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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-04-15 22:13:10 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 17:14:37 -0400 |
commit | ee132828437c156207ddfc1cbc15339a6852c2fe (patch) | |
tree | 5bcf3a4f665b007c04a7571ef4b13ebca7694580 | |
parent | 161618d0d92bad5b31e2780c8899c73339d38b62 (diff) | |
download | SMAPI-ee132828437c156207ddfc1cbc15339a6852c2fe.tar.gz SMAPI-ee132828437c156207ddfc1cbc15339a6852c2fe.tar.bz2 SMAPI-ee132828437c156207ddfc1cbc15339a6852c2fe.zip |
update for new DLL in SDV 1.4 (#638)
-rw-r--r-- | docs/mod-build-config.md | 1 | ||||
-rw-r--r-- | src/SMAPI.ModBuildConfig/build/smapi.targets | 10 | ||||
-rw-r--r-- | src/SMAPI.ModBuildConfig/package.nuspec | 1 |
3 files changed, 12 insertions, 0 deletions
diff --git a/docs/mod-build-config.md b/docs/mod-build-config.md index 5024aec5..8bd7b79d 100644 --- a/docs/mod-build-config.md +++ b/docs/mod-build-config.md @@ -214,6 +214,7 @@ _[Game path](#game-path)_ above. ## Release notes ### Upcoming release +* Updated for Stardew Valley 1.4. * If the project contains an `assets` folder, its contents are now included in the mod automatically. * Dropped support for very old versions of SMAPI and Visual Studio. * Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly. diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets index 99011629..e3211466 100644 --- a/src/SMAPI.ModBuildConfig/build/smapi.targets +++ b/src/SMAPI.ModBuildConfig/build/smapi.targets @@ -95,6 +95,11 @@ <Private>false</Private> <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> </Reference> + <Reference Include="StardewValley.GameData"> + <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath> + <Private>false</Private> + <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> + </Reference> <Reference Include="StardewModdingAPI"> <HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath> <Private>false</Private> @@ -134,6 +139,11 @@ <Private>false</Private> <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> </Reference> + <Reference Include="StardewValley.GameData"> + <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath> + <Private>false</Private> + <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> + </Reference> <Reference Include="StardewModdingAPI"> <HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath> <Private>false</Private> diff --git a/src/SMAPI.ModBuildConfig/package.nuspec b/src/SMAPI.ModBuildConfig/package.nuspec index eb967bc0..b6ef98f0 100644 --- a/src/SMAPI.ModBuildConfig/package.nuspec +++ b/src/SMAPI.ModBuildConfig/package.nuspec @@ -13,6 +13,7 @@ <description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 2.11 or later.</description> <releaseNotes> 3.0.0: + - Updated for Stardew Valley 1.4. - If the project contains an `assets` folder, its contents are now included in the mod automatically. - Dropped support for very old versions of SMAPI and Visual Studio. - Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly. |