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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-10-09 19:42:24 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-10-09 19:42:24 -0400 |
commit | ee77efcc976ef1a5ee64933a6174d2fac9c6d0f9 (patch) | |
tree | 2eeecc639014a6558e3d0f3ca41f65b429211412 | |
parent | 4d2ad379b4198fa7a341c6ba2bb6455d488b414f (diff) | |
download | SMAPI-ee77efcc976ef1a5ee64933a6174d2fac9c6d0f9.tar.gz SMAPI-ee77efcc976ef1a5ee64933a6174d2fac9c6d0f9.tar.bz2 SMAPI-ee77efcc976ef1a5ee64933a6174d2fac9c6d0f9.zip |
prepare for release
-rw-r--r-- | build/common.targets | 2 | ||||
-rw-r--r-- | docs/release-notes.md | 12 | ||||
-rw-r--r-- | docs/technical/mod-package.md | 4 | ||||
-rw-r--r-- | src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj | 2 | ||||
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/manifest.json | 4 | ||||
-rw-r--r-- | src/SMAPI.Mods.ErrorHandler/manifest.json | 4 | ||||
-rw-r--r-- | src/SMAPI.Mods.SaveBackup/manifest.json | 4 | ||||
-rw-r--r-- | src/SMAPI/Constants.cs | 2 |
8 files changed, 19 insertions, 15 deletions
diff --git a/build/common.targets b/build/common.targets index 7fe66fab..02cf69bd 100644 --- a/build/common.targets +++ b/build/common.targets @@ -7,7 +7,7 @@ repo. It imports the other MSBuild files as needed. <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <!--set general build properties --> - <Version>3.16.2</Version> + <Version>3.17.0</Version> <Product>SMAPI</Product> <LangVersion>latest</LangVersion> <AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths> diff --git a/docs/release-notes.md b/docs/release-notes.md index b5a0adaf..7574d62b 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -7,20 +7,22 @@ _If needed, you can update to SMAPI 3.16.0 first and then install the latest version._ --> -## Upcoming release +## 3.17.0 +Released 09 October 2022 for Stardew Valley 1.5.6 or later. See [release highlights](https://www.patreon.com/posts/73090322). + * For players: - * You can now download SMAPI 'strict mode' from the [Nexus optional files](https://www.nexusmods.com/stardewvalley/mods/2400/). This removes all deprecated APIs, which may significantly improve performance. However mods which still show deprecation warnings won't work. - * The SMAPI installer now also detects game folders listed in Steam's `.vdf` library data on Windows (thanks to pizzaoverhead!). + * You can now download SMAPI 'strict mode' from [Nexus files](https://www.nexusmods.com/stardewvalley/mods/2400/?tab=files), which removes all deprecated APIs. This may significantly improve performance, but mods which still show deprecation warnings won't work. + * The SMAPI installer now also detects game folders in Steam's `.vdf` library data on Windows (thanks to pizzaoverhead!). * SMAPI now prevents mods from enabling Harmony debug mode, which impacts performance and creates a file on your desktop. _You can allow debug mode by editing `smapi-internal/config.json` in your game folder._ * Optimized performance and memory usage (thanks to atravita!). * Other internal optimizations. * Added more file extensions to ignore when searching for mod folders: `.7z`, `.tar`, `.tar.gz`, and `.xcf` (thanks to atravita!). - * Removed `UseRawImageLoading` option. This is now always enabled, except when PyTK is installed. + * Removed transitional `UseRawImageLoading` option added in 3.15.0. This is now always enabled, except when PyTK is installed. * Fixed update alerts incorrectly shown for prerelease versions on GitHub that aren't marked as prerelease. * For mod authors: - * When [providing a mod API for a C# mod](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations), you can now get an optional parameter with the mod requesting the API (thanks to KhloeLeclair!). This avoids needing the