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authorJesse Plamondon-Willard <github@jplamondonw.com>2016-11-04 19:29:17 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2016-11-04 19:29:17 -0400
commitc8db03b2096be899ed912d91f8f7bb9b2632e544 (patch)
tree1bbb14a365043f7d5be9b2d8154e4469a35c76c9
parent8386f8a115f4eca79fdea1d241e9befa48c1dd7d (diff)
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format & document command class
-rw-r--r--src/StardewModdingAPI/Command.cs229
1 files changed, 121 insertions, 108 deletions
diff --git a/src/StardewModdingAPI/Command.cs b/src/StardewModdingAPI/Command.cs
index 4214b1a7..4a5a2074 100644
--- a/src/StardewModdingAPI/Command.cs
+++ b/src/StardewModdingAPI/Command.cs
@@ -1,109 +1,122 @@
-using System;
-using System.Collections.Generic;
-using StardewModdingAPI.Events;
-
-namespace StardewModdingAPI
-{
- public class Command
- {
- internal static List<Command> RegisteredCommands = new List<Command>();
- public string[] CalledArgs;
- public string[] CommandArgs;
- public string CommandDesc;
-
- public string CommandName;
-
- /// <summary>
- /// Creates a Command from a Name, Description, and Arguments
- /// </summary>
- /// <param name="cname">Name</param>
- /// <param name="cdesc">Description</param>
- /// <param name="args">Arguments</param>
- public Command(string cname, string cdesc, string[] args = null)
- {
- CommandName = cname;
- CommandDesc = cdesc;
- if (args == null)
- args = new string[0];
- CommandArgs = args;
- }
-
- public event EventHandler<EventArgsCommand> CommandFired;
-
- /// <summary>
- /// Calls the specified command. (It runs the command)
- /// </summary>
- /// <param name="input">The command to run</param>
- public static void CallCommand(string input)
- {
- input = input.TrimEnd(' ');
- var args = new string[0];
- Command fnd;
- if (input.Contains(" "))
- {
- args = input.Split(new[] {" "}, 2, StringSplitOptions.RemoveEmptyEntries);
- fnd = FindCommand(args[0]);
- args = args[1].Split(new[] {" "}, StringSplitOptions.RemoveEmptyEntries);
- }
- else
- {
- fnd = FindCommand(input);
- }
-
- if (fnd != null)
- {
- fnd.CalledArgs = args;
- fnd.Fire();
- }
- else
- {
- Log.AsyncR("Unknown Command");
- }
- }
-
- /// <summary>
- /// Registers a command to the list of commands properly
- /// </summary>
- /// <param name="command">Name of the command to register</param>
- /// <param name="cdesc">Description</param>
- /// <param name="args">Arguments (these are purely for viewing so that a user can see what an argument needs to be)</param>
- /// <returns></returns>
- public static Command RegisterCommand(string command, string cdesc, string[] args = null)
- {
- var c = new Command(command, cdesc, args);
- if (RegisteredCommands.Contains(c))
- {
- Log.AsyncR($"Command already registered! [{c.CommandName}]");
- return RegisteredCommands.Find(x => x.Equals(c));
- }
-
- RegisteredCommands.Add(c);
- Log.Async("Registered command: " + command);
-
- return c;
- }
-
- /// <summary>
- /// Looks up a command in the list of registered commands. Returns null if it doesn't exist (I think)
- /// </summary>
- /// <param name="name">Name of command to find</param>
- /// <returns></returns>
- public static Command FindCommand(string name)
- {
- return RegisteredCommands.Find(x => x.CommandName.Equals(name));
- }
-
- /// <summary>
- /// Runs a command. Fires it. Calls it. Any of those.
- /// </summary>
- public void Fire()
- {
- if (CommandFired == null)
- {
- Log.AsyncR("Command failed to fire because it's fire event is null: " + CommandName);
- return;
- }
- CommandFired.Invoke(this, new EventArgsCommand(this));
- }
- }
+using System;
+using System.Collections.Generic;
+using StardewModdingAPI.Events;
+
+namespace StardewModdingAPI
+{
+ /// <summary>A command that can be submitted through the SMAPI console to interact with SMAPI.</summary>
+ public class Command
+ {
+ /*********
+ ** Properties
+ *********/
+ /****
+ ** SMAPI
+ ****/
+ /// <summary>The commands registered with SMAPI.</summary>
+ internal static List<Command> RegisteredCommands = new List<Command>();
+
+ /// <summary>The event raised when this command is submitted through the console.</summary>
+ public event EventHandler<EventArgsCommand> CommandFired;
+
+ /****
+ ** Command
+ ****/
+ /// <summary>The name of the command.</summary>
+ public string CommandName;
+
+ /// <summary>A human-readable description of what the command does.</summary>
+ public string CommandDesc;
+
+ /// <summary>A human-readable list of accepted arguments.</summary>
+ public string[] CommandArgs;
+
+ /// <summary>The actual submitted argument values.</summary>
+ public string[] CalledArgs;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /****
+ ** Command
+ ****/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="name">The name of the command.</param>
+ /// <param name="description">A human-readable description of what the command does.</param>
+ /// <param name="args">A human-readable list of accepted arguments.</param>
+ public Command(string name, string description, string[] args = null)
+ {
+ this.CommandName = name;
+ this.CommandDesc = description;
+ if (args == null)
+ args = new string[0];
+ this.CommandArgs = args;
+ }
+
+ /// <summary>Trigger this command.</summary>
+ public void Fire()
+ {
+ if (this.CommandFired == null)
+ {
+ Log.AsyncR("Command failed to fire because it's fire event is null: " + this.CommandName);
+ return;
+ }
+ this.CommandFired.Invoke(this, new EventArgsCommand(this));
+ }
+
+ /****
+ ** SMAPI
+ ****/
+ /// <summary>Invoke the specified command.</summary>
+ /// <param name="input">The command to run, including the command name and any arguments.</param>
+ public static void CallCommand(string input)
+ {
+ input = input.TrimEnd(' ');
+ string[] args = new string[0];
+ Command command;
+ if (input.Contains(" "))
+ {
+ args = input.Split(new[] { " " }, 2, StringSplitOptions.RemoveEmptyEntries);
+ command = Command.FindCommand(args[0]);
+ args = args[1].Split(new[] { " " }, StringSplitOptions.RemoveEmptyEntries);
+ }
+ else
+ command = Command.FindCommand(input);
+
+ if (command != null)
+ {
+ command.CalledArgs = args;
+ command.Fire();
+ }
+ else
+ Log.AsyncR("Unknown command");
+ }
+
+ /// <summary>Register a command with SMAPI.</summary>
+ /// <param name="name">The name of the command.</param>
+ /// <param name="description">A human-readable description of what the command does.</param>
+ /// <param name="args">A human-readable list of accepted arguments.</param>
+ public static Command RegisterCommand(string name, string description, string[] args = null)
+ {
+ var command = new Command(name, description, args);
+ if (Command.RegisteredCommands.Contains(command))
+ {
+ Log.AsyncR($"Command already registered! [{command.CommandName}]");
+ return Command.RegisteredCommands.Find(x => x.Equals(command));
+ }
+
+ Command.RegisteredCommands.Add(command);
+ Log.Async("Registered command: " + name);
+
+ return command;
+ }
+
+ /// <summary>Find a command with the given name.</summary>
+ /// <param name="name">The command name to find.</param>
+ public static Command FindCommand(string name)
+ {
+ return Command.RegisteredCommands.Find(x => x.CommandName.Equals(name));
+ }
+ }
} \ No newline at end of file