diff options
author | Gormogon <Gormogon@users.noreply.github.com> | 2016-05-29 18:23:01 -0400 |
---|---|---|
committer | Gormogon <Gormogon@users.noreply.github.com> | 2016-05-29 18:23:01 -0400 |
commit | 27dece2cf445147c5e2848f9ec26f38a101f50fc (patch) | |
tree | 2579d0979dd9f295972e5ba2a81f4177589f7395 /StardewModdingAPI/Inheritance | |
parent | 85142935b63324f7c6131a8855acea0a2d534879 (diff) | |
download | SMAPI-27dece2cf445147c5e2848f9ec26f38a101f50fc.tar.gz SMAPI-27dece2cf445147c5e2848f9ec26f38a101f50fc.tar.bz2 SMAPI-27dece2cf445147c5e2848f9ec26f38a101f50fc.zip |
Attempt to migrate to new directory structure.
Diffstat (limited to 'StardewModdingAPI/Inheritance')
-rw-r--r-- | StardewModdingAPI/Inheritance/ItemStackChange.cs | 18 | ||||
-rw-r--r-- | StardewModdingAPI/Inheritance/Menus/SBobberBar.cs | 288 | ||||
-rw-r--r-- | StardewModdingAPI/Inheritance/Menus/SGameMenu.cs | 48 | ||||
-rw-r--r-- | StardewModdingAPI/Inheritance/Menus/SInventoryPage.cs | 19 | ||||
-rw-r--r-- | StardewModdingAPI/Inheritance/Minigames/SMinigameBase.cs | 34 | ||||
-rw-r--r-- | StardewModdingAPI/Inheritance/SBareObject.cs | 20 | ||||
-rw-r--r-- | StardewModdingAPI/Inheritance/SGame.cs | 1726 | ||||
-rw-r--r-- | StardewModdingAPI/Inheritance/SObject.cs | 277 |
8 files changed, 0 insertions, 2430 deletions
diff --git a/StardewModdingAPI/Inheritance/ItemStackChange.cs b/StardewModdingAPI/Inheritance/ItemStackChange.cs deleted file mode 100644 index 88fc002e..00000000 --- a/StardewModdingAPI/Inheritance/ItemStackChange.cs +++ /dev/null @@ -1,18 +0,0 @@ -using StardewValley;
-
-namespace StardewModdingAPI.Inheritance
-{
- public enum ChangeType
- {
- Removed,
- Added,
- StackChange
- }
-
- public class ItemStackChange
- {
- public Item Item { get; set; }
- public int StackChange { get; set; }
- public ChangeType ChangeType { get; set; }
- }
-}
\ No newline at end of file diff --git a/StardewModdingAPI/Inheritance/Menus/SBobberBar.cs b/StardewModdingAPI/Inheritance/Menus/SBobberBar.cs deleted file mode 100644 index 1e424f73..00000000 --- a/StardewModdingAPI/Inheritance/Menus/SBobberBar.cs +++ /dev/null @@ -1,288 +0,0 @@ -using System.Reflection; -using Microsoft.Xna.Framework; -using StardewValley.BellsAndWhistles; -using StardewValley.Menus; - -namespace StardewModdingAPI.Inheritance.Menus -{ - public class SBobberBar : BobberBar - { - /// <summary> - /// DO NOT CONSTRUCT THIS CLASS - /// To retrieve an instance of SBobberBar, use SBobberBar.ConstructFromBaseClass() - /// </summary> - public SBobberBar(int whichFish, float fishSize, bool treasure, int bobber) : base(whichFish, fishSize, treasure, bobber) - { - } - - public BobberBar BaseBobberBar { get; private set; } - - /// <summary> - /// The green rectangle bar that moves up and down - /// </summary> - public float bobberPosition - { - get { return (float) GetBaseFieldInfo("bobberPosition").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("bobberPosition").SetValue(BaseBobberBar, value); } - } - - /// <summary> - /// The green bar on the right. How close to catching the fish you are - /// Range: 0 - 1 | 1 = catch, 0 = fail - /// </summary> - public float distanceFromCatching - { - get { return (float) GetBaseFieldInfo("distanceFromCatching").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("distanceFromCatching").SetValue(BaseBobberBar, value); } - } - - public float difficulty - { - get { return (float) GetBaseFieldInfo("difficulty").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("difficulty").SetValue(BaseBobberBar, value); } - } - - public int motionType - { - get { return (int) GetBaseFieldInfo("motionType").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("motionType").SetValue(BaseBobberBar, value); } - } - - public int whichFish - { - get { return (int) GetBaseFieldInfo("whichFish").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("whichFish").SetValue(BaseBobberBar, value); } - } - - public float bobberSpeed - { - get { return (float) GetBaseFieldInfo("bobberSpeed").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("bobberSpeed").SetValue(BaseBobberBar, value); } - } - - public float bobberAcceleration - { - get { return (float) GetBaseFieldInfo("bobberAcceleration").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("bobberAcceleration").SetValue(BaseBobberBar, value); } - } - - public float bobberTargetPosition - { - get { return (float) GetBaseFieldInfo("bobberTargetPosition").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("bobberTargetPosition").SetValue(BaseBobberBar, value); } - } - - public float scale - { - get { return (float) GetBaseFieldInfo("scale").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("scale").SetValue(BaseBobberBar, value); } - } - - public float everythingShakeTimer - { - get { return (float) GetBaseFieldInfo("everythingShakeTimer").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("everythingShakeTimer").SetValue(BaseBobberBar, value); } - } - - public float floaterSinkerAcceleration - { - get { return (float) GetBaseFieldInfo("floaterSinkerAcceleration").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("floaterSinkerAcceleration").SetValue(BaseBobberBar, value); } - } - - public float treasurePosition - { - get { return (float) GetBaseFieldInfo("treasurePosition").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("treasurePosition").SetValue(BaseBobberBar, value); } - } - - public float treasureCatchLevel - { - get { return (float) GetBaseFieldInfo("treasureCatchLevel").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("treasureCatchLevel").SetValue(BaseBobberBar, value); } - } - - public float treasureAppearTimer - { - get { return (float) GetBaseFieldInfo("treasureAppearTimer").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("treasureAppearTimer").SetValue(BaseBobberBar, value); } - } - - public float treasureScale - { - get { return (float) GetBaseFieldInfo("treasureScale").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("treasureScale").SetValue(BaseBobberBar, value); } - } - - public bool bobberInBar - { - get { return (bool) GetBaseFieldInfo("bobberInBar").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("bobberInBar").SetValue(BaseBobberBar, value); } - } - - public bool buttonPressed - { - get { return (bool) GetBaseFieldInfo("buttonPressed").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("buttonPressed").SetValue(BaseBobberBar, value); } - } - - public bool flipBubble - { - get { return (bool) GetBaseFieldInfo("flipBubble").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("flipBubble").SetValue(BaseBobberBar, value); } - } - - public bool fadeIn - { - get { return (bool) GetBaseFieldInfo("fadeIn").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("fadeIn").SetValue(BaseBobberBar, value); } - } - - public bool fadeOut - { - get { return (bool) GetBaseFieldInfo("fadeOut").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("bobberPfadeOutosition").SetValue(BaseBobberBar, value); } - } - - /// <summary> - /// Whether or not a treasure chest appears - /// </summary> - public bool treasure - { - get { return (bool) GetBaseFieldInfo("treasure").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("treasure").SetValue(BaseBobberBar, value); } - } - - public bool treasureCaught - { - get { return (bool) GetBaseFieldInfo("treasureCaught").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("treasureCaught").SetValue(BaseBobberBar, value); } - } - - public bool perfect - { - get { return (bool) GetBaseFieldInfo("perfect").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("perfect").SetValue(BaseBobberBar, value); } - } - - public bool bossFish - { - get { return (bool) GetBaseFieldInfo("bossFish").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("bossFish").SetValue(BaseBobberBar, value); } - } - - public int bobberBarHeight - { - get { return (int) GetBaseFieldInfo("bobberBarHeight").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("bobberBarHeight").SetValue(BaseBobberBar, value); } - } - - public int fishSize - { - get { return (int) GetBaseFieldInfo("fishSize").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("fishSize").SetValue(BaseBobberBar, value); } - } - - public int fishQuality - { - get { return (int) GetBaseFieldInfo("fishQuality").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("fishQuality").SetValue(BaseBobberBar, value); } - } - - public int minFishSize - { - get { return (int) GetBaseFieldInfo("minFishSize").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("minFishSize").SetValue(BaseBobberBar, value); } - } - - public int maxFishSize - { - get { return (int) GetBaseFieldInfo("maxFishSize").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("maxFishSize").SetValue(BaseBobberBar, value); } - } - - public int fishSizeReductionTimer - { - get { return (int) GetBaseFieldInfo("fishSizeReductionTimer").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("fishSizeReductionTimer").SetValue(BaseBobberBar, value); } - } - - public int whichBobber - { - get { return (int) GetBaseFieldInfo("whichBobber").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("whichBobber").SetValue(BaseBobberBar, value); } - } - - public Vector2 barShake - { - get { return (Vector2) GetBaseFieldInfo("barShake").