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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-03-21 23:14:31 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 17:01:33 -0400
commitf78502a3a4a133b93cf9bf01eb426867e7798045 (patch)
tree98bc8eea0c8451da4285c8699125752cc6ae2a94
parent332bcfa5a19509352aa417a04a677b5701c16986 (diff)
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fix incorrect input check, update release notes
-rw-r--r--docs/release-notes.md1
-rw-r--r--src/SMAPI/Framework/Input/SInputState.cs3
2 files changed, 4 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index afcf0066..4fb7b6c3 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -3,6 +3,7 @@
These changes have not been released yet.
* For players:
+ * Improved performance.
* Fixed Save Backup not pruning old backups if they're uncompressed.
* Fixed issues when a farmhand reconnects before the game notices they're disconnected.
* Fixed 'received message' logs shown in non-developer mode.
diff --git a/src/SMAPI/Framework/Input/SInputState.cs b/src/SMAPI/Framework/Input/SInputState.cs
index 96a7003a..a15272d5 100644
--- a/src/SMAPI/Framework/Input/SInputState.cs
+++ b/src/SMAPI/Framework/Input/SInputState.cs
@@ -94,7 +94,10 @@ namespace StardewModdingAPI.Framework.Input
this.RealKeyboard = realKeyboard;
this.RealMouse = realMouse;
if (cursorAbsolutePos != this.CursorPositionImpl?.AbsolutePixels || playerTilePos != this.LastPlayerTile)
+ {
+ this.LastPlayerTile = playerTilePos;
this.CursorPositionImpl = this.GetCursorPosition(realMouse, cursorAbsolutePos);
+ }
// update suppressed states
this.SuppressButtons.RemoveWhere(p => !this.GetStatus(activeButtons, p).IsDown());