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authorCarl <slxxls92@gmail.com>2016-03-30 20:16:31 +0100
committerCarl <slxxls92@gmail.com>2016-03-30 20:16:31 +0100
commitd38e8ac422907e8c43ee99c6036eb8dc356df98a (patch)
tree5ff2bbc12c2f9c8e886f549d694665550b8ebd8f /StardewModdingAPI/Inheritance/SGame.cs
parent5975bbc3c2c68cdfeb36e7469ff4b3506c69cbaa (diff)
parent9e1c1253d4c01c36b1af23381b23bc7a36a70363 (diff)
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Merge pull request #85 from speeder/bugfix_guievents_on_bg
made gui render events work when background is on
Diffstat (limited to 'StardewModdingAPI/Inheritance/SGame.cs')
-rw-r--r--StardewModdingAPI/Inheritance/SGame.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/StardewModdingAPI/Inheritance/SGame.cs b/StardewModdingAPI/Inheritance/SGame.cs
index ede5b5c8..ccd3846c 100644
--- a/StardewModdingAPI/Inheritance/SGame.cs
+++ b/StardewModdingAPI/Inheritance/SGame.cs
@@ -867,7 +867,9 @@ namespace StardewModdingAPI.Inheritance
{
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
activeClickableMenu.drawBackground(spriteBatch);
+ GraphicsEvents.InvokeOnPreRenderGuiEvent(null, EventArgs.Empty);
activeClickableMenu.draw(spriteBatch);
+ GraphicsEvents.InvokeOnPostRenderGuiEvent(null, EventArgs.Empty);
spriteBatch.End();
if (!ZoomLevelIsOne)
{