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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-02-06 22:46:18 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-02-07 22:45:12 -0500 |
commit | f540d2ab29e06e7f94af927da5f56e03da20f849 (patch) | |
tree | 06eb63d9bb7b3bf527762852cc5a95c447103488 | |
parent | 6b6ccb87de4d669f66e0c1a5b9270607db16484c (diff) | |
download | SMAPI-f540d2ab29e06e7f94af927da5f56e03da20f849.tar.gz SMAPI-f540d2ab29e06e7f94af927da5f56e03da20f849.tar.bz2 SMAPI-f540d2ab29e06e7f94af927da5f56e03da20f849.zip |
add locale to context trace logs
-rw-r--r-- | docs/release-notes.md | 1 | ||||
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 2 |
2 files changed, 2 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 7b6ef89b..e6ad4c63 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -17,6 +17,7 @@ * For modders: * Asset changes are now propagated into the parsed save being loaded if applicable. + * Added locale to context trace logs. * Fixed error loading custom map tilesheets in some cases. * Fixed `Constants.SaveFolderName` and `CurrentSavePath` not available during early load stages when using `Specialised.LoadStageChanged` event. * Fixed `LoadStage.SaveParsed` raised before the parsed save data is available. diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index a90e8264..9818314a 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -513,7 +513,7 @@ namespace StardewModdingAPI.Framework else if (Context.IsWorldReady && Context.LoadStage != LoadStage.Ready) { // print context - string context = $"Context: loaded saved game '{Constants.SaveFolderName}', starting {Game1.currentSeason} {Game1.dayOfMonth} Y{Game1.year}."; + string context = $"Context: loaded save '{Constants.SaveFolderName}', starting {Game1.currentSeason} {Game1.dayOfMonth} Y{Game1.year}, locale set to {this.ContentCore.Language}."; if (Context.IsMultiplayer) { int onlineCount = Game1.getOnlineFarmers().Count(); |