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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-02-22 17:55:00 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-02-22 17:55:00 -0500 |
commit | f98f61e6d891c43adae4494b84705dee369829f7 (patch) | |
tree | be1e23cc4c5d4885f33d46337b87b9cc185271b4 | |
parent | 66079f2253a0c81bb33c1fee848a6cd2222d43d9 (diff) | |
parent | f9ffde9a3482b0d66bd6e30b41e890cb38b53af6 (diff) | |
download | SMAPI-f98f61e6d891c43adae4494b84705dee369829f7.tar.gz SMAPI-f98f61e6d891c43adae4494b84705dee369829f7.tar.bz2 SMAPI-f98f61e6d891c43adae4494b84705dee369829f7.zip |
Merge branch 'develop' into stable
-rw-r--r-- | docs/release-notes.md | 5 | ||||
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/manifest.json | 4 | ||||
-rw-r--r-- | src/SMAPI.Mods.SaveBackup/manifest.json | 4 | ||||
-rw-r--r-- | src/SMAPI.Toolkit/Utilities/PathUtilities.cs | 6 | ||||
-rw-r--r-- | src/SMAPI/Constants.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/ContentManagers/ModContentManager.cs | 15 |
6 files changed, 25 insertions, 11 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 26515b61..cf084856 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -1,6 +1,11 @@ ← [README](README.md) # Release notes +## 3.3.1 +Released 22 February 2020 for Stardew Valley 1.4.1 or later. + +* Fixed errors with custom spouse room mods in SMAPI 3.3. + ## 3.3 Released 22 February 2020 for Stardew Valley 1.4.1 or later. diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json index 971c591a..04f0c059 100644 --- a/src/SMAPI.Mods.ConsoleCommands/manifest.json +++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json @@ -1,9 +1,9 @@ { "Name": "Console Commands", "Author": "SMAPI", - "Version": "3.3.0", + "Version": "3.3.1", "Description": "Adds SMAPI console commands that let you manipulate the game.", "UniqueID": "SMAPI.ConsoleCommands", "EntryDll": "ConsoleCommands.dll", - "MinimumApiVersion": "3.3.0" + "MinimumApiVersion": "3.3.1" } diff --git a/src/SMAPI.Mods.SaveBackup/manifest.json b/src/SMAPI.Mods.SaveBackup/manifest.json index 4559d1b0..75b97566 100644 --- a/src/SMAPI.Mods.SaveBackup/manifest.json +++ b/src/SMAPI.Mods.SaveBackup/manifest.json @@ -1,9 +1,9 @@ { "Name": "Save Backup", "Author": "SMAPI", - "Version": "3.3.0", + "Version": "3.3.1", "Description": "Automatically backs up all your saves once per day into its folder.", "UniqueID": "SMAPI.SaveBackup", "EntryDll": "SaveBackup.dll", - "MinimumApiVersion": "3.3.0" + "MinimumApiVersion": "3.3.1" } diff --git a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs index 40a59d87..e9d71747 100644 --- a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs +++ b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs @@ -10,13 +10,13 @@ namespace StardewModdingAPI.Toolkit.Utilities public static class PathUtilities { /********* - ** Fields + ** Accessors *********/ /// <summary>The possible directory separator characters in a file path.</summary> - private static readonly char[] PossiblePathSeparators = new[] { '/', '\\', Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar }.Distinct().ToArray(); + public static readonly char[] PossiblePathSeparators = new[] { '/', '\\', Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar }.Distinct().ToArray(); /// <summary>The preferred directory separator character in an asset key.</summary> - private static readonly string PreferredPathSeparator = Path.DirectorySeparatorChar.ToString(); + public static readonly string PreferredPathSeparator = Path.DirectorySeparatorChar.ToString(); /********* diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index 670dc494..e71b21b1 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -20,7 +20,7 @@ namespace StardewModdingAPI ** Public ****/ /// <summary>SMAPI's current semantic version.</summary> - public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.3.0"); + public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.3.1"); /// <summary>The minimum supported version of Stardew Valley.</summary> public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.1"); diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs index 7d274eb7..4ffe3acd 100644 --- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs @@ -367,14 +367,23 @@ namespace StardewModdingAPI.Framework.ContentManagers } // get from game assets + // Map tilesheet keys shouldn't include the "Maps/" prefix (the game will add it automatically) or ".png" extension. { - string contentKey = Path.Combine("Maps", relativePath); - if (contentKey.EndsWith(".png")) + string contentKey = relativePath; + foreach (char separator in PathUtilities.PossiblePathSeparators) + { + if (contentKey.StartsWith($"Maps{separator}")) + { + contentKey = contentKey.Substring(5); + break; + } + } + if (contentKey.EndsWith(".png", StringComparison.InvariantCultureIgnoreCase)) contentKey = contentKey.Substring(0, contentKey.Length - 4); try { - this.GameContentManager.Load<Texture2D>(contentKey, this.Language, useCache: true); // no need to bypass cache here, since we're not storing the asset + this.GameContentManager.Load<Texture2D>(Path.Combine("Maps", contentKey), this.Language, useCache: true); // no need to bypass cache here, since we're not storing the asset assetName = contentKey; return true; } |