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authorJames Finlay <jtfinlay@ualberta.ca>2016-03-05 10:10:35 -0800
committerJames Finlay <jtfinlay@ualberta.ca>2016-03-05 10:10:35 -0800
commitbae7878ecd4ec1e414b4104f82dd68699725a7ab (patch)
tree2ac6ae65d7619c27ebb33600188896da5651f87f /StardewInjector
parent14b59117a7e7f14597cc45e9dd10a5e91403ddb6 (diff)
parent64a0552aeadaf1b22b546c0675e4d070b8b30291 (diff)
downloadSMAPI-bae7878ecd4ec1e414b4104f82dd68699725a7ab.tar.gz
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Merge branch 'master' into release
Diffstat (limited to 'StardewInjector')
-rw-r--r--StardewInjector/App.config15
-rw-r--r--StardewInjector/CecilUtils.cs173
-rw-r--r--StardewInjector/Config.cs72
-rw-r--r--StardewInjector/Program.cs30
-rw-r--r--StardewInjector/Properties/AssemblyInfo.cs36
-rw-r--r--StardewInjector/StardewInjector.csproj91
-rw-r--r--StardewInjector/packages.config4
7 files changed, 0 insertions, 421 deletions
diff --git a/StardewInjector/App.config b/StardewInjector/App.config
deleted file mode 100644
index f1914205..00000000
--- a/StardewInjector/App.config
+++ /dev/null
@@ -1,15 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<configuration>
- <appSettings>
- <add key="RunSpeed" value="0"/>
- <add key="EnableTweakedDiagonalMovement" value="False"/>
- <add key="EnableEasyFishing" value="False"/>
- <add key="EnableAlwaysSpawnFishingBubble" value="False"/>
- <add key="SecondsPerTenMinutes" value="7"/>
- <add key="EnableDebugMode" value="False"/>
-
- </appSettings>
- <startup>
- <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/>
- </startup>
-</configuration>
diff --git a/StardewInjector/CecilUtils.cs b/StardewInjector/CecilUtils.cs
deleted file mode 100644
index acdf5198..00000000
--- a/StardewInjector/CecilUtils.cs
+++ /dev/null
@@ -1,173 +0,0 @@
-using Mono.Cecil;
-using Mono.Cecil.Cil;
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-
-namespace StardewInjector
-{
- public struct ScannerState
- {
- public ILProcessor ILProcessor;
- public Instruction Instruction;
-
- public ScannerState(ILProcessor ilProc, Instruction ins)
- {
- ILProcessor = ilProc;
- Instruction = ins;
- }
-
- public ScannerState Previous(Func<Instruction, bool> until = null)
- {
- if (until != null)
- {
- Instruction cur = this.Instruction;
- do
- {
- cur = cur.Previous;
- } while (!until(cur));
- return new ScannerState(this.ILProcessor, cur);
- }
- return new ScannerState(this.ILProcessor, Instruction.Previous);
- }
-
- public ScannerState Next(Func<Instruction, bool> until = null)
- {
- if (until != null)
- {
- Instruction cur = this.Instruction;
- do
- {
- cur = cur.Next;
- } while (!until(cur));
- return new ScannerState(this.ILProcessor, cur);
- }
- return new ScannerState(this.ILProcessor, Instruction.Next);
- }
-
- public ScannerState Last()
- {
- var instructions = this.ILProcessor.Body.Instructions;
- return new ScannerState(this.ILProcessor, instructions[instructions.Count - 1]);
- }
-
- public ScannerState First()
- {
- var instructions = this.ILProcessor.Body.Instructions;
- return new ScannerState(this.ILProcessor, instructions[0]);
- }
-
- public ScannerState ReplaceCreate(OpCode opcode)
- {
- Instruction ins = this.ILProcessor.Create(opcode);
- this.ILProcessor.Replace(this.Instruction, ins);
- return new ScannerState(this.ILProcessor, ins);
- }
-
- public ScannerState ReplaceCreate(OpCode opcode, object arg)
