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| author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-04-22 21:17:16 -0400 |
|---|---|---|
| committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-04-22 21:17:16 -0400 |
| commit | fd6c7c73cc4fb192df98cb21fb42f47a5c40a379 (patch) | |
| tree | ddaae779087c3d48073eb5d845fef6bd062a5cf1 | |
| parent | 2b2ad7a48621e7f70e92cba72b14e56ebe9becb9 (diff) | |
| download | SMAPI-fd6c7c73cc4fb192df98cb21fb42f47a5c40a379.tar.gz SMAPI-fd6c7c73cc4fb192df98cb21fb42f47a5c40a379.tar.bz2 SMAPI-fd6c7c73cc4fb192df98cb21fb42f47a5c40a379.zip | |
change 'Console.Out' logger to 'game' for clarity
Although any mod can write to the console directly, this is rare enough that using 'game' as the logger name is less confusing.
| -rw-r--r-- | src/SMAPI/Program.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Program.cs b/src/SMAPI/Program.cs index 6133d010..3c6b1cf6 100644 --- a/src/SMAPI/Program.cs +++ b/src/SMAPI/Program.cs @@ -362,7 +362,7 @@ namespace StardewModdingAPI // redirect direct console output { - Monitor monitor = this.GetSecondaryMonitor("Console.Out"); + Monitor monitor = this.GetSecondaryMonitor("game"); if (monitor.WriteToConsole) this.ConsoleManager.OnMessageIntercepted += message => this.HandleConsoleMessage(monitor, message); } |
