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authorCarl <slxxls92@gmail.com>2016-03-28 09:20:17 +0100
committerCarl <slxxls92@gmail.com>2016-03-28 09:20:17 +0100
commit44967669961e6b9dc6e028caa806abf466c2cbf3 (patch)
treebe11b2409237e27ccc71a18e8b325aa2d4664f26 /StardewModdingAPI/Events/EventArgs.cs
parente6f2825929bc45ea541df46b1baab5d5cbf4dbb1 (diff)
parent6da92c08b9b6885faf46d8a260f4956c72b6a32a (diff)
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Merge pull request #72 from tstaples/master
Added MenuClosed event which fires when the current menu is closed.
Diffstat (limited to 'StardewModdingAPI/Events/EventArgs.cs')
-rw-r--r--StardewModdingAPI/Events/EventArgs.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/StardewModdingAPI/Events/EventArgs.cs b/StardewModdingAPI/Events/EventArgs.cs
index d057796a..2bce964e 100644
--- a/StardewModdingAPI/Events/EventArgs.cs
+++ b/StardewModdingAPI/Events/EventArgs.cs
@@ -108,6 +108,16 @@ namespace StardewModdingAPI.Events
public IClickableMenu PriorMenu { get; private set; }
}
+ public class EventArgsClickableMenuClosed : EventArgs
+ {
+ public EventArgsClickableMenuClosed(IClickableMenu priorMenu)
+ {
+ PriorMenu = priorMenu;
+ }
+
+ public IClickableMenu PriorMenu { get; private set; }
+ }
+
public class EventArgsGameLocationsChanged : EventArgs
{
public EventArgsGameLocationsChanged(List<GameLocation> newLocations)