- Mac paths --> - <GamePath Condition="!Exists('$(GamePath)')">/Applications/Stardew Valley.app/Contents/MacOS</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath> - - <!-- Windows paths --> - <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\GalaxyClient\Games\Stardew Valley</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\GOG Galaxy\Games\Stardew Valley</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\Steam\steamapps\common\Stardew Valley</GamePath> - - <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath> - - <GamePath Condition="!Exists('$(GamePath)') AND '$(OS)' == 'Windows_NT'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\GOG.com\Games\1453375253', 'PATH', null, RegistryView.Registry32))</GamePath> - <GamePath Condition="!Exists('$(GamePath)') AND '$(OS)' == 'Windows_NT'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150', 'InstallLocation', null, RegistryView.Registry64, RegistryView.Registry32))</GamePath> - - <!--compile constants --> <DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants> </PropertyGroup> diff --git a/build/find-game-folder.targets b/build/find-game-folder.targets new file mode 100644 index 00000000..a3c3f67b --- /dev/null +++ b/build/find-game-folder.targets @@ -0,0 +1,41 @@ +<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <!-- import developer's custom path (if any) --> + <Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" /> + <Import Condition="$(OS) == 'Windows_NT' AND Exists('$(USERPROFILE)\stardewvalley.targets')" Project="$(USERPROFILE)\stardewvalley.targets" /> + + <!-- find game path --> + <Choose> + <When Condition="$(OS) == 'Unix' OR $(OS) == 'OSX'"> + <PropertyGroup> + <!-- Linux --> + <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.steam/steam/steamapps/common/Stardew Valley</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath> + + <!-- Mac (may be 'Unix' or 'OSX') --> + <GamePath Condition="!Exists('$(GamePath)')">/Applications/Stardew Valley.app/Contents/MacOS</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath> + </PropertyGroup> + </When> + <When Condition="$(OS) == 'Windows_NT'"> + <PropertyGroup> + <!-- default paths --> + <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\GalaxyClient\Games\Stardew Valley</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\GOG Galaxy\Games\Stardew Valley</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\Steam\steamapps\common\Stardew Valley</GamePath> + + <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath> + + <!-- registry paths --> + <GamePath Condition="!Exists('$(GamePath)')">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\GOG.com\Games\1453375253', 'PATH', null, RegistryView.Registry32))</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150', 'InstallLocation', null, RegistryView.Registry64, RegistryView.Registry32))</GamePath> + + <!-- derive from Steam library path --> + <_SteamLibraryPath>$([MSBuild]::GetRegistryValueFromView('HKEY_CURRENT_USER\SOFTWARE\Valve\Steam', 'SteamPath', null, RegistryView.Registry32))</_SteamLibraryPath> + <GamePath Condition="!Exists('$(GamePath)') AND '$(_SteamLibraryPath)' != ''">$(_SteamLibraryPath)\steamapps\common\Stardew Valley</GamePath> + </PropertyGroup> + </When> + </Choose> +</Project> diff --git a/build/prepare-nuget-package.targets b/build/prepare-nuget-package.targets index cafaeda6..9c1d9c2a 100644 --- a/build/prepare-nuget-package.targets +++ b/build/prepare-nuget-package.targets @@ -11,6 +11,7 @@ </PropertyGroup> <RemoveDir Directories="$(PackagePath)" /> <Copy SourceFiles="$(ProjectDir)/package.nuspec" DestinationFolder="$(PackagePath)" /> + <Copy SourceFiles="$(SolutionDir)/../build/find-game-folder.targets" DestinationFolder="$(PackagePath)/build" /> <Copy SourceFiles="$(ProjectDir)/build/smapi.targets" DestinationFiles="$(PackagePath)/build/Pathoschild.Stardew.ModBuildConfig.targets" /> <Copy SourceFiles="$(TargetDir)/Newtonsoft.Json.dll" DestinationFolder="$(PackagePath)/build" /> <Copy SourceFiles="$(TargetDir)/SMAPI.ModBuildConfig.dll" DestinationFolder="$(PackagePath)/build" /> diff --git a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj index 0af8eef9..70636937 100644 --- a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj +++ b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj @@ -15,6 +15,7 @@ </ItemGroup> <ItemGroup> + <None Include="..