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("barShake").SetValue(BaseBobberBar, value); } - } - - public Vector2 fishShake - { - get { return (Vector2) GetBaseFieldInfo("fishShake").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("fishShake").SetValue(BaseBobberBar, value); } - } - - public Vector2 everythingShake - { - get { return (Vector2) GetBaseFieldInfo("everythingShake").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("everythingShake").SetValue(BaseBobberBar, value); } - } - - public Vector2 treasureShake - { - get { return (Vector2) GetBaseFieldInfo("treasureShake").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("treasureShake").SetValue(BaseBobberBar, value); } - } - - public float reelRotation - { - get { return (float) GetBaseFieldInfo("reelRotation").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("reelRotation").SetValue(BaseBobberBar, value); } - } - - public SparklingText sparkleText - { - get { return (SparklingText) GetBaseFieldInfo("sparkleText").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("sparkleText").SetValue(BaseBobberBar, value); } - } - - public float bobberBarPos - { - get { return (float) GetBaseFieldInfo("bobberBarPos").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("bobberBarPos").SetValue(BaseBobberBar, value); } - } - - public float bobberBarSpeed - { - get { return (float) GetBaseFieldInfo("bobberBarSpeed").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("bobberBarSpeed").SetValue(BaseBobberBar, value); } - } - - public float bobberBarAcceleration - { - get { return (float) GetBaseFieldInfo("bobberBarAcceleration").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("bobberBarAcceleration").SetValue(BaseBobberBar, value); } - } - - public static FieldInfo[] PrivateFields => GetPrivateFields(); - - public static SBobberBar ConstructFromBaseClass(BobberBar baseClass) - { - var b = new SBobberBar(0, 0, false, 0) {BaseBobberBar = baseClass}; - return b; - } - - public static FieldInfo[] GetPrivateFields() - { - return typeof(BobberBar).GetFields(BindingFlags.Instance | BindingFlags.NonPublic); - } - - public static FieldInfo GetBaseFieldInfo(string name) - { - return typeof(BobberBar).GetField(name, BindingFlags.Instance | BindingFlags.NonPublic); - } - } -}
\ No newline at end of file diff --git a/StardewModdingAPI/Inheritance/Menus/SGameMenu.cs b/StardewModdingAPI/Inheritance/Menus/SGameMenu.cs deleted file mode 100644 index a4d3d8d0..00000000 --- a/StardewModdingAPI/Inheritance/Menus/SGameMenu.cs +++ /dev/null @@ -1,48 +0,0 @@ -using System.Collections.Generic; -using System.Reflection; -using StardewValley.Menus; - -namespace StardewModdingAPI.Inheritance.Menus -{ - public class SGameMenu : GameMenu - { - public GameMenu BaseGameMenu { get; private set; } - - public List<ClickableComponent> tabs - { - get { return (List<ClickableComponent>) GetBaseFieldInfo("tabs").GetValue(BaseGameMenu); } - set { GetBaseFieldInfo("tabs").SetValue(BaseGameMenu, value); } - } - - public List<IClickableMenu> pages - { - get { return (List<IClickableMenu>) GetBaseFieldInfo("pages").GetValue(BaseGameMenu); } - set { GetBaseFieldInfo("pages").SetValue(BaseGameMenu, value); } - } - - public static SGameMenu ConstructFromBaseClass(GameMenu baseClass) - { - var s = new SGameMenu {BaseGameMenu = baseClass}; - return s; - } - - public override void receiveRightClick(int x, int y, bool playSound = true) - { - if (pages[currentTab] is InventoryPage) - { - Log.AsyncY("INV SCREEN"); - } - base.receiveRightClick(x, y, playSound); - } - - public static FieldInfo[] GetPrivateFields() - { - return typeof(GameMenu).GetFields(BindingFlags.Instance | BindingFlags.NonPublic); - } - - public static FieldInfo GetBaseFieldInfo(string name) - { - return typeof(GameMenu).GetField(name, BindingFlags.Instance | BindingFlags.NonPublic); - } - } -}
\ No newline at end of file diff --git a/StardewModdingAPI/Inheritance/Menus/SInventoryPage.cs b/StardewModdingAPI/Inheritance/Menus/SInventoryPage.cs deleted file mode 100644 index 436b834d..00000000 --- a/StardewModdingAPI/Inheritance/Menus/SInventoryPage.cs +++ /dev/null @@ -1,19 +0,0 @@ -using StardewValley.Menus; - -namespace StardewModdingAPI.Inheritance.Menus -{ - public class SInventoryPage : InventoryPage - { - public SInventoryPage(int x, int y, int width, int height) : base(x, y, width, height) - { - } - - public InventoryPage BaseInventoryPage { get; private set; } - - public static SInventoryPage ConstructFromBaseClass(InventoryPage baseClass) - { - var s = new SInventoryPage(0, 0, 0, 0) {BaseInventoryPage = baseClass}; - return s; - } - } -}
\ No newline at end of file diff --git a/StardewModdingAPI/Inheritance/Minigames/SMinigameBase.cs b/StardewModdingAPI/Inheritance/Minigames/SMinigameBase.cs deleted file mode 100644 index f30021de..00000000 --- a/StardewModdingAPI/Inheritance/Minigames/SMinigameBase.cs +++ /dev/null @@ -1,34 +0,0 @@ -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; -using Microsoft.Xna.Framework.Input; -using StardewValley.Minigames; - -namespace StardewModdingAPI.Inheritance.Minigames -{ - internal abstract class SMinigameBase : IMinigame - { - public abstract bool tick(GameTime time); - - public abstract void receiveLeftClick(int x, int y, bool playSound = true); - - public abstract void leftClickHeld(int x, int y); - - public abstract void receiveRightClick(int x, int y, bool playSound = true); - - public abstract void releaseLeftClick(int x, int y); - - public abstract void releaseRightClick(int x, int y); - - public abstract void receiveKeyPress(Keys k); - - public abstract void receiveKeyRelease(Keys k); - - public abstract void draw(SpriteBatch b); - - public abstract void changeScreenSize(); - - public abstract void unload(); - - public abstract void receiveEventPoke(int data); - } -}
\ No newline at end of file diff --git a/StardewModdingAPI/Inheritance/SBareObject.cs b/StardewModdingAPI/Inheritance/SBareObject.cs deleted file mode 100644 index 5bef7b3e..00000000 --- a/StardewModdingAPI/Inheritance/SBareObject.cs +++ /dev/null @@ -1,20 +0,0 @@ -namespace StardewModdingAPI.Inheritance -{ - public struct SBareObject - { - public int parentSheetIndex { get; set; } - public int stack { get; set; } - public bool isRecipe { get; set; } - public int price { get; set; } - public int quality { get; set; } - - public SBareObject(int psi, int sta, bool ir, int pri, int qua) - { - parentSheetIndex = psi; - stack = sta; - isRecipe = ir; - price = pri; - quality = qua; - } - } -}
\ No newline at end of file diff --git a/StardewModdingAPI/Inheritance/SGame.cs b/StardewModdingAPI/Inheritance/SGame.cs deleted file mode 100644 index 9b69434a..00000000 --- a/StardewModdingAPI/Inheritance/SGame.cs +++ /dev/null @@ -1,1726 +0,0 @@ -using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Reflection;
-using System.Runtime.CompilerServices;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-using Microsoft.Xna.Framework.Input;
-using StardewModdingAPI.Events;
-using StardewValley;
-using StardewValley.BellsAndWhistles;
-using StardewValley.Locations;
-using StardewValley.Menus;
-using StardewValley.Tools;
-using xTile.Dimensions;
-using Rectangle = Microsoft.Xna.Framework.Rectangle;
-
-namespace StardewModdingAPI.Inheritance
-{
- /// <summary>
- /// The 'SGame' class.
- /// This summary, and many others, only exists because XML doc tags.
- /// </summary>
- public class SGame : Game1
- {
- /// <summary>
- /// Useless right now.
- /// </summary>
- public const int LowestModItemID = 1000;
-
- private bool FireLoadedGameEvent;
-
- /// <summary>
- /// Gets a jagged array of all buttons pressed on the gamepad the prior frame.
- /// </summary>
- public Buttons[][] PreviouslyPressedButtons;
-
- internal SGame()
- {
- Instance = this;
- FirstUpdate = true;
- }
-
- /// <summary>
- /// Useless at this time.
- /// </summary>
- [Obsolete]
- // ReSharper disable once UnusedAutoPropertyAccessor.Local
- public static Dictionary<int, SObject> ModItems { get; private set; }
-
- /// <summary>
- /// The current KeyboardState
- /// </summary>
- public KeyboardState KStateNow { get; private set; }
-
- /// <summary>
- /// The prior KeyboardState
- /// </summary>
- public KeyboardState KStatePrior { get; private set; }
-
- /// <summary>
- /// The current MouseState
- /// </summary>
- public MouseState MStateNow { get; private set; }
-
- /// <summary>
- /// The prior MouseState
- /// </summary>
- public MouseState MStatePrior { get; private set; }
-
- /// <summary>
- /// All keys pressed on the current frame
- /// </summary>
- public Keys[] CurrentlyPressedKeys => KStateNow.GetPressedKeys();
-
- /// <summary>
- /// All keys pressed on the prior frame
- /// </summary>
- public Keys[] PreviouslyPressedKeys => KStatePrior.GetPressedKeys();
-
- /// <summary>
- /// All keys pressed on this frame except for the ones pressed on the prior frame
- /// </summary>
- public Keys[] FramePressedKeys => CurrentlyPressedKeys.Except(PreviouslyPressedKeys).ToArray();
-
- /// <summary>
- /// All keys pressed on the prior frame except for the ones pressed on the current frame
- /// </summary>
- public Keys[] FrameReleasedKeys => PreviouslyPressedKeys.Except(CurrentlyPressedKeys).ToArray();
-
- /// <summary>
- /// Whether or not a save was tagged as 'Loaded' the prior frame.
