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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-04-25 12:06:02 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-04-25 12:06:02 -0400
commitf8ffdef321f6818d9ff6e2a763501f92e4a05c8b (patch)
treec5f2a281d1b6f56aae20415e806d0bfc4a43dd96
parentbd146e74e8970156da82684a821e5d29ad054b97 (diff)
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remove unused monitor setting
-rw-r--r--src/SMAPI/Framework/Monitor.cs16
1 files changed, 4 insertions, 12 deletions
diff --git a/src/SMAPI/Framework/Monitor.cs b/src/SMAPI/Framework/Monitor.cs
index 210a059d..cc511ed4 100644
--- a/src/SMAPI/Framework/Monitor.cs
+++ b/src/SMAPI/Framework/Monitor.cs
@@ -48,9 +48,6 @@ namespace StardewModdingAPI.Framework
/// <summary>Whether to write anything to the console. This should be disabled if no console is available.</summary>
internal bool WriteToConsole { get; set; } = true;
- /// <summary>Whether to write anything to the log file. This should almost always be enabled.</summary>
- internal bool WriteToFile { get; set; } = true;
-
/*********
** Public methods
@@ -96,8 +93,7 @@ namespace StardewModdingAPI.Framework
{
if (this.WriteToConsole)
this.ConsoleManager.ExclusiveWriteWithoutInterception(Console.WriteLine);
- if (this.WriteToFile)
- this.LogFile.WriteLine("");
+ this.LogFile.WriteLine("");
}
/// <summary>Log console input from the user.</summary>
@@ -105,11 +101,8 @@ namespace StardewModdingAPI.Framework
internal void LogUserInput(string input)
{
// user input already appears in the console, so just need to write to file
- if (this.WriteToFile)
- {
- string prefix = this.GenerateMessagePrefix(this.Source, LogLevel.Info);
- this.LogFile.WriteLine($"{prefix} $>{input}");
- }
+ string prefix = this.GenerateMessagePrefix(this.Source, LogLevel.Info);
+ this.LogFile.WriteLine($"{prefix} $>{input}");
}
@@ -155,8 +148,7 @@ namespace StardewModdingAPI.Framework
}
// write to log file
- if (this.WriteToFile)
- this.LogFile.WriteLine(fullMessage);
+ this.LogFile.WriteLine(fullMessage);
}
/// <summary>Generate a message prefix for the current time.</summary>