\..\build\find-game-folder.targets" Link="build\find-game-folder.targets" /> <None Include="..\..\docs\mod-build-config.md"> <Link>mod-build-config.md</Link> </None> diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets index c24990d5..10ef73af 100644 --- a/src/SMAPI.ModBuildConfig/build/smapi.targets +++ b/src/SMAPI.ModBuildConfig/build/smapi.targets @@ -1,17 +1,12 @@ <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <!--********************************************* - ** Import build tasks - **********************************************--> + + <Import Project="find-game-folder.targets" /> <UsingTask TaskName="DeployModTask" AssemblyFile="SMAPI.ModBuildConfig.dll" /> + <!--********************************************* - ** Find the basic mod metadata + ** Set build options **********************************************--> - <!-- import developer's custom settings (if any) --> - <Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" /> - <Import Condition="$(OS) == 'Windows_NT' AND Exists('$(USERPROFILE)\stardewvalley.targets')" Project="$(USERPROFILE)\stardewvalley.targets" /> - - <!-- set build options --> <PropertyGroup> <!-- set build to x86 to avoid mismatched platform warnings (only affects mods using new csproj format) --> <Platforms>x86</Platforms> @@ -33,42 +28,6 @@ <CopyModReferencesToBuildOutput Condition="'$(CopyModReferencesToBuildOutput)' == ''">False</CopyModReferencesToBuildOutput> </PropertyGroup> - <!-- find platform + game path --> - <Choose> - <When Condition="$(OS) == 'Unix' OR $(OS) == 'OSX'"> - <PropertyGroup> - <!-- Linux --> - <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.steam/steam/steamapps/common/Stardew Valley</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath> - - <!-- Mac (may be 'Unix' or 'OSX') --> - <GamePath Condition="!Exists('$(GamePath)')">/Applications/Stardew Valley.app/Contents/MacOS</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath> - </PropertyGroup> - </When> - <When Condition="$(OS) == 'Windows_NT'"> - <PropertyGroup> - <!-- default paths --> - <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\GalaxyClient\Games\Stardew Valley</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\GOG Galaxy\Games\Stardew Valley</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\Steam\steamapps\common\Stardew Valley</GamePath> - - <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath> - - <!-- registry paths --> - <GamePath Condition="!Exists('$(GamePath)')">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\GOG.com\Games\1453375253', 'PATH', null, RegistryView.Registry32))</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150', 'InstallLocation', null, RegistryView.Registry64, RegistryView.Registry32))</GamePath> - - <!-- derive from Steam library path --> - <_SteamLibraryPath>$([MSBuild]::GetRegistryValueFromView('HKEY_CURRENT_USER\SOFTWARE\Valve\Steam', 'SteamPath', null, RegistryView.Registry32))</_SteamLibraryPath> - <GamePath Condition="!Exists('$(GamePath)') AND '$(_SteamLibraryPath)' != ''">$(_SteamLibraryPath)\steamapps\common\Stardew Valley</GamePath> - </PropertyGroup> - </When> - </Choose> - <!--********************************************* ** Inject the assembly references and debugging configuration diff --git a/src/SMAPI.sln b/src/SMAPI.sln index 0a2d1511..3a8ed920 100644 --- a/src/SMAPI.sln +++ b/src/SMAPI.sln @@ -27,6 +27,7 @@ EndProject Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "build", "build", "{09CF91E5-5BAB-4650-A200-E5EA9A633046}" ProjectSection(SolutionItems) = preProject ..\build\common.targets = ..\build\common.targets + ..\build\find-game-folder.targets = ..\build\find-game-folder.targets ..\build\GlobalAssemblyInfo.cs = ..\build\GlobalAssemblyInfo.cs ..\build\prepare-install-package.targets = ..\build\prepare-install-package.targets ..\build\prepare-nuget-package.targets = ..\build\prepare-nuget-package.targets |