- {
- Instruction ins = this.ILProcessor.Create(opcode, arg as dynamic);
- this.ILProcessor.Replace(this.Instruction, ins);
- return new ScannerState(this.ILProcessor, ins);
- }
-
- public ScannerState CreateBefore(OpCode opcode)
- {
- Instruction ins = this.ILProcessor.Create(opcode);
- this.ILProcessor.InsertBefore(this.Instruction, ins);
- return new ScannerState(this.ILProcessor, ins);
- }
-
- public ScannerState CreateBefore(OpCode opcode, object arg)
- {
- Instruction ins = this.ILProcessor.Create(opcode, arg as dynamic);
- this.ILProcessor.InsertBefore(this.Instruction, ins);
- return new ScannerState(this.ILProcessor, ins);
- }
-
- public ScannerState CreateAfter(OpCode opcode)
- {
- Instruction ins = this.ILProcessor.Create(opcode);
- this.ILProcessor.InsertAfter(this.Instruction, ins);
- return new ScannerState(this.ILProcessor, ins);
- }
-
- public ScannerState CreateAfter(OpCode opcode, object arg)
- {
- Instruction ins = this.ILProcessor.Create(opcode, arg as dynamic);
- this.ILProcessor.InsertAfter(this.Instruction, ins);
- return new ScannerState(this.ILProcessor, ins);
- }
- }
-
- public static class CecilUtils
- {
- public static ScannerState Scanner(this MethodDefinition me)
- {
- return new ScannerState(me.Body.GetILProcessor(), me.Body.Instructions[0]);
- }
-
- public static ScannerState FindSetField(this MethodDefinition me, string fieldName)
- {
- var instruction = me.Body.Instructions
- .FirstOrDefault(i => i.OpCode == OpCodes.Stsfld && (i.Operand as FieldDefinition).Name == fieldName);
- return new ScannerState(me.Body.GetILProcessor(), instruction);
- }
-
- public static ScannerState FindLoadField(this MethodDefinition me, string fieldName)
- {
- var instruction = me.Body.Instructions
- .FirstOrDefault(i => {
- if (i.OpCode != OpCodes.Ldfld && i.OpCode != OpCodes.Ldsfld)
- return false;
- if (i.Operand is FieldDefinition && (i.Operand as FieldDefinition).Name == fieldName)
- return true;
- if (i.Operand is FieldReference && (i.Operand as FieldReference).Name == fieldName)
- return true;
- return false;
- });
- return new ScannerState(me.Body.GetILProcessor(), instruction);
- }
-
- public static ScannerState FindLoadConstant(this MethodDefinition me, int val)
- {
- var instruction = me.Body.Instructions
- .FirstOrDefault(i => i.OpCode == OpCodes.Ldc_I4 && (int)i.Operand == val);
- return new ScannerState(me.Body.GetILProcessor(), instruction);
- }
-
- public static ScannerState FindLoadConstant(this MethodDefinition me, float val)
- {
- var instruction = me.Body.Instructions
- .FirstOrDefault(i => i.OpCode == OpCodes.Ldc_R4 && (float)i.Operand == val);
- return new ScannerState(me.Body.GetILProcessor(), instruction);
- }
-
- public static MethodDefinition FindMethod(this ModuleDefinition me, string name)
- {
- var nameSplit = name.Split(new string[] { "::" }, StringSplitOptions.RemoveEmptyEntries);
- if (nameSplit.Length < 2)
- throw new ArgumentException("Invalid method full name", "name");
-
- var currentType = me.Types.FirstOrDefault(t => t.FullName == nameSplit[0]);
- if (currentType == null)
- return null;
-
- return currentType.Methods.FirstOrDefault(m => m.Name == nameSplit[1]);
- }
-
- public static FieldDefinition FindField(this ModuleDefinition me, string name)
- {
- var nameSplit = name.Split(new string[] { "::" }, StringSplitOptions.RemoveEmptyEntries);
- if (nameSplit.Length < 2)
