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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-04-30 01:17:56 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-04-30 01:17:56 -0400 |
commit | b56a3f5bc293a0878356ee701096c6edf2f69b12 (patch) | |
tree | 8f96e28f5569639f9f099b573479246faef262bb | |
parent | 901353ee04e6874f16613b8339afb50d47199788 (diff) | |
download | SMAPI-b56a3f5bc293a0878356ee701096c6edf2f69b12.tar.gz SMAPI-b56a3f5bc293a0878356ee701096c6edf2f69b12.tar.bz2 SMAPI-b56a3f5bc293a0878356ee701096c6edf2f69b12.zip |
update release notes (#257)
-rw-r--r-- | release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release-notes.md b/release-notes.md index fe8c8adb..56b41214 100644 --- a/release-notes.md +++ b/release-notes.md @@ -21,6 +21,7 @@ For players: * Fixed errors due to mod events triggering during game save in Stardew Valley 1.2. For mod developers: +* Added a content API which loads custom textures/maps/data from the mod's folder (`.xnb` or `.png` format) or game content. * `Console.Out` messages are now written to the log file. * `Monitor.ExitGameImmediately` now aborts SMAPI initialisation and events more quickly. |