- /// </summary>
- public bool PreviouslyLoadedGame { get; private set; }
-
- /// <summary>
- /// The list of GameLocations on the prior frame
- /// </summary>
- public int PreviousGameLocations { get; private set; }
-
- /// <summary>
- /// The list of GameObjects on the prior frame
- /// </summary>
- public int PreviousLocationObjects { get; private set; }
-
- /// <summary>
- /// The list of Items in the player's inventory on the prior frame
- /// </summary>
- public Dictionary<Item, int> PreviousItems { get; private set; }
-
- /// <summary>
- /// The player's Combat level on the prior frame
- /// </summary>
- public int PreviousCombatLevel { get; private set; }
-
- /// <summary>
- /// The player's Farming level on the prior frame
- /// </summary>
- public int PreviousFarmingLevel { get; private set; }
-
- /// <summary>
- /// The player's Fishing level on the prior frame
- /// </summary>
- public int PreviousFishingLevel { get; private set; }
-
- /// <summary>
- /// The player's Foraging level on the prior frame
- /// </summary>
- public int PreviousForagingLevel { get; private set; }
-
- /// <summary>
- /// The player's Mining level on the prior frame
- /// </summary>
- public int PreviousMiningLevel { get; private set; }
-
- /// <summary>
- /// The player's Luck level on the prior frame
- /// </summary>
- public int PreviousLuckLevel { get; private set; }
-
- //Kill me now comments are so boring
-
- /// <summary>
- /// The player's previous game location
- /// </summary>
- public GameLocation PreviousGameLocation { get; private set; }
-
- /// <summary>
- /// The previous ActiveGameMenu in Game1
- /// </summary>
- public IClickableMenu PreviousActiveMenu { get; private set; }
-
- /// <summary>
- /// Indicates if the MenuClosed event was fired to prevent it from re-firing.
- /// </summary>
- internal bool WasMenuClosedInvoked = false;
-
- /// <summary>
- /// The previous mine level
- /// </summary>
- public int PreviousMineLevel { get; private set; }
-
- /// <summary>
- /// The previous TimeOfDay (Int32 between 600 and 2400?)
- /// </summary>
- public int PreviousTimeOfDay { get; private set; }
-
- /// <summary>
- /// The previous DayOfMonth (Int32 between 1 and 28?)
- /// </summary>
- public int PreviousDayOfMonth { get; private set; }
-
- /// <summary>
- /// The previous Season (String as follows: "winter", "spring", "summer", "fall")
- /// </summary>
- public string PreviousSeasonOfYear { get; private set; }
-
- /// <summary>
- /// The previous Year
- /// </summary>
- public int PreviousYearOfGame { get; private set; }
-
- /// <summary>
- /// The previous result of Game1.newDay
- /// </summary>
- public bool PreviousIsNewDay { get; private set; }
-
- /// <summary>
- /// The previous 'Farmer' (Player)
- /// </summary>
- public Farmer PreviousFarmer { get; private set; }
-
- /// <summary>
- /// The current index of the update tick. Recycles every 60th tick to 0. (Int32 between 0 and 59)
- /// </summary>
- public int CurrentUpdateTick { get; private set; }
-
- /// <summary>
- /// Whether or not this update frame is the very first of the entire game
- /// </summary>
- public bool FirstUpdate { get; private set; }
-
- /// <summary>
- /// The current RenderTarget in Game1 (Private field, uses reflection)
- /// </summary>
- public RenderTarget2D Screen
- {
- get { return typeof(Game1).GetBaseFieldValue<RenderTarget2D>(Program.gamePtr, "screen"); }
- set { typeof(Game1).SetBaseFieldValue<RenderTarget2D>(this, "screen", value); }
- }
-
- /// <summary>
- /// The current Colour in Game1 (Private field, uses reflection)
- /// </summary>
- public Color BgColour
- {
- get { return (Color) typeof(Game1).GetBaseFieldValue<object>(Program.gamePtr, "bgColor"); }
- set { typeof(Game1).SetBaseFieldValue<object>(this, "bgColor", value); }
- }
-
- /// <summary>
- /// Static accessor for an Instance of the class SGame
- /// </summary>
- public static SGame Instance { get; private set; }
-
- /// <summary>
- /// The game's FPS. Re-determined every Draw update.
- /// </summary>
- public static float FramesPerSecond { get; private set; }
-
- /// <summary>
- /// Whether or not we're in a pseudo 'debug' mode. Mostly for displaying information like FPS.
- /// </summary>
- public static bool Debug { get; private set; }
-
- internal static Queue<String> DebugMessageQueue { get; private set; }
-
- /// <summary>
- /// The current player (equal to Farmer.Player)
- /// </summary>
- [Obsolete("Use Farmer.Player instead")]
- public Farmer CurrentFarmer => player;
-
- /// <summary>
- /// Gets ALL static fields that belong to 'Game1'
- /// </summary>
- public static FieldInfo[] GetStaticFields => typeof(Game1).GetFields();
-
- /// <summary>
- /// Whether or not a button was just pressed on the controller
- /// </summary>
- /// <param name="button"></param>
- /// <param name="buttonState"></param>
- /// <param name="stateIndex"></param>
- /// <returns></returns>
- private bool WasButtonJustPressed(Buttons button, ButtonState buttonState, PlayerIndex stateIndex)
- {
- return buttonState == ButtonState.Pressed && !PreviouslyPressedButtons[(int) stateIndex].Contains(button);
- }
-
- /// <summary>
- /// Whether or not a button was just released on the controller
- /// </summary>
- /// <param name="button"></param>
- /// <param name="buttonState"></param>
- /// <param name="stateIndex"></param>
- /// <returns></returns>
- private bool WasButtonJustReleased(Buttons button, ButtonState buttonState, PlayerIndex stateIndex)
- {
- return buttonState == ButtonState.Released && PreviouslyPressedButtons[(int) stateIndex].Contains(button);
- }
-
- /// <summary>
- /// Whether or not an analog button was just pressed on the controller
- /// </summary>
- /// <param name="button"></param>
- /// <param name="value"></param>
- /// <param name="stateIndex"></param>
- /// <returns></returns>
- private bool WasButtonJustPressed(Buttons button, float value, PlayerIndex stateIndex)
- {
- return WasButtonJustPressed(button, value > 0.2f ? ButtonState.Pressed : ButtonState.Released, stateIndex);
- }
-
- /// <summary>
- /// Whether or not an analog button was just released on the controller
- /// </summary>
- /// <param name="button"></param>
- /// <param name="value"></param>
- /// <param name="stateIndex"></param>
- /// <returns></returns>
- private bool WasButtonJustReleased(Buttons button, float value, PlayerIndex stateIndex)
- {
- return WasButtonJustReleased(button, value > 0.2f ? ButtonState.Pressed : ButtonState.Released, stateIndex);
- }
-
- /// <summary>
- /// Gets an array of all Buttons pressed on a joystick
- /// </summary>
- /// <param name="index"></param>
- /// <returns></returns>
- public Buttons[] GetButtonsDown(PlayerIndex index)
- {
- var state = GamePad.GetState(index);
- var buttons = new List<Buttons>();
- if (state.IsConnected)
- {
- if (state.Buttons.A == ButtonState.Pressed) buttons.Add(Buttons.A);
- if (state.Buttons.B == ButtonState.Pressed) buttons.Add(Buttons.B);
- if (state.Buttons.Back == ButtonState.Pressed) buttons.Add(Buttons.Back);
- if (state.Buttons.BigButton == ButtonState.Pressed) buttons.Add(Buttons.BigButton);
- if (state.Buttons.LeftShoulder == ButtonState.Pressed) buttons.Add(Buttons.LeftShoulder);
- if (state.Buttons.LeftStick == ButtonState.Pressed) buttons.Add(Buttons.LeftStick);
- if (state.Buttons.RightShoulder == ButtonState.Pressed) buttons.Add(Buttons.RightShoulder);
- if (state.Buttons.RightStick == ButtonState.Pressed) buttons.Add(Buttons.RightStick);
- if (state.Buttons.Start == ButtonState.Pressed) buttons.Add(Buttons.Start);
- if (state.Buttons.X == ButtonState.Pressed) buttons.Add(Buttons.X);
- if (state.Buttons.Y == ButtonState.Pressed) buttons.Add(Buttons.Y);
- if (state.DPad.Up == ButtonState.Pressed) buttons.Add(Buttons.DPadUp);
- if (state.DPad.Down == ButtonState.Pressed) buttons.Add(Buttons.DPadDown);
- if (state.DPad.Left == ButtonState.Pressed) buttons.Add(Buttons.DPadLeft);
- if (state.DPad.Right == ButtonState.Pressed) buttons.Add(Buttons.DPadRight);
- if (state.Triggers.Left > 0.2f) buttons.Add(Buttons.LeftTrigger);
- if (state.Triggers.Right > 0.2f) buttons.Add(Buttons.RightTrigger);
- }
- return buttons.ToArray();
- }
-
- /// <summary>
- /// Gets all buttons that were pressed on the current frame of a joystick
- /// </summary>
- /// <param name="index"></param>
- /// <returns></returns>
- public Buttons[] GetFramePressedButtons(PlayerIndex index)
- {
- var state = GamePad.GetState(index);
- var buttons = new List<Buttons>();
- if (state.IsConnected)
