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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-07-31 19:22:14 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-07-31 19:22:14 -0400 |
commit | c15d43049a08e73090d77cc150ac48476011a68c (patch) | |
tree | ff61f9d1fe0eae57e240658c286c1a4e5770dd51 | |
parent | 80d5672cdb04e8cba40b085b32ffcaf1fea78552 (diff) | |
download | SMAPI-c15d43049a08e73090d77cc150ac48476011a68c.tar.gz SMAPI-c15d43049a08e73090d77cc150ac48476011a68c.tar.bz2 SMAPI-c15d43049a08e73090d77cc150ac48476011a68c.zip |
fix map reload not correctly reloading interior doors
-rw-r--r-- | docs/release-notes.md | 1 | ||||
-rw-r--r-- | src/SMAPI.sln.DotSettings | 1 | ||||
-rw-r--r-- | src/SMAPI/Metadata/CoreAssetPropagator.cs | 16 |
3 files changed, 10 insertions, 8 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 9e26a974..4f874e38 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -15,6 +15,7 @@ * Updated Harmony 1.2.0.1 to 2.1.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info). * SMAPI now intercepts `KeyNotFoundException` dictionary errors and adds the key to the error message to simplify troubleshooting. (Due to Harmony limitations, this only works for the dictionary types used by the game.) * Fixed error loading `.xnb` files from the local mod folder since SMAPI 3.0. + * Fixed reloading a map not correctly reapplying interior doors. ## 3.11.0 Released 09 July 2021 for Stardew Valley 1.5.4 or later. See [release highlights](https://www.patreon.com/posts/53514295). diff --git a/src/SMAPI.sln.DotSettings b/src/SMAPI.sln.DotSettings index 305b1c7d..9a6cad37 100644 --- a/src/SMAPI.sln.DotSettings +++ b/src/SMAPI.sln.DotSettings @@ -49,6 +49,7 @@ <s:Boolean x:Key="/Default/UserDictionary/Words/=Netcode/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=overworld/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=Pastebin/@EntryIndexedValue">True</s:Boolean> + <s:Boolean x:Key="/Default/UserDictionary/Words/=pathfinding/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=Pathoschild/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=premultiplied/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=premultiply/@EntryIndexedValue">True</s:Boolean> diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 9273864e..a8686ca4 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -5,7 +5,6 @@ using System.IO; using System.Linq; using Microsoft.Xna.Framework.Graphics; using Netcode; -using StardewModdingAPI.Framework; using StardewModdingAPI.Framework.ContentManagers; using StardewModdingAPI.Framework.Reflection; using StardewModdingAPI.Internal; @@ -939,16 +938,17 @@ namespace StardewModdingAPI.Metadata // reload map location.interiorDoors.Clear(); // prevent errors when doors try to update tiles which no longer exist location.reloadMap(); - location.updateWarps(); - location.MakeMapModifications(force: true); - // update interior doors + // reload interior doors location.interiorDoors.Clear(); - foreach (var entry in new InteriorDoorDictionary(location)) - location.interiorDoors.Add(entry); + location.interiorDoors.ResetSharedState(); // load doors from map properties + location.interiorDoors.ResetLocalState(); // reapply door tiles - // update doors - location.doors.Clear(); + // reapply map changes (after reloading doors so they apply theirs too) + location.MakeMapModifications(force: true); + + // update for changes + location.updateWarps(); location.updateDoors(); } |