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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-12-21 13:27:56 -0500 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-12-21 13:27:56 -0500 |
commit | c257d705758a23cf28ce2c1f00b6d3d42cd30a26 (patch) | |
tree | 5fda0a0fc5f4d23431b7567b68331781975a4589 | |
parent | ea65b2b7df78fd075caecac96937e9870e06e646 (diff) | |
download | SMAPI-c257d705758a23cf28ce2c1f00b6d3d42cd30a26.tar.gz SMAPI-c257d705758a23cf28ce2c1f00b6d3d42cd30a26.tar.bz2 SMAPI-c257d705758a23cf28ce2c1f00b6d3d42cd30a26.zip |
rename SMAPI config file for consistency (#192, #202)
-rw-r--r-- | README.md | 8 | ||||
-rw-r--r-- | src/StardewModdingAPI.Installer/InteractiveInstaller.cs | 5 | ||||
-rw-r--r-- | src/StardewModdingAPI.Installer/StardewModdingAPI.Installer.csproj | 4 | ||||
-rw-r--r-- | src/StardewModdingAPI/Program.cs | 2 | ||||
-rw-r--r-- | src/StardewModdingAPI/StardewModdingAPI.config.json (renamed from src/StardewModdingAPI/StardewModdingAPI-settings.json) | 0 | ||||
-rw-r--r-- | src/StardewModdingAPI/StardewModdingAPI.csproj | 3 |
6 files changed, 12 insertions, 10 deletions
@@ -78,9 +78,9 @@ directory containing `src`). Mono.Cecil.Rocks.dll Newtonsoft.Json.dll StardewModdingAPI + StardewModdingAPI.config.json StardewModdingAPI.exe StardewModdingAPI.exe.mdb - StardewModdingAPI-settings.json StardewModdingAPI.AssemblyRewriters.dll System.Numerics.dll System.Runtime.Caching.dll @@ -90,10 +90,10 @@ directory containing `src`). Mono.Cecil.dll Mono.Cecil.Rocks.dll Newtonsoft.Json.dll + StardewModdingAPI.config.json StardewModdingAPI.exe StardewModdingAPI.pdb StardewModdingAPI.xml - StardewModdingAPI-settings.json StardewModdingAPI.AssemblyRewriters.dll steam_appid.txt install.exe @@ -102,7 +102,7 @@ directory containing `src`). 4. Open a terminal in the `SMAPI-<version>` directory and run `chmod 755 Mono/StardewModdingAPI`. 5. Copy & paste the `SMAPI-<version>` directory as `SMAPI-<version>-for-developers`. 6. In the `SMAPI-<version>` directory, delete the following files: - * `Mono/StardewModdingAPI-settings.json` + * `Mono/StardewModdingAPI.config.json` + * `Windows/StardewModdingAPI.config.json` * `Windows/StardewModdingAPI.xml` - * `Windows/StardewModdingAPI-settings.json` 7. Compress the two folders into `SMAPI-<version>.zip` and `SMAPI-<version>-for-developers.zip`.
