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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-06-02 19:06:24 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-06-02 19:06:24 -0400
commitf8718e044bae89a96431c19e3f3dc11637bad426 (patch)
tree2037f54c3b88a7cbc26dc4811fcf327e7455e841
parent995225f3188cd97fab6ba6a38c1f8ba6b6cbb5ae (diff)
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tweak 1.14 release notes
-rw-r--r--release-notes.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/release-notes.md b/release-notes.md
index 387561c5..e39ae3a8 100644
--- a/release-notes.md
+++ b/release-notes.md
@@ -26,8 +26,8 @@ For players:
* Updated mod compatibility list.
For modders:
-* You can now add dependencies to `manifest.json`.
- <small>_SMAPI will make sure your dependencies are loaded before your mod, and will show a friendly error if a dependency is missing._</small>
+* You can now add dependencies to `manifest.json` (see [API reference](http://stardewvalleywiki.com/Modding:SMAPI_APIs#Manifest)).
+* You can now translate your mod (see [API reference](http://stardewvalleywiki.com/Modding:SMAPI_APIs#Translation)).
* You can now load unpacked `.tbin` files from your mod folder through the content API.
* SMAPI now automatically fixes tilesheet references for maps loaded from the mod folder.
<small>_When loading a map from the mod folder, SMAPI will automatically use tilesheets relative to the map file if they exists. Otherwise it will default to tilesheets in the game content._</small>