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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-06-02 19:06:24 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-06-02 19:06:24 -0400 |
commit | f8718e044bae89a96431c19e3f3dc11637bad426 (patch) | |
tree | 2037f54c3b88a7cbc26dc4811fcf327e7455e841 | |
parent | 995225f3188cd97fab6ba6a38c1f8ba6b6cbb5ae (diff) | |
download | SMAPI-f8718e044bae89a96431c19e3f3dc11637bad426.tar.gz SMAPI-f8718e044bae89a96431c19e3f3dc11637bad426.tar.bz2 SMAPI-f8718e044bae89a96431c19e3f3dc11637bad426.zip |
tweak 1.14 release notes
-rw-r--r-- | release-notes.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/release-notes.md b/release-notes.md index 387561c5..e39ae3a8 100644 --- a/release-notes.md +++ b/release-notes.md @@ -26,8 +26,8 @@ For players: * Updated mod compatibility list. For modders: -* You can now add dependencies to `manifest.json`. - <small>_SMAPI will make sure your dependencies are loaded before your mod, and will show a friendly error if a dependency is missing._</small> +* You can now add dependencies to `manifest.json` (see [API reference](http://stardewvalleywiki.com/Modding:SMAPI_APIs#Manifest)). +* You can now translate your mod (see [API reference](http://stardewvalleywiki.com/Modding:SMAPI_APIs#Translation)). * You can now load unpacked `.tbin` files from your mod folder through the content API. * SMAPI now automatically fixes tilesheet references for maps loaded from the mod folder. <small>_When loading a map from the mod folder, SMAPI will automatically use tilesheets relative to the map file if they exists. Otherwise it will default to tilesheets in the game content._</small> |