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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-08-25 22:05:27 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-08-25 22:05:27 -0400 |
commit | b9a9fe36bbaa1357b98a117400a62fecc0fc56cb (patch) | |
tree | 111b3a4b0a6fd2285edf78716594308340322c21 | |
parent | 915e6d22f199354ef69a20e47f13731379b46306 (diff) | |
download | SMAPI-b9a9fe36bbaa1357b98a117400a62fecc0fc56cb.tar.gz SMAPI-b9a9fe36bbaa1357b98a117400a62fecc0fc56cb.tar.bz2 SMAPI-b9a9fe36bbaa1357b98a117400a62fecc0fc56cb.zip |
fix missing-parameter rewriter not loading default values onto stack
-rw-r--r-- | src/SMAPI/Framework/ModLoading/Rewriters/MethodWithMissingOptionalParameterRewriter.cs | 40 |
1 files changed, 36 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/MethodWithMissingOptionalParameterRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/MethodWithMissingOptionalParameterRewriter.cs index 9db3c3fd..75182890 100644 --- a/src/SMAPI/Framework/ModLoading/Rewriters/MethodWithMissingOptionalParameterRewriter.cs +++ b/src/SMAPI/Framework/ModLoading/Rewriters/MethodWithMissingOptionalParameterRewriter.cs @@ -68,14 +68,28 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters if (method == null) return false; - // add extra parameters - foreach (ParameterDefinition parameter in method.Parameters.Skip(methodRef.Parameters.Count)) + // get instructions to inject + var injectables = method.Parameters.Skip(methodRef.Parameters.Count) + .Select(p => new { Parameter = p, LoadValueInstruction = this.GetLoadValueInstruction(p.Constant) }) + .ToArray(); + if (injectables.Any(p => p.LoadValueInstruction == null)) + return false; // SMAPI needs to load the value onto the stack before the method call, but the optional parameter type wasn't recognized + + // inject new parameters + foreach (var entry in injectables) { - methodRef.Parameters.Add(new ParameterDefinition( + // load value onto stack + cil.InsertBefore(instruction, entry.LoadValueInstruction); + + // add parameter + ParameterDefinition parameter = entry.Parameter; + var newParameter = new ParameterDefinition( name: parameter.Name, attributes: parameter.Attributes, parameterType: module.ImportReference(parameter.ParameterType) - )); + ); + newParameter.Constant = parameter.Constant; + methodRef.Parameters.Add(newParameter); } this.Phrases.Add($"{methodRef.DeclaringType.Name}.{methodRef.Name} (added missing optional parameters)"); @@ -109,5 +123,23 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters return true; } + + /// <summary>Get the CIL instruction to load a value onto the stack.</summary> + /// <param name="rawValue">The constant value to inject.</param> + /// <returns>Returns the instruction, or <c>null</c> if the value type isn't supported.</returns> + private Instruction GetLoadValueInstruction(object rawValue) + { + return rawValue switch + { + null => Instruction.Create(OpCodes.Ldnull), + bool value => Instruction.Create(value ? OpCodes.Ldc_I4_1 : OpCodes.Ldc_I4_0), + int value => Instruction.Create(OpCodes.Ldc_I4, value), // int32 + long value => Instruction.Create(OpCodes.Ldc_I8, value), // int64 + float value => Instruction.Create(OpCodes.Ldc_R4, value), // float32 + double value => Instruction.Create(OpCodes.Ldc_R8, value), // float64 + string value => Instruction.Create(OpCodes.Ldstr, value), + _ => null + }; + } } } |