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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-03-21 15:18:30 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-03-21 15:18:30 -0400
commitd61bb78b2add425eb385931d36ab4b54e115d870 (patch)
tree61367609c42d9f8a2c3b58306fdcd11012b10fcb
parentc070e34c2f18a18d03dbe9f86f5d17491215b6e2 (diff)
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simplify creating keybind list for single key
-rw-r--r--docs/release-notes.md1
-rw-r--r--src/SMAPI/Utilities/KeybindList.cs5
2 files changed, 6 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 4eb196b6..075dfe4d 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -18,6 +18,7 @@
* SMAPI now updates the NPC pathfinding cache when map warps are changed through the content API.
* Reduced performance impact of invalidating cached assets before a save is loaded.
* Fixed asset changes not reapplied in the edge case where you're playing in non-English, and the changes are only applied after the save is loaded, and the player returns to title and reloads a save, and the game reloads the target asset before the save is loaded.
+ * Added a second `KeybindList` constructor to simplify single-key default bindings.
## 3.9.4
Released 07 March 2021 for Stardew Valley 1.5.4 or later.
diff --git a/src/SMAPI/Utilities/KeybindList.cs b/src/SMAPI/Utilities/KeybindList.cs
index 1845285a..28cae240 100644
--- a/src/SMAPI/Utilities/KeybindList.cs
+++ b/src/SMAPI/Utilities/KeybindList.cs
@@ -30,6 +30,11 @@ namespace StardewModdingAPI.Utilities
this.IsBound = this.Keybinds.Any();
}
+ /// <summary>Construct an instance.</summary>
+ /// <param name="singleKey">A single-key binding.</param>
+ public KeybindList(SButton singleKey)
+ : this(new Keybind(singleKey)) { }
+
/// <summary>Parse a keybind list from a string, and throw an exception if it's not valid.</summary>
/// <param name="input">The keybind string. See remarks on <see cref="ToString"/> for format details.</param>
/// <exception cref="FormatException">The <paramref name="input"/> format is invalid.</exception>