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| author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-03-21 23:14:31 -0400 |
|---|---|---|
| committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 17:01:33 -0400 |
| commit | f78502a3a4a133b93cf9bf01eb426867e7798045 (patch) | |
| tree | 98bc8eea0c8451da4285c8699125752cc6ae2a94 | |
| parent | 332bcfa5a19509352aa417a04a677b5701c16986 (diff) | |
| download | SMAPI-f78502a3a4a133b93cf9bf01eb426867e7798045.tar.gz SMAPI-f78502a3a4a133b93cf9bf01eb426867e7798045.tar.bz2 SMAPI-f78502a3a4a133b93cf9bf01eb426867e7798045.zip | |
fix incorrect input check, update release notes
| -rw-r--r-- | docs/release-notes.md | 1 | ||||
| -rw-r--r-- | src/SMAPI/Framework/Input/SInputState.cs | 3 |
2 files changed, 4 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index afcf0066..4fb7b6c3 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -3,6 +3,7 @@ These changes have not been released yet. * For players: + * Improved performance. * Fixed Save Backup not pruning old backups if they're uncompressed. * Fixed issues when a farmhand reconnects before the game notices they're disconnected. * Fixed 'received message' logs shown in non-developer mode. diff --git a/src/SMAPI/Framework/Input/SInputState.cs b/src/SMAPI/Framework/Input/SInputState.cs index 96a7003a..a15272d5 100644 --- a/src/SMAPI/Framework/Input/SInputState.cs +++ b/src/SMAPI/Framework/Input/SInputState.cs @@ -94,7 +94,10 @@ namespace StardewModdingAPI.Framework.Input this.RealKeyboard = realKeyboard; this.RealMouse = realMouse; if (cursorAbsolutePos != this.CursorPositionImpl?.AbsolutePixels || playerTilePos != this.LastPlayerTile) + { + this.LastPlayerTile = playerTilePos; this.CursorPositionImpl = this.GetCursorPosition(realMouse, cursorAbsolutePos); + } // update suppressed states this.SuppressButtons.RemoveWhere(p => !this.GetStatus(activeButtons, p).IsDown()); |