- {
- if (WasButtonJustPressed(Buttons.A, state.Buttons.A, index)) buttons.Add(Buttons.A);
- if (WasButtonJustPressed(Buttons.B, state.Buttons.B, index)) buttons.Add(Buttons.B);
- if (WasButtonJustPressed(Buttons.Back, state.Buttons.Back, index)) buttons.Add(Buttons.Back);
- if (WasButtonJustPressed(Buttons.BigButton, state.Buttons.BigButton, index)) buttons.Add(Buttons.BigButton);
- if (WasButtonJustPressed(Buttons.LeftShoulder, state.Buttons.LeftShoulder, index)) buttons.Add(Buttons.LeftShoulder);
- if (WasButtonJustPressed(Buttons.LeftStick, state.Buttons.LeftStick, index)) buttons.Add(Buttons.LeftStick);
- if (WasButtonJustPressed(Buttons.RightShoulder, state.Buttons.RightShoulder, index)) buttons.Add(Buttons.RightShoulder);
- if (WasButtonJustPressed(Buttons.RightStick, state.Buttons.RightStick, index)) buttons.Add(Buttons.RightStick);
- if (WasButtonJustPressed(Buttons.Start, state.Buttons.Start, index)) buttons.Add(Buttons.Start);
- if (WasButtonJustPressed(Buttons.X, state.Buttons.X, index)) buttons.Add(Buttons.X);
- if (WasButtonJustPressed(Buttons.Y, state.Buttons.Y, index)) buttons.Add(Buttons.Y);
- if (WasButtonJustPressed(Buttons.DPadUp, state.DPad.Up, index)) buttons.Add(Buttons.DPadUp);
- if (WasButtonJustPressed(Buttons.DPadDown, state.DPad.Down, index)) buttons.Add(Buttons.DPadDown);
- if (WasButtonJustPressed(Buttons.DPadLeft, state.DPad.Left, index)) buttons.Add(Buttons.DPadLeft);
- if (WasButtonJustPressed(Buttons.DPadRight, state.DPad.Right, index)) buttons.Add(Buttons.DPadRight);
- if (WasButtonJustPressed(Buttons.LeftTrigger, state.Triggers.Left, index)) buttons.Add(Buttons.LeftTrigger);
- if (WasButtonJustPressed(Buttons.RightTrigger, state.Triggers.Right, index)) buttons.Add(Buttons.RightTrigger);
- }
- return buttons.ToArray();
- }
-
- /// <summary>
- /// Gets all buttons that were released on the current frame of a joystick
- /// </summary>
- /// <param name="index"></param>
- /// <returns></returns>
- public Buttons[] GetFrameReleasedButtons(PlayerIndex index)
- {
- var state = GamePad.GetState(index);
- var buttons = new List<Buttons>();
- if (state.IsConnected)
- {
- if (WasButtonJustReleased(Buttons.A, state.Buttons.A, index)) buttons.Add(Buttons.A);
- if (WasButtonJustReleased(Buttons.B, state.Buttons.B, index)) buttons.Add(Buttons.B);
- if (WasButtonJustReleased(Buttons.Back, state.Buttons.Back, index)) buttons.Add(Buttons.Back);
- if (WasButtonJustReleased(Buttons.BigButton, state.Buttons.BigButton, index)) buttons.Add(Buttons.BigButton);
- if (WasButtonJustReleased(Buttons.LeftShoulder, state.Buttons.LeftShoulder, index)) buttons.Add(Buttons.LeftShoulder);
- if (WasButtonJustReleased(Buttons.LeftStick, state.Buttons.LeftStick, index)) buttons.Add(Buttons.LeftStick);
- if (WasButtonJustReleased(Buttons.RightShoulder, state.Buttons.RightShoulder, index)) buttons.Add(Buttons.RightShoulder);
- if (WasButtonJustReleased(Buttons.RightStick, state.Buttons.RightStick, index)) buttons.Add(Buttons.RightStick);
- if (WasButtonJustReleased(Buttons.Start, state.Buttons.Start, index)) buttons.Add(Buttons.Start);
- if (WasButtonJustReleased(Buttons.X, state.Buttons.X, index)) buttons.Add(Buttons.X);
- if (WasButtonJustReleased(Buttons.Y, state.Buttons.Y, index)) buttons.Add(Buttons.Y);
- if (WasButtonJustReleased(Buttons.DPadUp, state.DPad.Up, index)) buttons.Add(Buttons.DPadUp);
- if (WasButtonJustReleased(Buttons.DPadDown, state.DPad.Down, index)) buttons.Add(Buttons.DPadDown);
- if (WasButtonJustReleased(Buttons.DPadLeft, state.DPad.Left, index)) buttons.Add(Buttons.DPadLeft);
- if (WasButtonJustReleased(Buttons.DPadRight, state.DPad.Right, index)) buttons.Add(Buttons.DPadRight);
- if (WasButtonJustReleased(Buttons.LeftTrigger, state.Triggers.Left, index)) buttons.Add(Buttons.LeftTrigger);
- if (WasButtonJustReleased(Buttons.RightTrigger, state.Triggers.Right, index)) buttons.Add(Buttons.RightTrigger);
- }
- return buttons.ToArray();
- }
-
- /// <summary>
- ///
- /// </summary>
- public static MethodInfo DrawFarmBuildings = typeof(Game1).GetMethod("drawFarmBuildings", BindingFlags.NonPublic | BindingFlags.Instance);
-
- /// <summary>
- ///
- /// </summary>
- public static MethodInfo DrawHUD = typeof(Game1).GetMethod("drawHUD", BindingFlags.NonPublic | BindingFlags.Instance);
-
- /// <summary>
- ///
- /// </summary>
- public static MethodInfo DrawDialogueBox = typeof(Game1).GetMethod("drawDialogueBox", BindingFlags.NonPublic | BindingFlags.Instance);
-
- public static MethodInfo CheckForEscapeKeys = typeof(Game1).GetMethod("checkForEscapeKeys", BindingFlags.NonPublic | BindingFlags.Instance);
-
- public static MethodInfo UpdateControlInput = typeof(Game1).GetMethod("UpdateControlInput", BindingFlags.NonPublic | BindingFlags.Instance);
-
- public static MethodInfo UpdateCharacters = typeof(Game1).GetMethod("UpdateCharacters", BindingFlags.NonPublic | BindingFlags.Instance);
-
- public static MethodInfo UpdateLocations = typeof(Game1).GetMethod("UpdateLocations", BindingFlags.NonPublic | BindingFlags.Instance);
-
- public static MethodInfo getViewportCenter = typeof(Game1).GetMethod("getViewportCenter", BindingFlags.NonPublic | BindingFlags.Instance);
-
- public static MethodInfo UpdateTitleScreen = typeof(Game1).GetMethod("UpdateTitleScreen", BindingFlags.NonPublic | BindingFlags.Instance);
-
- public delegate void BaseBaseDraw();
-
- /// <summary>
- /// Whether or not the game's zoom level is 1.0f
- /// </summary>
- public bool ZoomLevelIsOne => options.zoomLevel.Equals(1.0f);
-
- /// <summary>
- /// XNA Init Method
- /// </summary>
- protected override void Initialize()
- {
- Log.AsyncY("XNA Initialize");
- //ModItems = new Dictionary<int, SObject>();
- DebugMessageQueue = new Queue<string>();
- PreviouslyPressedButtons = new Buttons[4][];
- for (var i = 0; i < 4; ++i) PreviouslyPressedButtons[i] = new Buttons[0];
-
- base.Initialize();
- GameEvents.InvokeInitialize();
- }
-
- /// <summary>
- /// XNA LC Method
- /// </summary>
- protected override void LoadContent()
- {
- Log.AsyncY("XNA LoadContent");
- base.LoadContent();
- GameEvents.InvokeLoadContent();
- }
-
- /// <summary>
- /// XNA Update Method
- /// </summary>
- /// <param name="gameTime"></param>
- protected override void Update(GameTime gameTime)
- {
- QueueDebugMessage("FPS: " + FramesPerSecond);
- UpdateEventCalls();
-
- /*
- if (ZoomLevelIsOne)
- {
- options.zoomLevel = 0.99f;
- InvokeBasePrivateInstancedMethod("Window_ClientSizeChanged", null, null);
- }
- */
-
- if (FramePressedKeys.Contains(Keys.F3))
- {
- Debug = !Debug;
- }
-
- if (FramePressedKeys.Contains(Keys.F2))
- {
- //Built-in debug mode
- debugMode = !debugMode;
- }
-
- if (Constants.EnableCompletelyOverridingBaseCalls)
- {
- #region Overridden Update Call
-
- try
- {
- if (Program.BuildType == 0)
- SteamHelper.update();
- if ((paused /*|| !this.IsActive*/) && (options == null || options.pauseWhenOutOfFocus || paused))
- return;
- if (quit)
- Exit();
- currentGameTime = gameTime;
- if (gameMode != 11)
- {
- if (IsMultiplayer && gameMode == 3)
- {
- if (multiplayerMode == 2)
- server.receiveMessages();
- else
- client.receiveMessages();
- }
- if (IsActive)
- InvokeMethodInfo(CheckForEscapeKeys);
- //InvokeBasePrivateInstancedMethod("checkForEscapeKeys");
-
- //this.checkForEscapeKeys();
- updateMusic();
- updateRaindropPosition();
- bloom?.tick(gameTime);
- if (globalFade)
- {
- if (!dialogueUp)
- {
- if (fadeIn)
- {
- fadeToBlackAlpha = Math.Max(0.0f, fadeToBlackAlpha - globalFadeSpeed);
- if (fadeToBlackAlpha <= 0.0)
- {
- globalFade = false;
- if (afterFade != null)
- {
- afterFadeFunction afterFadeFunction = afterFade;
- afterFade();
- if (afterFade != null && afterFade.Equals(afterFadeFunction))
- afterFade = null;
- if (nonWarpFade)
- fadeToBlack = false;
- }
- }
- }
- else
- {
- fadeToBlackAlpha = Math.Min(1f, fadeToBlackAlpha + globalFadeSpeed);
- if (fadeToBlackAlpha >= 1.0)
- {
- globalFade = false;
- if (afterFade != null)
- {
- afterFadeFunction afterFadeFunction = afterFade;
- afterFade();
- if (afterFade != null && afterFade.Equals(afterFadeFunction))
- afterFade = null;
- if (nonWarpFade)
- fadeToBlack = false;
- }
- }
- }
- }
- else
- InvokeMethodInfo(UpdateControlInput, gameTime);
- //InvokeBasePrivateInstancedMethod("UpdateControlInput", gameTime);
- //this.UpdateControlInput(gameTime);
- }
- else if (pauseThenDoFunctionTimer > 0)
- {
- freezeControls = true;
- pauseThenDoFunctionTimer -= gameTime.ElapsedGameTime.Milliseconds;
- if (pauseThenDoFunctionTimer <= 0)
- {
- freezeControls = false;