- throw new ArgumentException("Invalid field full name", "name");
-
- var currentType = me.Types.FirstOrDefault(t => t.FullName == nameSplit[0]);
- if (currentType == null)
- return null;
-
- return currentType.Fields.FirstOrDefault(m => m.Name == nameSplit[1]);
- }
- }
-}
diff --git a/StardewInjector/Config.cs b/StardewInjector/Config.cs
deleted file mode 100644
index cea45e98..00000000
--- a/StardewInjector/Config.cs
+++ /dev/null
@@ -1,72 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Configuration;
-using System.Linq;
-using System.Text;
-
-namespace StardewInjector
-{
- public static class Config
- {
- public static bool EnableDebugMode
- {
- get
- {
- bool val = false;
- bool.TryParse(ConfigurationManager.AppSettings["EnableDebugMode"], out val);
- return val;
- }
- }
-
- public static bool EnableAlwaysSpawnFishingBubble
- {
- get
- {
- bool val = false;
- bool.TryParse(ConfigurationManager.AppSettings["EnableAlwaysSpawnFishingBubble"], out val);
- return val;
- }
- }
-
- public static bool EnableEasyFishing
- {
- get
- {
- bool val = false;
- bool.TryParse(ConfigurationManager.AppSettings["EnableEasyFishing"], out val);
- return val;
- }
- }
-
- public static int SecondsPerTenMinutes
- {
- get
- {
- int val = 7;
- int.TryParse(ConfigurationManager.AppSettings["SecondsPerTenMinutes"], out val);
- return val;
- }
- }
-
- public static float RunSpeed
- {
- get
- {
- float val = 1f;
- float.TryParse(ConfigurationManager.AppSettings["RunSpeed"], out val);
- return val;
- }
- }
-
- public static bool EnableTweakedDiagonalMovement
- {
- get
- {
- bool val = false;
- bool.TryParse(ConfigurationManager.AppSettings["EnableTweakedDiagonalMovement"], out val);
- return val;
- }
- }
-
- }
-}
diff --git a/StardewInjector/Program.cs b/StardewInjector/Program.cs
deleted file mode 100644
index 41c72240..00000000
--- a/StardewInjector/Program.cs
+++ /dev/null
@@ -1,30 +0,0 @@
-/*
-using Mono.Cecil;
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Linq;
-using System.Reflection;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace Stardew_Injector
-{
- class Program
- {
-
- private static Stardew_Hooker hooker = new Stardew_Hooker();
-
- static void Main(string[] args)
- {
- hooker.Initialize();
- hooker.ApplyHooks();
- hooker.Finalize();
-
- hooker.Run();
- Console.ReadLine();
- }
-
- }
-}
-*/ \ No newline at end of file
diff --git a/StardewInjector/Properties/AssemblyInfo.cs b/StardewInjector/Properties/AssemblyInfo.cs
deleted file mode 100644
index 0ba4aafe..00000000
--- a/StardewInjector/Properties/AssemblyInfo.cs
+++ /dev/null
@@ -1,36 +0,0 @@
-using System.Reflection;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-// General Information about an assembly is controlled through the following
-// set of attributes. Change these attribute values to modify the information
-// associated with an assembly.
-[assembly: AssemblyTitle("StardewInjector")]
-[assembly: AssemblyDescription("")]
-[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("")]
-[assembly: AssemblyProduct("StardewInjector")]
-[assembly: AssemblyCopyright("Copyright © 2016")]
-[assembly: AssemblyTrademark("")]
-[assembly: AssemblyCulture("")]
-
-// Setting ComVisible to false makes the types in this assembly not visible
-// to COM components. If you need to access a type in this assembly from
-// COM, set the ComVisible attribute to true on that type.
