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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-04-26 16:21:03 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-04-26 16:21:03 -0400 |
commit | afc8ae69fead4099ac86dcea6aa874f5b1540e29 (patch) | |
tree | a2ad98ac42b9a49e9212cb6c5b7a911dc0693143 /LICENSE | |
parent | 4ef957c191f3ad012b234d533810dd59717f30c1 (diff) | |
download | SMAPI-afc8ae69fead4099ac86dcea6aa874f5b1540e29.tar.gz SMAPI-afc8ae69fead4099ac86dcea6aa874f5b1540e29.tar.bz2 SMAPI-afc8ae69fead4099ac86dcea6aa874f5b1540e29.zip |
No longer suppress console output from the log file
Console messages appear in the console (in developer mode only), but weren't saved to the log file based on the argument that they weren't relevant. However, that also suppresses the game's load-game errors in Stardew Valley 1.2, which makes troubleshooting save issues more complicated. To avoid any such issues in the future, they're now always logged to the file. If you need to log a message that isn't shown to the user, use System.Diagnostics.Debug instead.
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