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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-11-17 15:24:07 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-11-17 15:24:07 -0500 |
commit | fb9ef6efda9ae9f59104c40b19fcb2daa6027297 (patch) | |
tree | b8b2dafb939e1a66cdbbcb49ce9ee95b9f01666e | |
parent | 3a4ad38e05d1d403cff34d5717ad95df24df9b81 (diff) | |
download | SMAPI-fb9ef6efda9ae9f59104c40b19fcb2daa6027297.tar.gz SMAPI-fb9ef6efda9ae9f59104c40b19fcb2daa6027297.tar.bz2 SMAPI-fb9ef6efda9ae9f59104c40b19fcb2daa6027297.zip |
fix errors in rare cases when sending a message through LidgrenClient after an error packet is received (#480)
-rw-r--r-- | src/SMAPI/Framework/Networking/SLidgrenServer.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/Networking/SLidgrenServer.cs b/src/SMAPI/Framework/Networking/SLidgrenServer.cs index 37e546a1..251e5268 100644 --- a/src/SMAPI/Framework/Networking/SLidgrenServer.cs +++ b/src/SMAPI/Framework/Networking/SLidgrenServer.cs @@ -47,7 +47,8 @@ namespace StardewModdingAPI.Framework.Networking while (rawMessage.LengthBits - rawMessage.Position >= 8) { message.Read(reader); - this.OnProcessingMessage(message, outgoing => this.sendMessage(rawMessage.SenderConnection, outgoing), () => + NetConnection connection = rawMessage.SenderConnection; // don't pass rawMessage into context because it gets reused + this.OnProcessingMessage(message, outgoing => this.sendMessage(connection, outgoing), () => { if (this.peers.ContainsLeft(message.FarmerID) && this.peers[message.FarmerID] == peer) this.gameServer.processIncomingMessage(message); |