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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-10-09 19:42:24 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-10-09 19:42:24 -0400
commitee77efcc976ef1a5ee64933a6174d2fac9c6d0f9 (patch)
tree2eeecc639014a6558e3d0f3ca41f65b429211412
parent4d2ad379b4198fa7a341c6ba2bb6455d488b414f (diff)
downloadSMAPI-ee77efcc976ef1a5ee64933a6174d2fac9c6d0f9.tar.gz
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prepare for release
-rw-r--r--build/common.targets2
-rw-r--r--docs/release-notes.md12
-rw-r--r--docs/technical/mod-package.md4
-rw-r--r--src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/manifest.json4
-rw-r--r--src/SMAPI.Mods.ErrorHandler/manifest.json4
-rw-r--r--src/SMAPI.Mods.SaveBackup/manifest.json4
-rw-r--r--src/SMAPI/Constants.cs2
8 files changed, 19 insertions, 15 deletions
diff --git a/build/common.targets b/build/common.targets
index 7fe66fab..02cf69bd 100644
--- a/build/common.targets
+++ b/build/common.targets
@@ -7,7 +7,7 @@ repo. It imports the other MSBuild files as needed.
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<!--set general build properties -->
- <Version>3.16.2</Version>
+ <Version>3.17.0</Version>
<Product>SMAPI</Product>
<LangVersion>latest</LangVersion>
<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
diff --git a/docs/release-notes.md b/docs/release-notes.md
index b5a0adaf..7574d62b 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -7,20 +7,22 @@
_If needed, you can update to SMAPI 3.16.0 first and then install the latest version._
-->
-## Upcoming release
+## 3.17.0
+Released 09 October 2022 for Stardew Valley 1.5.6 or later. See [release highlights](https://www.patreon.com/posts/73090322).
+
* For players:
- * You can now download SMAPI 'strict mode' from the [Nexus optional files](https://www.nexusmods.com/stardewvalley/mods/2400/). This removes all deprecated APIs, which may significantly improve performance. However mods which still show deprecation warnings won't work.
- * The SMAPI installer now also detects game folders listed in Steam's `.vdf` library data on Windows (thanks to pizzaoverhead!).
+ * You can now download SMAPI 'strict mode' from [Nexus files](https://www.nexusmods.com/stardewvalley/mods/2400/?tab=files), which removes all deprecated APIs. This may significantly improve performance, but mods which still show deprecation warnings won't work.
+ * The SMAPI installer now also detects game folders in Steam's `.vdf` library data on Windows (thanks to pizzaoverhead!).
* SMAPI now prevents mods from enabling Harmony debug mode, which impacts performance and creates a file on your desktop.
_You can allow debug mode by editing `smapi-internal/config.json` in your game folder._
* Optimized performance and memory usage (thanks to atravita!).
* Other internal optimizations.
* Added more file extensions to ignore when searching for mod folders: `.7z`, `.tar`, `.tar.gz`, and `.xcf` (thanks to atravita!).
- * Removed `UseRawImageLoading` option. This is now always enabled, except when PyTK is installed.
+ * Removed transitional `UseRawImageLoading` option added in 3.15.0. This is now always enabled, except when PyTK is installed.
* Fixed update alerts incorrectly shown for prerelease versions on GitHub that aren't marked as prerelease.
* For mod authors:
- * When [providing a mod API for a C# mod](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations), you can now get an optional parameter with the mod requesting the API (thanks to KhloeLeclair!). This avoids needing the pattern where each method needs the requesting mod's manifest.
+ * When [providing a mod API in a C# mod](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations), you can now get the mod requesting it as an optional parameter (thanks to KhloeLeclair!).
* SMAPI now treats square brackets in the manifest `Name` field as round ones to avoid breaking tools which parse log files.
* Made deprecation message wording stronger for the upcoming SMAPI 4.0.0 release.
* The `Texture2D.Name` field is now set earlier to support mods like SpriteMaster.
diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md
index c483754e..77260a57 100644
--- a/docs/technical/mod-package.md
+++ b/docs/technical/mod-package.md
@@ -412,7 +412,9 @@ The NuGet package is generated automatically in `StardewModdingAPI.ModBuildConfi
when you compile it.
## Release notes
-### Upcoming release
+### 4.0.2
+Released 09 October 2022.
+
* Switched to the newer crossplatform `portable` debug symbols (thanks to lanturnalis!).
* Fixed `BundleExtraAssemblies` option being partly case-sensitive.
* Fixed `BundleExtraAssemblies` not applying `All` value to game assemblies.
diff --git a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
index e25da168..cded6f65 100644
--- a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
+++ b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
@@ -10,7 +10,7 @@
<!--NuGet package-->
<PackageId>Pathoschild.Stardew.ModBuildConfig</PackageId>
<Title>Build package for SMAPI mods</Title>
- <Version>4.0.1</Version>
+ <Version>4.0.2</Version>
<Authors>Pathoschild</Authors>
<Description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 3.13.0 or later.</Description>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json
index abe8b334..754e543a 100644
--- a/src/SMAPI.Mods.ConsoleCommands/manifest.json
+++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Console Commands",
"Author": "SMAPI",
- "Version": "3.16.2",
+ "Version": "3.17.0",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
- "MinimumApiVersion": "3.16.2"
+ "MinimumApiVersion": "3.17.0"
}
diff --git a/src/SMAPI.Mods.ErrorHandler/manifest.json b/src/SMAPI.Mods.ErrorHandler/manifest.json
index b6764bc0..8f94e5ab 100644
--- a/src/SMAPI.Mods.ErrorHandler/manifest.json
+++ b/src/SMAPI.Mods.ErrorHandler/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Error Handler",
"Author": "SMAPI",
- "Version": "3.16.2",
+ "Version": "3.17.0",
"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
"UniqueID": "SMAPI.ErrorHandler",
"EntryDll": "ErrorHandler.dll",
- "MinimumApiVersion": "3.16.2"
+ "MinimumApiVersion": "3.17.0"
}
diff --git a/src/SMAPI.Mods.SaveBackup/manifest.json b/src/SMAPI.Mods.SaveBackup/manifest.json
index a2657168..a9401fc3 100644
--- a/src/SMAPI.Mods.SaveBackup/manifest.json
+++ b/src/SMAPI.Mods.SaveBackup/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Save Backup",
"Author": "SMAPI",
- "Version": "3.16.2",
+ "Version": "3.17.0",
"Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll",
- "MinimumApiVersion": "3.16.2"
+ "MinimumApiVersion": "3.17.0"
}
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index 493aebd9..31dafa8e 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -52,7 +52,7 @@ namespace StardewModdingAPI
internal static int? LogScreenId { get; set; }
/// <summary>SMAPI's current raw semantic version.</summary>
- internal static string RawApiVersion = "3.16.2";
+ internal static string RawApiVersion = "3.17.0";
}
/// <summary>Contains SMAPI's constants and assumptions.</summary>