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authorClxS <slxxls92@gmail.com>2016-03-04 22:21:16 +0000
committerClxS <slxxls92@gmail.com>2016-03-04 22:21:16 +0000
commited3bf29600d3e8e7cb88629bfe6da9db6339c6a8 (patch)
tree495eae3079f5886f2117a2ed5bf425a1e141aa65
parentb8a9f8fc88706896c3191b80d17375a483183226 (diff)
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A few small clean ups and removed a lot of the readme until I think of what to put there
-rw-r--r--README.md114
-rw-r--r--StardewModdingAPI/Inheritance/SGame.cs13
-rw-r--r--StardewModdingAPI/StardewModdingAPI.csproj37
3 files changed, 41 insertions, 123 deletions
diff --git a/README.md b/README.md
index 140c15fa..286bd089 100644
--- a/README.md
+++ b/README.md
@@ -2,116 +2,4 @@
A Modding API For Stardew Valley
See: https://github.com/Zoryn4163/SMAPI-Mods
-NOTICE: THIS PROJECT IS STILL IN ALPHA
-
-Mod directories: %appdata%\StardewValley\Mods\ and .\Mods\ <- That means next to StardewModdingApi.exe in the Mods folder!
-
-To install a mod, put a DLL in one of those directories. If you are not on the latest version, do not post any errors, issues, etc.
-
-
-
-NOTICE: THIS PART AND ONWARD REQUIRE VISUAL STUDIOS AND KNOWLEDGE OF C# PROGRAMMING
-
-You can create a mod by making a direct reference to the ModdingApi.exe
-
-From there, you need to inherit from StardewModdingAPI.Mod
-
-The first class that inherits from that class will be loaded into the game at runtime, and once the game fully initializes the mod, the method Entry() will be called once.
-
-It is recommended to subscribe to an event (from Events.cs) to be able to interface with the game rather than directly make changes from the Entry() method.
-
-
- TestMod.cs:
-
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using Microsoft.Xna.Framework.Input;
- using StardewModdingAPI;
-
- namespace StardewTestMod
- {
- public class TestMod : Mod
- {
- public override string Name
- {
- get { return "Test Mod"; }
- }
-
- public override string Authour
- {
- get { return "Zoryn Aaron"; }
- }
-
- public override string Version
- {
- get { return "0.0.1Test"; }
- }
-
- public override string Description
- {
- get { return "A Test Mod"; }
- }
-
- public override void Entry()
- {
- Console.WriteLine("Test Mod Has Loaded");
- Program.LogError("Test Mod can call to Program.cs in the API");
- Program.LogColour(ConsoleColor.Magenta, "Test Mod is just a tiny DLL file in AppData/Roaming/StardewValley/Mods");
-
- //Subscribe to an event from the modding API
- Events.KeyPressed += Events_KeyPressed;
- }
-
- void Events_KeyPressed(Keys key)
- {
- Console.WriteLine("TestMod sees that the following key was pressed: " + key);
- }
- }
- }
-
-
-Break Fishing (WARNING: SOFTLOCKS YOUR GAME):
-
- public override void Entry()
- {
- Events.UpdateTick += Events_UpdateTick;
- Events.Initialize += Events_Initialize;
- }
-
- private FieldInfo cmg;
- private bool gotGame;
- private SBobberBar sb;
- void Events_Initialize()
- {
- cmg = SGame.StaticFields.First(x => x.Name == "activeClickableMenu");
- }
-
- void Events_UpdateTick()
- {
- if (cmg != null && cmg.GetValue(null) != null)
- {
- if (cmg.GetValue(null).GetType() == typeof(BobberBar))
- {
- if (!gotGame)
- {
- gotGame = true;
- BobberBar b = (BobberBar)cmg.GetValue(null);
- sb = SBobberBar.ConstructFromBaseClass(b);
- }
- else
- {
- sb.bobberPosition = Extensions.Random.Next(0, 750);
- sb.treasure = true;
- sb.distanceFromCatching = 0.5f;
- }
- }
- else
- {
- gotGame = false;
- sb = null;
- }
- }
- } \ No newline at end of file