-[assembly: ComVisible(false)]
-
-// The following GUID is for the ID of the typelib if this project is exposed to COM
-[assembly: Guid("820406dc-ae78-461f-8c7f-6329f34f986c")]
-
-// Version information for an assembly consists of the following four values:
-//
-// Major Version
-// Minor Version
-// Build Number
-// Revision
-//
-// You can specify all the values or you can default the Build and Revision Numbers
-// by using the '*' as shown below:
-// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.0.0.0")]
-[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/StardewInjector/StardewInjector.csproj b/StardewInjector/StardewInjector.csproj
deleted file mode 100644
index 67595e0f..00000000
--- a/StardewInjector/StardewInjector.csproj
+++ /dev/null
@@ -1,91 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
- <PropertyGroup>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
- <ProjectGuid>{C9388F35-68D2-431C-88BB-E26286272256}</ProjectGuid>
- <OutputType>Library</OutputType>
- <AppDesignerFolder>Properties</AppDesignerFolder>
- <RootNamespace>StardewInjector</RootNamespace>
- <AssemblyName>StardewInjector</AssemblyName>
- <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
- <FileAlignment>512</FileAlignment>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
- <DebugSymbols>true</DebugSymbols>
- <DebugType>full</DebugType>
- <Optimize>false</Optimize>
- <OutputPath>bin\Debug\</OutputPath>
- <DefineConstants>DEBUG;TRACE</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <PlatformTarget>x86</PlatformTarget>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
- <DebugType>pdbonly</DebugType>
- <Optimize>true</Optimize>
- <OutputPath>bin\Release\</OutputPath>
- <DefineConstants>TRACE</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- </PropertyGroup>
- <ItemGroup>
- <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
- <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
- <Reference Include="Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
- <HintPath>..\packages\Mono.Cecil.0.9.6.1\lib\net45\Mono.Cecil.dll</HintPath>
- <Private>True</Private>
- </Reference>
- <Reference Include="Mono.Cecil.Mdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
- <HintPath>..\packages\Mono.Cecil.0.9.6.1\lib\net45\Mono.Cecil.Mdb.dll</HintPath>
- <Private>True</Private>
- </Reference>
- <Reference Include="Mono.Cecil.Pdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
- <HintPath>..\packages\Mono.Cecil.0.9.6.1\lib\net45\Mono.Cecil.Pdb.dll</HintPath>
- <Private>True</Private>
- </Reference>
- <Reference Include="Mono.Cecil.Rocks, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
- <HintPath>..\packages\Mono.Cecil.0.9.6.1\lib\net45\Mono.Cecil.Rocks.dll</HintPath>
- <Private>True</Private>
- </Reference>
- <Reference Include="System" />
- <Reference Include="System.Configuration" />
- <Reference Include="System.Core" />
- <Reference Include="System.Xml.Linq" />
- <Reference Include="System.Data.DataSetExtensions" />
- <Reference Include="Microsoft.CSharp" />
- <Reference Include="System.Data" />
- <Reference Include="System.Xml" />
- </ItemGroup>
- <ItemGroup>
- <Compile Include="CecilUtils.cs" />
- <Compile Include="Config.cs" />
- <Compile Include="Program.cs" />
- <Compile Include="StardewHooker.cs" />
- <Compile Include="StardewInjector.cs" />
- <Compile Include="Properties\AssemblyInfo.cs" />
- </ItemGroup>
- <ItemGroup>
- <None Include="App.config" />
- <None Include="packages.config" />
- </ItemGroup>
- <ItemGroup>
- <ProjectReference Include="..\StardewModdingAPI\StardewModdingAPI.csproj">
- <Project>{f1a573b0-f436-472c-ae29-0b91ea6b9f8f}</Project>
- <Name>StardewModdingAPI</Name>
- </ProjectReference>
- </ItemGroup>
- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
- <PropertyGroup>
- <PostBuildEvent>
- </PostBuildEvent>
- </PropertyGroup>
- <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
- Other similar extension points exist, see Microsoft.Common.targets.
- <Target Name="BeforeBuild">
- </Target>
- <Target Name="AfterBuild">
- </Target>
- -->
-</Project> \ No newline at end of file
diff --git a/StardewInjector/packages.config b/StardewInjector/packages.config
deleted file mode 100644
index bedba391..00000000
--- a/StardewInjector/packages.config
+++ /dev/null
@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<packages>
- <package id="Mono.Cecil" version="0.9.6.1" targetFramework="net45" />
-</packages> \ No newline at end of file