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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2023-03-26 13:30:58 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2023-04-02 15:43:58 -0400
commitc0ac58f2778fd70e9937a77d3af8a06ef957d871 (patch)
tree4cac301ab4616d24fec6754aeaf1ea586c01908c
parentd2134f0f70963d0673883f8c544267341d3ccc6c (diff)
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fix IsWorldReady being editable by mods
-rw-r--r--docs/release-notes.md1
-rw-r--r--src/SMAPI/Context.cs2
2 files changed, 2 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 558e9215..991f8faa 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -18,6 +18,7 @@
* For mod authors:
* Added `IsActiveForScreen()` method to `PerScreen<T>`.
* Updated to [FluentHttpClient](https://github.com/Pathoschild/FluentHttpClient#readme) 4.3.0 (see [changes](https://github.com/Pathoschild/FluentHttpClient/blob/develop/RELEASE-NOTES.md#430)).
+ * Fixed `Context.IsWorldReady` being editable by mods.
## 3.18.2
Released 09 January 2023 for Stardew Valley 1.5.6 or later.
diff --git a/src/SMAPI/Context.cs b/src/SMAPI/Context.cs
index c822908e..978459e8 100644
--- a/src/SMAPI/Context.cs
+++ b/src/SMAPI/Context.cs
@@ -60,7 +60,7 @@ namespace StardewModdingAPI
public static bool IsWorldReady
{
get => Context.IsWorldReadyForScreen.Value;
- set => Context.IsWorldReadyForScreen.Value = value;
+ internal set => Context.IsWorldReadyForScreen.Value = value;
}
/// <summary>Whether <see cref="IsWorldReady"/> is true and the player is free to act in the world (no menu is displayed, no cutscene is in progress, etc).</summary>