+## NOTICE: THIS PROJECT IS STILL IN ALPHA
diff --git a/StardewModdingAPI/Inheritance/SGame.cs b/StardewModdingAPI/Inheritance/SGame.cs
index 36f905f7..69439209 100644
--- a/StardewModdingAPI/Inheritance/SGame.cs
+++ b/StardewModdingAPI/Inheritance/SGame.cs
@@ -66,8 +66,15 @@ namespace StardewModdingAPI.Inheritance
public Farmer PreviousFarmer { get; private set; }
+ private static SGame instance;
+ public static SGame Instance { get { return instance; } }
+
+ public Farmer CurrentFarmer { get { return player; } }
+
public SGame()
{
+ instance = this;
+
if (Program.debug)
{
SaveGame.serializer = new XmlSerializer(typeof (SaveGame), new Type[28]
@@ -195,11 +202,7 @@ namespace StardewModdingAPI.Inheritance
public static SGameLocation GetLocationFromName(String name)
{
- if (ModLocations.Any(x => x.name == name))
- {
- return ModLocations[ModLocations.IndexOf(ModLocations.First(x => x.name == name))];
- }
- return null;
+ return ModLocations.FirstOrDefault(n => n.name == name);
}
public static SGameLocation LoadOrCreateSGameLocationFromName(String name)
diff --git a/StardewModdingAPI/StardewModdingAPI.csproj b/StardewModdingAPI/StardewModdingAPI.csproj
index a223f6c2..d6a3d01c 100644
--- a/StardewModdingAPI/StardewModdingAPI.csproj
+++ b/StardewModdingAPI/StardewModdingAPI.csproj
@@ -19,9 +19,24 @@
</SccAuxPath>
<SccProvider>
</SccProvider>
+ <PublishUrl>publish\</PublishUrl>
+ <Install>true</Install>
+ <InstallFrom>Disk</InstallFrom>
+ <UpdateEnabled>false</UpdateEnabled>
+ <UpdateMode>Foreground</UpdateMode>
+ <UpdateInterval>7</UpdateInterval>
+ <UpdateIntervalUnits>Days</UpdateIntervalUnits>
+ <UpdatePeriodically>false</UpdatePeriodically>
+ <UpdateRequired>false</UpdateRequired>
+ <MapFileExtensions>true</MapFileExtensions>
+ <ApplicationRevision>0</ApplicationRevision>
+ <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
+ <IsWebBootstrapper>false</IsWebBootstrapper>
+ <UseApplicationTrust>false</UseApplicationTrust>
+ <BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
- <PlatformTarget>AnyCPU</PlatformTarget>
+ <PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
@@ -57,9 +72,9 @@
<Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Stardew Valley, Version=1.0.5900.38427, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
- <HintPath>D:\Games\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
+ <HintPath>..\..\..\..\Games\SteamLibrary\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
<EmbedInteropTypes>False</EmbedInteropTypes>
- <Private>False</Private>
+ <Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
@@ -72,8 +87,8 @@
<Reference Include="System.Xml" />
<Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
- <HintPath>D:\Games\steamapps\common\Stardew Valley\xTile.dll</HintPath>
- <Private>False</Private>
+ <HintPath>..\..\..\..\Games\SteamLibrary\steamapps\common\Stardew Valley\xTile.dll</HintPath>
+ <Private>True</Private>
</Reference>
</ItemGroup>
<ItemGroup>
@@ -108,6 +123,18 @@
<Content Include="icon.ico" />
<Content Include="steam_appid.txt" />
</ItemGroup>
+ <ItemGroup>
+ <BootstrapperPackage Include=".NETFramework,Version=v4.5">
+ <Visible>False</Visible>
+ <ProductName>Microsoft .NET Framework 4.5 %28x86 and x64%29</ProductName>
+ <Install>true</Install>
+ </BootstrapperPackage>
+ <BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
+ <Visible>False</Visible>
+ <ProductName>.NET Framework 3.5 SP1</ProductName>
+ <Install>false</Install>
+ </BootstrapperPackage>
+ </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>