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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-11-25 13:12:57 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-11-25 13:12:57 -0500 |
commit | cbd63b9a879031f20b8d04db83505dbcbe21bd47 (patch) | |
tree | b99f882f0ff59700abf660c989ad5ad12375a65b | |
parent | 3b5cfad2135e482d7fc885f16d8bbc075ad06a52 (diff) | |
download | SMAPI-cbd63b9a879031f20b8d04db83505dbcbe21bd47.tar.gz SMAPI-cbd63b9a879031f20b8d04db83505dbcbe21bd47.tar.bz2 SMAPI-cbd63b9a879031f20b8d04db83505dbcbe21bd47.zip |
fix Console Commands' handling of tool upgrade levels for item commands
-rw-r--r-- | docs/release-notes.md | 1 | ||||
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs | 14 |
2 files changed, 6 insertions, 9 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 95c822bd..2f229d38 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -2,6 +2,7 @@ ## Upcoming * For players: * Fixed cryptic error when running the installer from inside a zip file on Windows. + * Fixed Console Commands' handling of tool upgrade levels for item commands. * For modders: * Reloading a map asset will now automatically update affected locations. diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs index 7a3d8694..f4a38403 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs @@ -25,15 +25,11 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework public IEnumerable<SearchableItem> GetAll() { // get tools - for (int quality = Tool.stone; quality <= Tool.iridium; quality++) - { - yield return new SearchableItem(ItemType.Tool, ToolFactory.axe, ToolFactory.getToolFromDescription(ToolFactory.axe, quality)); - yield return new SearchableItem(ItemType.Tool, ToolFactory.hoe, ToolFactory.getToolFromDescription(ToolFactory.hoe, quality)); - yield return new SearchableItem(ItemType.Tool, ToolFactory.pickAxe, ToolFactory.getToolFromDescription(ToolFactory.pickAxe, quality)); - yield return new SearchableItem(ItemType.Tool, ToolFactory.wateringCan, ToolFactory.getToolFromDescription(ToolFactory.wateringCan, quality)); - if (quality != Tool.iridium) - yield return new SearchableItem(ItemType.Tool, ToolFactory.fishingRod, ToolFactory.getToolFromDescription(ToolFactory.fishingRod, quality)); - } + yield return new SearchableItem(ItemType.Tool, ToolFactory.axe, ToolFactory.getToolFromDescription(ToolFactory.axe, 0)); + yield return new SearchableItem(ItemType.Tool, ToolFactory.hoe, ToolFactory.getToolFromDescription(ToolFactory.hoe, 0)); + yield return new SearchableItem(ItemType.Tool, ToolFactory.pickAxe, ToolFactory.getToolFromDescription(ToolFactory.pickAxe, 0)); + yield return new SearchableItem(ItemType.Tool, ToolFactory.wateringCan, ToolFactory.getToolFromDescription(ToolFactory.wateringCan, 0)); + yield return new SearchableItem(ItemType.Tool, ToolFactory.fishingRod, ToolFactory.getToolFromDescription(ToolFactory.fishingRod, 0)); yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset, new MilkPail()); // these don't have any sort of ID, so we'll just assign some arbitrary ones yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset + 1, new Shears()); yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset + 2, new Pan()); |