- afterPause?.Invoke();
- }
- }
- if (gameMode == 3 || gameMode == 2)
- {
- player.millisecondsPlayed += (uint) gameTime.ElapsedGameTime.Milliseconds;
- bool flag = true;
- if (currentMinigame != null)
- {
- if (pauseTime > 0.0)
- updatePause(gameTime);
- if (fadeToBlack)
- {
- updateScreenFade(gameTime);
- if (fadeToBlackAlpha >= 1.0)
- fadeToBlack = false;
- }
- else
- {
- if (thumbstickMotionMargin > 0)
- thumbstickMotionMargin -= gameTime.ElapsedGameTime.Milliseconds;
- if (IsActive)
- {
- KeyboardState state1 = Keyboard.GetState();
- MouseState state2 = Mouse.GetState();
- GamePadState state3 = GamePad.GetState(PlayerIndex.One);
- foreach (Keys keys in state1.GetPressedKeys())
- {
- if (!oldKBState.IsKeyDown(keys))
- currentMinigame.receiveKeyPress(keys);
- }
- if (options.gamepadControls)
- {
- if (currentMinigame == null)
- {
- oldMouseState = state2;
- oldKBState = state1;
- oldPadState = state3;
- return;
- }
- foreach (Buttons b in Utility.getPressedButtons(state3, oldPadState))
- currentMinigame.receiveKeyPress(Utility.mapGamePadButtonToKey(b));
- if (currentMinigame == null)
- {
- oldMouseState = state2;
- oldKBState = state1;
- oldPadState = state3;
- return;
- }
- if (state3.ThumbSticks.Right.Y < -0.200000002980232 && oldPadState.ThumbSticks.Right.Y >= -0.200000002980232)
- currentMinigame.receiveKeyPress(Keys.Down);
- if (state3.ThumbSticks.Right.Y > 0.200000002980232 && oldPadState.ThumbSticks.Right.Y <= 0.200000002980232)
- currentMinigame.receiveKeyPress(Keys.Up);
- if (state3.ThumbSticks.Right.X < -0.200000002980232 && oldPadState.ThumbSticks.Right.X >= -0.200000002980232)
- currentMinigame.receiveKeyPress(Keys.Left);
- if (state3.ThumbSticks.Right.X > 0.200000002980232 && oldPadState.ThumbSticks.Right.X <= 0.200000002980232)
- currentMinigame.receiveKeyPress(Keys.Right);
- if (oldPadState.ThumbSticks.Right.Y < -0.200000002980232 && state3.ThumbSticks.Right.Y >= -0.200000002980232)
- currentMinigame.receiveKeyRelease(Keys.Down);
- if (oldPadState.ThumbSticks.Right.Y > 0.200000002980232 && state3.ThumbSticks.Right.Y <= 0.200000002980232)
- currentMinigame.receiveKeyRelease(Keys.Up);
- if (oldPadState.ThumbSticks.Right.X < -0.200000002980232 && state3.ThumbSticks.Right.X >= -0.200000002980232)
- currentMinigame.receiveKeyRelease(Keys.Left);
- if (oldPadState.ThumbSticks.Right.X > 0.200000002980232 && state3.ThumbSticks.Right.X <= 0.200000002980232)
- currentMinigame.receiveKeyRelease(Keys.Right);
- if (isGamePadThumbstickInMotion())
- {
- setMousePosition(getMouseX() + (int) (state3.ThumbSticks.Left.X * 16.0), getMouseY() - (int) (state3.ThumbSticks.Left.Y * 16.0));
- lastCursorMotionWasMouse = false;
- }
- else if (getMousePosition().X != getOldMouseX() || getMousePosition().Y != getOldMouseY())
- lastCursorMotionWasMouse = true;
- }
- foreach (Keys keys in oldKBState.GetPressedKeys())
- {
- if (!state1.IsKeyDown(keys))
- currentMinigame.receiveKeyRelease(keys);
- }
- if (options.gamepadControls)
- {
- if (currentMinigame == null)
- {
- oldMouseState = state2;
- oldKBState = state1;
- oldPadState = state3;
- return;
- }
- if (state3.IsConnected && state3.IsButtonDown(Buttons.X) && !oldPadState.IsButtonDown(Buttons.X))
- currentMinigame.receiveRightClick(getMouseX(), getMouseY(), true);
- else if (state3.IsConnected && state3.IsButtonDown(Buttons.A) && !oldPadState.IsButtonDown(Buttons.A))
- currentMinigame.receiveLeftClick(getMouseX(), getMouseY(), true);
- else if (state3.IsConnected && !state3.IsButtonDown(Buttons.X) && oldPadState.IsButtonDown(Buttons.X))
- currentMinigame.releaseRightClick(getMouseX(), getMouseY());
- else if (state3.IsConnected && !state3.IsButtonDown(Buttons.A) && oldPadState.IsButtonDown(Buttons.A))
- currentMinigame.releaseLeftClick(getMouseX(), getMouseY());
- foreach (Buttons b in Utility.getPressedButtons(oldPadState, state3))
- currentMinigame.receiveKeyRelease(Utility.mapGamePadButtonToKey(b));
- if (state3.IsConnected && state3.IsButtonDown(Buttons.A))
- currentMinigame?.leftClickHeld(0, 0);
- }
- if (currentMinigame == null)
- {
- oldMouseState = state2;
- oldKBState = state1;
- oldPadState = state3;
- return;
- }
- if (state2.LeftButton == ButtonState.Pressed && oldMouseState.LeftButton != ButtonState.Pressed)
- currentMinigame.receiveLeftClick(getMouseX(), getMouseY(), true);
- if (state2.RightButton == ButtonState.Pressed && oldMouseState.RightButton != ButtonState.Pressed)
- currentMinigame.receiveRightClick(getMouseX(), getMouseY(), true);
- if (state2.LeftButton == ButtonState.Released && oldMouseState.LeftButton == ButtonState.Pressed)
- currentMinigame.releaseLeftClick(getMouseX(), getMouseY());
- if (state2.RightButton == ButtonState.Released && oldMouseState.RightButton == ButtonState.Pressed)
- currentMinigame.releaseLeftClick(getMouseX(), getMouseY());
- if (state2.LeftButton == ButtonState.Pressed && oldMouseState.LeftButton == ButtonState.Pressed)
- currentMinigame.leftClickHeld(getMouseX(), getMouseY());
- oldMouseState = state2;
- oldKBState = state1;
- oldPadState = state3;
- }
- if (currentMinigame != null && currentMinigame.tick(gameTime))
- {
- currentMinigame.unload();
- currentMinigame = null;
- fadeIn = true;
- fadeToBlackAlpha = 1f;
- return;
- }
- }
- flag = IsMultiplayer;
- }
- else if (farmEvent != null && farmEvent.tickUpdate(gameTime))
- {
- farmEvent.makeChangesToLocation();
- timeOfDay = 600;
- UpdateOther(gameTime);
- displayHUD = true;
- farmEvent = null;
- currentLocation = getLocationFromName("FarmHouse");
- player.position = Utility.PointToVector2(Utility.getHomeOfFarmer(player).getBedSpot()) * tileSize;
- player.position.X -= tileSize;
- changeMusicTrack("none");
- currentLocation.resetForPlayerEntry();
- player.forceCanMove();
- freezeControls = false;
- displayFarmer = true;
- outdoorLight = Color.White;
- viewportFreeze = false;
- fadeToBlackAlpha = 0.0f;
- fadeToBlack = false;
- globalFadeToClear(null, 0.02f);
- player.mailForTomorrow.Clear();
- showEndOfNightStuff();
- }
- if (flag)
- {
- if (endOfNightMenus.Count() > 0 && activeClickableMenu == null)
- activeClickableMenu = endOfNightMenus.Pop();
- if (activeClickableMenu != null)
- {
- updateActiveMenu(gameTime);
- }
- else
- {
- if (pauseTime > 0.0)
- updatePause(gameTime);
- if (!globalFade && !freezeControls && (activeClickableMenu == null && IsActive))
- InvokeMethodInfo(UpdateControlInput, gameTime);
- //InvokeBasePrivateInstancedMethod("UpdateControlInput", gameTime);
- //this.UpdateControlInput(gameTime);
- }
- if (showingEndOfNightStuff && endOfNightMenus.Count() == 0 && activeClickableMenu == null)
- {
- showingEndOfNightStuff = false;
- globalFadeToClear(playMorningSong, 0.02f);
- }
- if (!showingEndOfNightStuff)
- {
- if (IsMultiplayer || activeClickableMenu == null && currentMinigame == null)
- UpdateGameClock(gameTime);
- //this.UpdateCharacters(gameTime);
- //this.UpdateLocations(gameTime);
- //InvokeBasePrivateInstancedMethod("UpdateCharacters", gameTime);
- //InvokeBasePrivateInstancedMethod("UpdateLocations", gameTime);
- //UpdateViewPort(false, (Point)InvokeBasePrivateInstancedMethod("getViewportCenter"));
-
- InvokeMethodInfo(UpdateCharacters, gameTime);
- InvokeMethodInfo(UpdateLocations, gameTime);
- UpdateViewPort(false, (Point) InvokeMethodInfo(getViewportCenter));
- }
- UpdateOther(gameTime);
- if (messagePause)
- {
- KeyboardState state1 = Keyboard.GetState();
- MouseState state2 = Mouse.GetState();
- GamePadState state3 = GamePad.GetState(PlayerIndex.One);
- if (isOneOfTheseKeysDown(state1, options.actionButton) && !isOneOfTheseKeysDown(oldKBState, options.actionButton))
- pressActionButton(state1, state2, state3);
- oldKBState = state1;
- oldPadState = state3;
- }
- }
- }
- else
- {
- //InvokeBasePrivateInstancedMethod("UpdateTitleScreen", gameTime);
- InvokeMethodInfo(UpdateTitleScreen, gameTime);
- //this.UpdateTitleScreen(gameTime);
- if (activeClickableMenu != null)
- updateActiveMenu(gameTime);
- if (gameMode == 10)
- UpdateOther(gameTime);
- }
- audioEngine?.Update();
- if (multiplayerMode == 2 && gameMode == 3)
- server.sendMessages(gameTime);
- }
- }
- catch (Exception ex)
- {
- Log.Error("An error occurred in the overridden update loop: " + ex);
- }
-
- //typeof (Game).GetMethod("Update", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(this, new object[] {gameTime});
- //base.Update(gameTime);
-
- #endregion
- }
- else
- {
- try
- {
- base.Update(gameTime);
- }
- catch (Exception ex)
- {
- Log.AsyncR("An error occured in the base update loop: " + ex);
- Console.ReadKey();
