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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-04-15 22:13:10 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 17:14:37 -0400
commitee132828437c156207ddfc1cbc15339a6852c2fe (patch)
tree5bcf3a4f665b007c04a7571ef4b13ebca7694580
parent161618d0d92bad5b31e2780c8899c73339d38b62 (diff)
downloadSMAPI-ee132828437c156207ddfc1cbc15339a6852c2fe.tar.gz
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update for new DLL in SDV 1.4 (#638)
-rw-r--r--docs/mod-build-config.md1
-rw-r--r--src/SMAPI.ModBuildConfig/build/smapi.targets10
-rw-r--r--src/SMAPI.ModBuildConfig/package.nuspec1
3 files changed, 12 insertions, 0 deletions
diff --git a/docs/mod-build-config.md b/docs/mod-build-config.md
index 5024aec5..8bd7b79d 100644
--- a/docs/mod-build-config.md
+++ b/docs/mod-build-config.md
@@ -214,6 +214,7 @@ _[Game path](#game-path)_ above.
## Release notes
### Upcoming release
+* Updated for Stardew Valley 1.4.
* If the project contains an `assets` folder, its contents are now included in the mod automatically.
* Dropped support for very old versions of SMAPI and Visual Studio.
* Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly.
diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets
index 99011629..e3211466 100644
--- a/src/SMAPI.ModBuildConfig/build/smapi.targets
+++ b/src/SMAPI.ModBuildConfig/build/smapi.targets
@@ -95,6 +95,11 @@
<Private>false</Private>
<Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
</Reference>
+ <Reference Include="StardewValley.GameData">
+ <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath>
+ <Private>false</Private>
+ <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
+ </Reference>
<Reference Include="StardewModdingAPI">
<HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath>
<Private>false</Private>
@@ -134,6 +139,11 @@
<Private>false</Private>
<Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
</Reference>
+ <Reference Include="StardewValley.GameData">
+ <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath>
+ <Private>false</Private>
+ <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
+ </Reference>
<Reference Include="StardewModdingAPI">
<HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath>
<Private>false</Private>
diff --git a/src/SMAPI.ModBuildConfig/package.nuspec b/src/SMAPI.ModBuildConfig/package.nuspec
index eb967bc0..b6ef98f0 100644
--- a/src/SMAPI.ModBuildConfig/package.nuspec
+++ b/src/SMAPI.ModBuildConfig/package.nuspec
@@ -13,6 +13,7 @@
<description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 2.11 or later.</description>
<releaseNotes>
3.0.0:
+ - Updated for Stardew Valley 1.4.
- If the project contains an `assets` folder, its contents are now included in the mod automatically.
- Dropped support for very old versions of SMAPI and Visual Studio.
- Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly.