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authorClxS <slxxls92@gmail.com>2016-03-06 23:28:32 +0000
committerClxS <slxxls92@gmail.com>2016-03-06 23:28:32 +0000
commit49090c98fcdc11ca536de42875f50b763e83ce63 (patch)
tree184c24f76dc30e4e2ea6383b58b9e33cdd5db93d /StardewModdingAPI/Entities/SNpc.cs
parent8bf9e7409692a59c880158cf851f55da35f3022e (diff)
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Fixed mod content path not being set correctly. Fixed object draw code. Custom objects can now be placed and show up correctly.
Diffstat (limited to 'StardewModdingAPI/Entities/SNpc.cs')
-rw-r--r--StardewModdingAPI/Entities/SNpc.cs12
1 files changed, 12 insertions, 0 deletions
diff --git a/StardewModdingAPI/Entities/SNpc.cs b/StardewModdingAPI/Entities/SNpc.cs
new file mode 100644
index 00000000..02242d20
--- /dev/null
+++ b/StardewModdingAPI/Entities/SNpc.cs
@@ -0,0 +1,12 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace StardewModdingAPI.Entities
+{
+ class SNpc
+ {
+ }
+}