- }
- }
-
- GameEvents.InvokeUpdateTick();
- if (FirstUpdate)
- {
- GameEvents.InvokeFirstUpdateTick();
- FirstUpdate = false;
- }
-
- if (CurrentUpdateTick % 2 == 0)
- GameEvents.InvokeSecondUpdateTick();
-
- if (CurrentUpdateTick % 4 == 0)
- GameEvents.InvokeFourthUpdateTick();
-
- if (CurrentUpdateTick % 8 == 0)
- GameEvents.InvokeEighthUpdateTick();
-
- if (CurrentUpdateTick % 15 == 0)
- GameEvents.InvokeQuarterSecondTick();
-
- if (CurrentUpdateTick % 30 == 0)
- GameEvents.InvokeHalfSecondTick();
-
- if (CurrentUpdateTick % 60 == 0)
- GameEvents.InvokeOneSecondTick();
-
- CurrentUpdateTick += 1;
- if (CurrentUpdateTick >= 60)
- CurrentUpdateTick = 0;
-
- if (KStatePrior != KStateNow)
- KStatePrior = KStateNow;
-
- for (var i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
- {
- PreviouslyPressedButtons[(int) i] = GetButtonsDown(i);
- }
- }
-
- /// <summary>
- /// XNA Draw Method
- /// </summary>
- /// <param name="gameTime"></param>
- protected override void Draw(GameTime gameTime)
- {
- FramesPerSecond = 1 / (float) gameTime.ElapsedGameTime.TotalSeconds;
-
- if (Constants.EnableCompletelyOverridingBaseCalls)
- {
- #region Overridden Draw
-
- try
- {
- if (!ZoomLevelIsOne)
- {
- GraphicsDevice.SetRenderTarget(Screen);
- }
-
- GraphicsDevice.Clear(BgColour);
- if (options.showMenuBackground && activeClickableMenu != null && activeClickableMenu.showWithoutTransparencyIfOptionIsSet())
- {
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- activeClickableMenu.drawBackground(spriteBatch);
- GraphicsEvents.InvokeOnPreRenderGuiEvent(null, EventArgs.Empty);
- activeClickableMenu.draw(spriteBatch);
- GraphicsEvents.InvokeOnPostRenderGuiEvent(null, EventArgs.Empty);
- spriteBatch.End();
- if (!ZoomLevelIsOne)
- {
- GraphicsDevice.SetRenderTarget(null);
- GraphicsDevice.Clear(BgColour);
- spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
- spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
- spriteBatch.End();
- }
- return;
- }
- if (gameMode == 11)
- {
- spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- spriteBatch.DrawString(smoothFont, "Stardew Valley has crashed...", new Vector2(16f, 16f), Color.HotPink);
- spriteBatch.DrawString(smoothFont, "Please send the error report or a screenshot of this message to @ConcernedApe. (http://stardewvalley.net/contact/)", new Vector2(16f, 32f), new Color(0, 255, 0));
- spriteBatch.DrawString(smoothFont, parseText(errorMessage, smoothFont, graphics.GraphicsDevice.Viewport.Width), new Vector2(16f, 48f), Color.White);
- spriteBatch.End();
- return;
- }
- if (currentMinigame != null)
- {
- currentMinigame.draw(spriteBatch);
- if (globalFade && !menuUp && (!nameSelectUp || messagePause))
- {
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((gameMode == 0) ? (1f - fadeToBlackAlpha) : fadeToBlackAlpha));
- spriteBatch.End();
- }
- if (!ZoomLevelIsOne)
- {
- GraphicsDevice.SetRenderTarget(null);
- GraphicsDevice.Clear(BgColour);
- spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
- spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
- spriteBatch.End();
- }
- return;
- }
- if (showingEndOfNightStuff)
- {
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- activeClickableMenu?.draw(spriteBatch);
- spriteBatch.End();
- if (!ZoomLevelIsOne)
- {
- GraphicsDevice.SetRenderTarget(null);
- GraphicsDevice.Clear(BgColour);
- spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
- spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
- spriteBatch.End();
- }
- return;
- }
- if (gameMode == 6)
- {
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- string text = "";
- int num = 0;
- while (num < gameTime.TotalGameTime.TotalMilliseconds % 999.0 / 333.0)
- {
- text += ".";
- num++;
- }
- SpriteText.drawString(spriteBatch, "Loading" + text, 64, graphics.GraphicsDevice.Viewport.Height - 64, 999, -1, 999, 1f, 1f, false, 0, "Loading...");
- spriteBatch.End();
- if (!ZoomLevelIsOne)
- {
- GraphicsDevice.SetRenderTarget(null);
- GraphicsDevice.Clear(BgColour);
- spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
- spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
- spriteBatch.End();
- }
- return;
- }
- if (gameMode == 0)
- {
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- }
- else
- {
- if (drawLighting)
- {
- GraphicsDevice.SetRenderTarget(lightmap);
- GraphicsDevice.Clear(Color.White * 0f);
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, null, null);
- spriteBatch.Draw(staminaRect, lightmap.Bounds, currentLocation.name.Equals("UndergroundMine") ? mine.getLightingColor(gameTime) : ((!ambientLight.Equals(Color.White) && (!isRaining || !currentLocation.isOutdoors)) ? ambientLight : outdoorLight));
- for (int i = 0; i < currentLightSources.Count; i++)
- {
- if (Utility.isOnScreen(currentLightSources.ElementAt(i).position, (int) (currentLightSources.ElementAt(i).radius * tileSize * 4f)))
- {
- spriteBatch.Draw(currentLightSources.ElementAt(i).lightTexture, GlobalToLocal(viewport, currentLightSources.ElementAt(i).position) / options.lightingQuality, currentLightSources.ElementAt(i).lightTexture.Bounds, currentLightSources.ElementAt(i).color, 0f, new Vector2(currentLightSources.ElementAt(i).lightTexture.Bounds.Center.X, currentLightSources.ElementAt(i).lightTexture.Bounds.Center.Y), currentLightSources.ElementAt(i).radius / options.lightingQuality, SpriteEffects.None, 0.9f);
- }
- }
- spriteBatch.End();
- GraphicsDevice.SetRenderTarget(ZoomLevelIsOne ? null : Screen);
- }
- if (bloomDay)
- {
- bloom?.BeginDraw();
- }
- GraphicsDevice.Clear(BgColour);
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- GraphicsEvents.InvokeOnPreRenderEvent(null, EventArgs.Empty);
- background?.draw(spriteBatch);
- mapDisplayDevice.BeginScene(spriteBatch);
- currentLocation.Map.GetLayer("Back").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
- currentLocation.drawWater(spriteBatch);
- if (CurrentEvent == null)
- {
- using (List<NPC>.Enumerator enumerator = currentLocation.characters.GetEnumerator())
- {
- while (enumerator.MoveNext())
- {
- NPC current = enumerator.Current;
- if (current != null && !current.swimming && !current.hideShadow && !current.IsMonster && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current.getTileLocation()))
- {
- spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current.position + new Vector2(current.sprite.spriteWidth * pixelZoom / 2f, current.GetBoundingBox().Height + (current.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current.yJumpOffset / 40f) * current.scale, SpriteEffects.None, Math.Max(0f, current.getStandingY() / 10000f) - 1E-06f);
- }
- }
- goto IL_B30;
- }
- }
- foreach (NPC current2 in CurrentEvent.actors)
- {
- if (!current2.swimming && !current2.hideShadow && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current2.getTileLocation()))
- {
- spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current2.position + new Vector2(current2.sprite.spriteWidth * pixelZoom / 2f, current2.GetBoundingBox().Height + (current2.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current2.yJumpOffset / 40f) * current2.scale, SpriteEffects.None, Math.Max(0f, current2.getStandingY() / 10000f) - 1E-06f);
- }
- }
- IL_B30:
- if (!player.swimming && !player.isRidingHorse() && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(player.getTileLocation()))
- {
- spriteBatch.Draw(shadowTexture, GlobalToLocal(player.position + new Vector2(32f, 24f)), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), 4f - (((player.running || player.usingTool) && player.FarmerSprite.indexInCurrentAnimation > 1) ? (Math.Abs(FarmerRenderer.featureYOffsetPerFrame[player.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, 0f);
- }
- currentLocation.Map.GetLayer("Buildings").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
- mapDisplayDevice.EndScene();
- spriteBatch.End();
- spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- if (CurrentEvent == null)
- {
- using (List<NPC>.Enumerator enumerator3 = currentLocation.characters.GetEnumerator())
- {
- while (enumerator3.MoveNext())
- {
- NPC current3 = enumerator3.Current;
- if (current3 != null && !current3.swimming && !current3.hideShadow && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current3.getTileLocation()))
- {
- spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current3.position + new Vector2(current3.sprite.spriteWidth * pixelZoom / 2f, current3.GetBoundingBox().Height + (current3.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current3.yJumpOffset / 40f) * current3.scale, SpriteEffects.None, Math.Max(0f, current3.getStandingY() / 10000f) - 1E-06f);
