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author | Zoryn Aaron <zoryn4163@gmail.com> | 2016-03-20 16:30:44 -0400 |
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committer | Zoryn Aaron <zoryn4163@gmail.com> | 2016-03-20 16:30:44 -0400 |
commit | cee85c88884d8fae48a675cdce1bc27b7cdbd353 (patch) | |
tree | b1bfc85c128cc015bc77a3324de00899f05aeab6 | |
parent | b225568b5908940250ffaa8f843c63202af862f1 (diff) | |
download | SMAPI-cee85c88884d8fae48a675cdce1bc27b7cdbd353.tar.gz SMAPI-cee85c88884d8fae48a675cdce1bc27b7cdbd353.tar.bz2 SMAPI-cee85c88884d8fae48a675cdce1bc27b7cdbd353.zip |
config all setup.
-rw-r--r-- | StardewModdingAPI/Program.cs | 8 | ||||
-rw-r--r-- | StardewModdingAPI/StardewModdingAPI.csproj | 18 |
2 files changed, 19 insertions, 7 deletions
diff --git a/StardewModdingAPI/Program.cs b/StardewModdingAPI/Program.cs index 65bd185d..5ed2d644 100644 --- a/StardewModdingAPI/Program.cs +++ b/StardewModdingAPI/Program.cs @@ -107,6 +107,7 @@ namespace StardewModdingAPI /// <summary>
/// Load the injector.
+ /// Is this deprecated? Why is there a LoadMods?
/// </summary>
/// <remarks>
/// This will load the injector before anything else if it sees it
@@ -130,8 +131,8 @@ namespace StardewModdingAPI StardewModdingAPI.Log.Success("Loading Injector DLL...");
TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof(Mod));
Mod m = (Mod)mod.CreateInstance(tar.ToString());
- Console.WriteLine("LOADED: {0} by {1} - Version {2} | Description: {3}", m.Name, m.Authour, m.Version, m.Description);
- m.PathOnDisk = Path.GetDirectoryName(ModPath);
+ Console.WriteLine("LOADED: {0} by {1} - Version {2} | Description: {3} (@:{4})", m.Name, m.Authour, m.Version, m.Description, s);
+ m.PathOnDisk = Path.GetDirectoryName(s);
m.Entry(false);
StardewInjectorLoaded = true;
StardewInjectorMod = m;
@@ -325,7 +326,8 @@ namespace StardewModdingAPI StardewModdingAPI.Log.Verbose("Loading Mod DLL...");
TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof(Mod));
Mod m = (Mod)mod.CreateInstance(tar.ToString());
- Console.WriteLine("LOADED MOD: {0} by {1} - Version {2} | Description: {3}", m.Name, m.Authour, m.Version, m.Description);
+ m.PathOnDisk = Path.GetDirectoryName(s);
+ Console.WriteLine("LOADED MOD: {0} by {1} - Version {2} | Description: {3} (@{4})", m.Name, m.Authour, m.Version, m.Description, m.PathOnDisk);
loadedMods += 1;
m.Entry();
}
diff --git a/StardewModdingAPI/StardewModdingAPI.csproj b/StardewModdingAPI/StardewModdingAPI.csproj index 878feb07..b4494faf 100644 --- a/StardewModdingAPI/StardewModdingAPI.csproj +++ b/StardewModdingAPI/StardewModdingAPI.csproj @@ -87,10 +87,18 @@ <ApplicationIcon>icon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
- <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
- <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
- <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
- <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
+ <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
+ <Private>False</Private>
+ </Reference>
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.8.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
@@ -98,6 +106,7 @@ <Reference Include="Stardew Valley, Version=1.0.5905.5747, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(SteamPath)\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
+ <Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
@@ -111,6 +120,7 @@ <Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(SteamPath)\steamapps\common\Stardew Valley\xTile.dll</HintPath>
+ <Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
|