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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-09-26 21:08:54 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-09-26 21:08:54 -0400
commit3c42119c8c0541a4f233e79fe591aa09c79c58cf (patch)
treeb29b7e47fcdb5b864d62d0ffaa101d9fe41d23da /README.md
parent83bc6264e44d9b385db819c15892da316955471f (diff)
downloadSMAPI-3c42119c8c0541a4f233e79fe591aa09c79c58cf.tar.gz
SMAPI-3c42119c8c0541a4f233e79fe591aa09c79c58cf.tar.bz2
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restore AssemblyRewriters assembly for method injection
This fixes a SMAPI 2.0 issue where mods would fail with MethodAccessException if they used SpriteBatch methods that got rewritten for MonoGame/XNA compatibility, because the methods SMAPI injected were internal. Moving it back into a separate assembly lets us make it public without making it visible to modders.
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diff --git a/README.md b/README.md
index 693530d1..0f2f05a6 100644
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+++ b/README.md
@@ -110,6 +110,7 @@ on the wiki for the first-time setup.
Mono.Cecil.dll
Newtonsoft.Json.dll
StardewModdingAPI
+ StardewModdingAPI.AssemblyRewriters.dll
StardewModdingAPI.config.json
StardewModdingAPI.exe
StardewModdingAPI.pdb
@@ -122,6 +123,7 @@ on the wiki for the first-time setup.
Mods/*
Mono.Cecil.dll
Newtonsoft.Json.dll
+ StardewModdingAPI.AssemblyRewriters.dll
StardewModdingAPI.config.json
StardewModdingAPI.exe
StardewModdingAPI.pdb