- }
- }
- goto IL_F5F;
- }
- }
- foreach (NPC current4 in CurrentEvent.actors)
- {
- if (!current4.swimming && !current4.hideShadow && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current4.getTileLocation()))
- {
- spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current4.position + new Vector2(current4.sprite.spriteWidth * pixelZoom / 2f, current4.GetBoundingBox().Height + (current4.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current4.yJumpOffset / 40f) * current4.scale, SpriteEffects.None, Math.Max(0f, current4.getStandingY() / 10000f) - 1E-06f);
- }
- }
- IL_F5F:
- if (!player.swimming && !player.isRidingHorse() && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(player.getTileLocation()))
- {
- spriteBatch.Draw(shadowTexture, GlobalToLocal(player.position + new Vector2(32f, 24f)), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), 4f - (((player.running || player.usingTool) && player.FarmerSprite.indexInCurrentAnimation > 1) ? (Math.Abs(FarmerRenderer.featureYOffsetPerFrame[player.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, Math.Max(0.0001f, player.getStandingY() / 10000f + 0.00011f) - 0.0001f);
- }
- if (displayFarmer)
- {
- player.draw(spriteBatch);
- }
- if ((eventUp || killScreen) && !killScreen)
- {
- currentLocation.currentEvent?.draw(spriteBatch);
- }
- if (player.currentUpgrade != null && player.currentUpgrade.daysLeftTillUpgradeDone <= 3 && currentLocation.Name.Equals("Farm"))
- {
- spriteBatch.Draw(player.currentUpgrade.workerTexture, GlobalToLocal(viewport, player.currentUpgrade.positionOfCarpenter), player.currentUpgrade.getSourceRectangle(), Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, (player.currentUpgrade.positionOfCarpenter.Y + tileSize * 3 / 4) / 10000f);
- }
- currentLocation.draw(spriteBatch);
- if (eventUp && currentLocation.currentEvent?.messageToScreen != null)
- {
- drawWithBorder(currentLocation.currentEvent.messageToScreen, Color.Black, Color.White, new Vector2(graphics.GraphicsDevice.Viewport.TitleSafeArea.Width / 2 - borderFont.MeasureString(currentLocation.currentEvent.messageToScreen).X / 2f, graphics.GraphicsDevice.Viewport.TitleSafeArea.Height - tileSize), 0f, 1f, 0.999f);
- }
- if (player.ActiveObject == null && (player.UsingTool || pickingTool) && player.CurrentTool != null && (!player.CurrentTool.Name.Equals("Seeds") || pickingTool))
- {
- drawTool(player);
- }
- if (currentLocation.Name.Equals("Farm"))
- {
- //typeof (Game1).GetMethod("drawFarmBuildings", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null);
- DrawFarmBuildings.Invoke(Program.gamePtr, null);
- //this.drawFarmBuildings();
- }
- if (tvStation >= 0)
- {
- spriteBatch.Draw(tvStationTexture, GlobalToLocal(viewport, new Vector2(6 * tileSize + tileSize / 4, 2 * tileSize + tileSize / 2)), new Rectangle(tvStation * 24, 0, 24, 15), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 1E-08f);
- }
- if (panMode)
- {
- spriteBatch.Draw(fadeToBlackRect, new Rectangle((int) Math.Floor((getOldMouseX() + viewport.X) / (double) tileSize) * tileSize - viewport.X, (int) Math.Floor((getOldMouseY() + viewport.Y) / (double) tileSize) * tileSize - viewport.Y, tileSize, tileSize), Color.Lime * 0.75f);
- foreach (Warp current5 in currentLocation.warps)
- {
- spriteBatch.Draw(fadeToBlackRect, new Rectangle(current5.X * tileSize - viewport.X, current5.Y * tileSize - viewport.Y, tileSize, tileSize), Color.Red * 0.75f);
- }
- }
- mapDisplayDevice.BeginScene(spriteBatch);
- currentLocation.Map.GetLayer("Front").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
- mapDisplayDevice.EndScene();
- currentLocation.drawAboveFrontLayer(spriteBatch);
- spriteBatch.End();
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- if (currentLocation.Name.Equals("Farm") && stats.SeedsSown >= 200u)
- {
- spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(3 * tileSize + tileSize / 4, tileSize + tileSize / 3)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
- spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize + tileSize, 2 * tileSize + tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
- spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(5 * tileSize, 2 * tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
- spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(3 * tileSize + tileSize / 2, 3 * tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
- spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(5 * tileSize - tileSize / 4, tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
- spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize, 3 * tileSize + tileSize / 6)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
- spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize + tileSize / 5, 2 * tileSize + tileSize / 3)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
- }
- if (displayFarmer && player.ActiveObject != null && player.ActiveObject.bigCraftable && checkBigCraftableBoundariesForFrontLayer() && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), player.getStandingY()), viewport.Size) == null)
- {
- drawPlayerHeldObject(player);
- }
- else if (displayFarmer && player.ActiveObject != null && ((currentLocation.Map.GetLayer("Front").PickTile(new Location((int) player.position.X, (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && !currentLocation.Map.GetLayer("Front").PickTile(new Location((int) player.position.X, (int) player.position.Y - tileSize * 3 / 5), viewport.Size).TileIndexProperties.ContainsKey("FrontAlways")) || (currentLocation.Map.GetLayer("Front").PickTile(new Location(player.GetBoundingBox().Right, (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && !currentLocation.Map.GetLayer("Front").PickTile(new Location(player.GetBoundingBox().Right, (int) player.position.Y - tileSize * 3 / 5), viewport.Size).TileIndexProperties.ContainsKey("FrontAlways"))))
- {
- drawPlayerHeldObject(player);
- }
- if ((player.UsingTool || pickingTool) && player.CurrentTool != null && (!player.CurrentTool.Name.Equals("Seeds") || pickingTool) && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), player.getStandingY()), viewport.Size) == null)
- {
- drawTool(player);
- }
- if (currentLocation.Map.GetLayer("AlwaysFront") != null)
- {
- mapDisplayDevice.BeginScene(spriteBatch);
- currentLocation.Map.GetLayer("AlwaysFront").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
- mapDisplayDevice.EndScene();
- }
- if (toolHold > 400f && player.CurrentTool.UpgradeLevel >= 1 && player.canReleaseTool)
- {
- Color color = Color.White;
- switch ((int) (toolHold / 600f) + 2)
- {
- case 1:
- color = Tool.copperColor;
- break;
- case 2:
- color = Tool.steelColor;
- break;
- case 3:
- color = Tool.goldColor;
- break;
- case 4:
- color = Tool.iridiumColor;
- break;
- }
- spriteBatch.Draw(littleEffect, new Rectangle((int) player.getLocalPosition(viewport).X - 2, (int) player.getLocalPosition(viewport).Y - (player.CurrentTool.Name.Equals("Watering Can") ? 0 : tileSize) - 2, (int) (toolHold % 600f * 0.08f) + 4, tileSize / 8 + 4), Color.Black);
- spriteBatch.Draw(littleEffect, new Rectangle((int) player.getLocalPosition(viewport).X, (int) player.getLocalPosition(viewport).Y - (player.CurrentTool.Name.Equals("Watering Can") ? 0 : tileSize), (int) (toolHold % 600f * 0.08f), tileSize / 8), color);
- }
- if (isDebrisWeather && currentLocation.IsOutdoors && !currentLocation.ignoreDebrisWeather && !currentLocation.Name.Equals("Desert") && viewport.X > -10)
- {
- foreach (WeatherDebris current6 in debrisWeather)
- {
- current6.draw(spriteBatch);
- }
- }
- farmEvent?.draw(spriteBatch);
- if (currentLocation.LightLevel > 0f && timeOfDay < 2000)
- {
- spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * currentLocation.LightLevel);
- }
- if (screenGlow)
- {
- spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, screenGlowColor * screenGlowAlpha);
- }
- currentLocation.drawAboveAlwaysFrontLayer(spriteBatch);
- if (player.CurrentTool is FishingRod && ((player.CurrentTool as FishingRod).isTimingCast || (player.CurrentTool as FishingRod).castingChosenCountdown > 0f || (player.CurrentTool as FishingRod).fishCaught || (player.CurrentTool as FishingRod).showingTreasure))
- {
- player.CurrentTool.draw(spriteBatch);
- }
- if (isRaining && currentLocation.IsOutdoors && !currentLocation.Name.Equals("Desert") && !(currentLocation is Summit) && (!eventUp || currentLocation.isTileOnMap(new Vector2(viewport.X / tileSize, viewport.Y / tileSize))))
