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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-05-16 23:44:33 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-05-16 23:44:33 -0400 |
commit | b977a8e48f0aa1e5021c30f2263e97f0adc9f97a (patch) | |
tree | 91946fbfe9b991a374a60dce71dd0c7529ee3eef | |
parent | 741796a4f82146f0130fb6965bf03742497458d7 (diff) | |
download | SMAPI-b977a8e48f0aa1e5021c30f2263e97f0adc9f97a.tar.gz SMAPI-b977a8e48f0aa1e5021c30f2263e97f0adc9f97a.tar.bz2 SMAPI-b977a8e48f0aa1e5021c30f2263e97f0adc9f97a.zip |
add internal refactoring to release notes
-rw-r--r-- | release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release-notes.md b/release-notes.md index 46e88ef6..621854ba 100644 --- a/release-notes.md +++ b/release-notes.md @@ -30,6 +30,7 @@ For mod developers: * Deprecated mods that don't have a `Name`, `Version`, or `UniqueID` in their manifest. These will be required in SMAPI 2.0. * Deprecated `GameEvents.GameLoaded` and `GameEvents.FirstUpdateTick`. You can move any affected code into your mod's `Entry` method. * Fixed maps not recognising custom tilesheets added through the SMAPI content API. +* Internal refactoring for upcoming features. ## 1.12 See [log](https://github.com/Pathoschild/SMAPI/compare/1.11...1.12). |