\ No newline at end of file diff --git a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs index 4cef1a12..ce6c83d9 100644 --- a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs +++ b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs @@ -55,7 +55,7 @@ namespace StardewModdingApi.Installer { // common "StardewModdingAPI.exe", - "StardewModdingAPI-settings.json", + "StardewModdingAPI.config.json", "StardewModdingAPI.AssemblyRewriters.dll", "steam_appid.txt", @@ -72,7 +72,8 @@ namespace StardewModdingApi.Installer "StardewModdingAPI.pdb", // obsolete - "Mods/.cache" + "Mods/.cache", // 1.3-1.4 + "StardewModdingAPI-settings.json" // 1.0-1.4 }; diff --git a/src/StardewModdingAPI.Installer/StardewModdingAPI.Installer.csproj b/src/StardewModdingAPI.Installer/StardewModdingAPI.Installer.csproj index f82bce0f..c9dedd45 100644 --- a/src/StardewModdingAPI.Installer/StardewModdingAPI.Installer.csproj +++ b/src/StardewModdingAPI.Installer/StardewModdingAPI.Installer.csproj @@ -73,7 +73,7 @@ <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.exe" DestinationFolder="$(CompiledInstallerPath)\Mono" /> <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.exe.mdb" DestinationFolder="$(CompiledInstallerPath)\Mono" /> <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.AssemblyRewriters.dll" DestinationFolder="$(CompiledInstallerPath)\Mono" /> - <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI-settings.json" DestinationFolder="$(CompiledInstallerPath)\Mono" /> + <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.config.json" DestinationFolder="$(CompiledInstallerPath)\Mono" /> <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Numerics.dll" DestinationFolder="$(CompiledInstallerPath)\Mono" /> <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Runtime.Caching.dll" DestinationFolder="$(CompiledInstallerPath)\Mono" /> <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\unix-launcher.sh" DestinationFiles="$(CompiledInstallerPath)\Mono\StardewModdingAPI" /> @@ -87,7 +87,7 @@ <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.pdb" DestinationFolder="$(CompiledInstallerPath)\Windows" /> <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.xml" DestinationFolder="$(CompiledInstallerPath)\Windows" /> <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.AssemblyRewriters.dll" DestinationFolder="$(CompiledInstallerPath)\Windows" /> - <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI-settings.json" DestinationFolder="$(CompiledInstallerPath)\Windows" /> + <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.config.json" DestinationFolder="$(CompiledInstallerPath)\Windows" /> <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\steam_appid.txt" DestinationFolder="$(CompiledInstallerPath)\Windows" /> <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="@(CompiledMods)" DestinationFolder="$(CompiledInstallerPath)\Windows\Mods\%(RecursiveDir)" /> </Target> diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs index 7c9cdcc3..9de7496e 100644 --- a/src/StardewModdingAPI/Program.cs +++ b/src/StardewModdingAPI/Program.cs @@ -102,7 +102,7 @@ namespace StardewModdingAPI // load user settings { - string settingsFileName = $"{typeof(Program).Assembly.GetName().Name}-settings.json"; + string settingsFileName = $"{typeof(Program).Assembly.GetName().Name}.config.json"; string settingsPath = Path.Combine(Constants.ExecutionPath, settingsFileName); if (File.Exists(settingsPath)) { diff --git a/src/StardewModdingAPI/StardewModdingAPI-settings.json b/src/StardewModdingAPI/StardewModdingAPI.config.json index d27d0141..d27d0141 100644 --- a/src/StardewModdingAPI/StardewModdingAPI-settings.json +++ b/src/StardewModdingAPI/StardewModdingAPI.config.json diff --git a/src/StardewModdingAPI/StardewModdingAPI.csproj b/src/StardewModdingAPI/StardewModdingAPI.csproj index 875bc1f3..cbcd9964 100644 --- a/src/StardewModdingAPI/StardewModdingAPI.csproj +++ b/src/StardewModdingAPI/StardewModdingAPI.csproj @@ -202,7 +202,7 @@ <None Include="packages.config"> <SubType>Designer</SubType> </None> - <Content Include="StardewModdingAPI-settings.json"> + <Content Include="StardewModdingAPI.config.json"> <CopyToOutputDirectory>Always</CopyToOutputDirectory> </Content> <None Include="unix-launcher.sh"> @@ -251,6 +251,7 @@ </PropertyGroup> <Target Name="AfterBuild" Condition="$(Configuration) == 'Debug'"> <Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).config.json" DestinationFolder="$(GamePath)" /> <Copy SourceFiles="$(TargetDir)\StardewModdingAPI.AssemblyRewriters.dll" DestinationFolder="$(GamePath)" /> <Copy SourceFiles="$(TargetDir)\$(TargetName).exe.mdb" DestinationFolder="$(GamePath)" Condition="$(OS) != 'Windows_NT'" /> <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" Condition="$(OS) == 'Windows_NT'" /> |