pattern where each method needs the requesting mod's manifest. + * When [providing a mod API in a C# mod](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations), you can now get the mod requesting it as an optional parameter (thanks to KhloeLeclair!). * SMAPI now treats square brackets in the manifest `Name` field as round ones to avoid breaking tools which parse log files. * Made deprecation message wording stronger for the upcoming SMAPI 4.0.0 release. * The `Texture2D.Name` field is now set earlier to support mods like SpriteMaster. diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md index c483754e..77260a57 100644 --- a/docs/technical/mod-package.md +++ b/docs/technical/mod-package.md @@ -412,7 +412,9 @@ The NuGet package is generated automatically in `StardewModdingAPI.ModBuildConfi when you compile it. ## Release notes -### Upcoming release +### 4.0.2 +Released 09 October 2022. + * Switched to the newer crossplatform `portable` debug symbols (thanks to lanturnalis!). * Fixed `BundleExtraAssemblies` option being partly case-sensitive. * Fixed `BundleExtraAssemblies` not applying `All` value to game assemblies. diff --git a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj index e25da168..cded6f65 100644 --- a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj +++ b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj @@ -10,7 +10,7 @@ <!--NuGet package--> <PackageId>Pathoschild.Stardew.ModBuildConfig</PackageId> <Title>Build package for SMAPI mods</Title> - <Version>4.0.1</Version> + <Version>4.0.2</Version> <Authors>Pathoschild</Authors> <Description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 3.13.0 or later.</Description> <PackageLicenseExpression>MIT</PackageLicenseExpression> diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json index abe8b334..754e543a 100644 --- a/src/SMAPI.Mods.ConsoleCommands/manifest.json +++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json @@ -1,9 +1,9 @@ { "Name": "Console Commands", "Author": "SMAPI", - "Version": "3.16.2", + "Version": "3.17.0", "Description": "Adds SMAPI console commands that let you manipulate the game.", "UniqueID": "SMAPI.ConsoleCommands", "EntryDll": "ConsoleCommands.dll", - "MinimumApiVersion": "3.16.2" + "MinimumApiVersion": "3.17.0" } diff --git a/src/SMAPI.Mods.ErrorHandler/manifest.json b/src/SMAPI.Mods.ErrorHandler/manifest.json index b6764bc0..8f94e5ab 100644 --- a/src/SMAPI.Mods.ErrorHandler/manifest.json +++ b/src/SMAPI.Mods.ErrorHandler/manifest.json @@ -1,9 +1,9 @@ { "Name": "Error Handler", "Author": "SMAPI", - "Version": "3.16.2", + "Version": "3.17.0", "Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.", "UniqueID": "SMAPI.ErrorHandler", "EntryDll": "ErrorHandler.dll", - "MinimumApiVersion": "3.16.2" + "MinimumApiVersion": "3.17.0" } diff --git a/src/SMAPI.Mods.SaveBackup/manifest.json b/src/SMAPI.Mods.SaveBackup/manifest.json index a2657168..a9401fc3 100644 --- a/src/SMAPI.Mods.SaveBackup/manifest.json +++ b/src/SMAPI.Mods.SaveBackup/manifest.json @@ -1,9 +1,9 @@ { "Name": "Save Backup", "Author": "SMAPI", - "Version": "3.16.2", + "Version": "3.17.0", "Description": "Automatically backs up all your saves once per day into its folder.", "UniqueID": "SMAPI.SaveBackup", "EntryDll": "SaveBackup.dll", - "MinimumApiVersion": "3.16.2" + "MinimumApiVersion": "3.17.0" } diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index 493aebd9..31dafa8e 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -52,7 +52,7 @@ namespace StardewModdingAPI internal static int? LogScreenId { get; set; } /// <summary>SMAPI's current raw semantic version.</summary> - internal static string RawApiVersion = "3.16.2"; + internal static string RawApiVersion = "3.17.0"; } /// <summary>Contains SMAPI's constants and assumptions.</summary> |