- {
- for (int j = 0; j < rainDrops.Length; j++)
- {
- spriteBatch.Draw(rainTexture, rainDrops[j].position, getSourceRectForStandardTileSheet(rainTexture, rainDrops[j].frame), Color.White);
- }
- }
-
- spriteBatch.End();
-
- //base.Draw(gameTime);
-
- spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- if (eventUp && currentLocation.currentEvent != null)
- {
- foreach (NPC current7 in currentLocation.currentEvent.actors)
- {
- if (current7.isEmoting)
- {
- Vector2 localPosition = current7.getLocalPosition(viewport);
- localPosition.Y -= tileSize * 2 + pixelZoom * 3;
- if (current7.age == 2)
- {
- localPosition.Y += tileSize / 2;
- }
- else if (current7.gender == 1)
- {
- localPosition.Y += tileSize / 6;
- }
- spriteBatch.Draw(emoteSpriteSheet, localPosition, new Rectangle(current7.CurrentEmoteIndex * (tileSize / 4) % emoteSpriteSheet.Width, current7.CurrentEmoteIndex * (tileSize / 4) / emoteSpriteSheet.Width * (tileSize / 4), tileSize / 4, tileSize / 4), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, current7.getStandingY() / 10000f);
- }
- }
- }
- spriteBatch.End();
- if (drawLighting)
- {
- spriteBatch.Begin(SpriteSortMode.Deferred, new BlendState
- {
- ColorBlendFunction = BlendFunction.ReverseSubtract,
- ColorDestinationBlend = Blend.One,
- ColorSourceBlend = Blend.SourceColor
- }, SamplerState.LinearClamp, null, null);
- spriteBatch.Draw(lightmap, Vector2.Zero, lightmap.Bounds, Color.White, 0f, Vector2.Zero, options.lightingQuality, SpriteEffects.None, 1f);
- if (isRaining && currentLocation.isOutdoors && !(currentLocation is Desert))
- {
- spriteBatch.Draw(staminaRect, graphics.GraphicsDevice.Viewport.Bounds, Color.OrangeRed * 0.45f);
- }
- spriteBatch.End();
- }
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- if (drawGrid)
- {
- int num2 = -viewport.X % tileSize;
- float num3 = -(float) viewport.Y % tileSize;
- for (int k = num2; k < graphics.GraphicsDevice.Viewport.Width; k += tileSize)
- {
- spriteBatch.Draw(staminaRect, new Rectangle(k, (int) num3, 1, graphics.GraphicsDevice.Viewport.Height), Color.Red * 0.5f);
- }
- for (float num4 = num3; num4 < (float) graphics.GraphicsDevice.Viewport.Height; num4 += (float) tileSize)
- {
- spriteBatch.Draw(staminaRect, new Rectangle(num2, (int) num4, graphics.GraphicsDevice.Viewport.Width, 1), Color.Red * 0.5f);
- }
- }
- if (currentBillboard != 0)
- {
- drawBillboard();
- }
-
- GraphicsEvents.InvokeOnPreRenderHudEventNoCheck(null, EventArgs.Empty);
- if ((displayHUD || eventUp) && currentBillboard == 0 && gameMode == 3 && !freezeControls && !panMode)
- {
- GraphicsEvents.InvokeOnPreRenderHudEvent(null, EventArgs.Empty);
- //typeof (Game1).GetMethod("drawHUD", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null);
- DrawHUD.Invoke(Program.gamePtr, null);
- GraphicsEvents.InvokeOnPostRenderHudEvent(null, EventArgs.Empty);
- //this.drawHUD();
- }
- else if (activeClickableMenu == null && farmEvent == null)
- {
- spriteBatch.Draw(mouseCursors, new Vector2(getOldMouseX(), getOldMouseY()), getSourceRectForStandardTileSheet(mouseCursors, 0, 16, 16), Color.White, 0f, Vector2.Zero, 4f + dialogueButtonScale / 150f, SpriteEffects.None, 1f);
- }
- GraphicsEvents.InvokeOnPostRenderHudEventNoCheck(null, EventArgs.Empty);
-
- if (hudMessages.Any() && (!eventUp || isFestival()))
- {
- for (int l = hudMessages.Count - 1; l >= 0; l--)
- {
- hudMessages[l].draw(spriteBatch, l);
- }
- }
- }
- farmEvent?.draw(spriteBatch);
- if (dialogueUp && !nameSelectUp && !messagePause && !(activeClickableMenu is DialogueBox))
- {
- //typeof (Game1).GetMethod("drawDialogueBox", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null);
- DrawDialogueBox.Invoke(Program.gamePtr, null);
- //this.drawDialogueBox();
- }
- if (progressBar)
- {
- spriteBatch.Draw(fadeToBlackRect, new Rectangle((graphics.GraphicsDevice.Viewport.TitleSafeArea.Width - dialogueWidth) / 2, graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - tileSize * 2, dialogueWidth, tileSize / 2), Color.LightGray);
- spriteBatch.Draw(staminaRect, new Rectangle((graphics.GraphicsDevice.Viewport.TitleSafeArea.Width - dialogueWidth) / 2, graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - tileSize * 2, (int) (pauseAccumulator / pauseTime * dialogueWidth), tileSize / 2), Color.DimGray);
- }
- if (eventUp)
- {
- currentLocation.currentEvent?.drawAfterMap(spriteBatch);
- }
- if (isRaining && currentLocation.isOutdoors && !(currentLocation is Desert))
- {
- spriteBatch.Draw(staminaRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Blue * 0.2f);
- }
- if ((fadeToBlack || globalFade) && !menuUp && (!nameSelectUp || messagePause))
- {
- spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((gameMode == 0) ? (1f - fadeToBlackAlpha) : fadeToBlackAlpha));
- }
- else if (flashAlpha > 0f)
- {
- if (options.screenFlash)
- {
- spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.White * Math.Min(1f, flashAlpha));
- }
- flashAlpha -= 0.1f;
- }
- if ((messagePause || globalFade) && dialogueUp)
- {
- //typeof (Game1).GetMethod("drawDialogueBox", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null);
- DrawDialogueBox.Invoke(Program.gamePtr, null);
- //this.drawDialogueBox();
- }
- foreach (TemporaryAnimatedSprite current8 in screenOverlayTempSprites)
- {
- current8.draw(spriteBatch, true);
- }
- if (debugMode)
- {
- spriteBatch.DrawString(smallFont, string.Concat(new object[]
- {
- panMode ? ((getOldMouseX() + viewport.X) / tileSize + "," + (getOldMouseY() + viewport.Y) / tileSize) : string.Concat("aplayer: ", player.getStandingX() / tileSize, ", ", player.getStandingY() / tileSize),
- Environment.NewLine,
- "debugOutput: ",
- debugOutput
- }), new Vector2(GraphicsDevice.Viewport.TitleSafeArea.X, GraphicsDevice.Viewport.TitleSafeArea.Y), Color.Red, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f);
- }
- if (inputMode)
- {
- spriteBatch.DrawString(smallFont, "Input: " + debugInput, new Vector2(tileSize, tileSize * 3), Color.Purple);
- }
- if (showKeyHelp)
- {
- spriteBatch.DrawString(smallFont, keyHelpString, new Vector2(tileSize, viewport.Height - tileSize - (dialogueUp ? (tileSize * 3 + (isQuestion ? (questionChoices.Count * tileSize) : 0)) : 0) - smallFont.MeasureString(keyHelpString).Y), Color.LightGray, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f);
- }
-
- GraphicsEvents.InvokeOnPreRenderGuiEventNoCheck(null, EventArgs.Empty);
- if (activeClickableMenu != null)
- {
- GraphicsEvents.InvokeOnPreRenderGuiEvent(null, EventArgs.Empty);
- activeClickableMenu.draw(spriteBatch);
- GraphicsEvents.InvokeOnPostRenderGuiEvent(null, EventArgs.Empty);
- }
- else
- {
- farmEvent?.drawAboveEverything(spriteBatch);
- }
- GraphicsEvents.InvokeOnPostRenderGuiEventNoCheck(null, EventArgs.Empty);
-
- GraphicsEvents.InvokeOnPostRenderEvent(null, EventArgs.Empty);
- spriteBatch.End();
-
- GraphicsEvents.InvokeDrawInRenderTargetTick();
-
- if (!ZoomLevelIsOne)
- {
- GraphicsDevice.SetRenderTarget(null);
- GraphicsDevice.Clear(BgColour);
- spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
- spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
- spriteBatch.End();
- }
-
- GraphicsEvents.InvokeDrawTick();
- }
- catch (Exception ex)
- {
- Log.Error("An error occured in the overridden draw loop: " + ex);
- }
-
- #endregion
- }
- else
- {
- #region Base Draw Call
-
- try
- {
- base.Draw(gameTime);
- }
- catch (Exception ex)
- {
- Log.AsyncR("An error occured in the base draw loop: " + ex);
- Console.ReadKey();
- }
-
- GraphicsEvents.InvokeDrawTick();
-
- if (Constants.EnableDrawingIntoRenderTarget)
- {
- if (!options.zoomLevel.Equals(1.0f))
- {
- if (Screen.RenderTargetUsage == RenderTargetUsage.DiscardContents)
- {
- Screen = new RenderTarget2D(graphics.GraphicsDevice, Math.Min(4096, (int) (Window.ClientBounds.Width * (1.0 / options.zoomLevel))),
- Math.Min(4096, (int) (Window.ClientBounds.Height * (1.0 / options.zoomLevel))),
- false, SurfaceFormat.Color, DepthFormat.Depth16, 1, RenderTargetUsage.PreserveContents);
- }
- GraphicsDevice.SetRenderTarget(Screen);
- }
-
- // Not beginning the batch due to inconsistancies with the standard draw tick...
- //spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
-
- GraphicsEvents.InvokeDrawInRenderTargetTick();
-
- //spriteBatch.End();
-
- //Re-draw the HUD
- spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- activeClickableMenu?.draw(spriteBatch);
- /*
- if ((displayHUD || eventUp) && currentBillboard == 0 && gameMode == 3 && !freezeControls && !panMode)
- typeof (Game1).GetMethod("drawHUD", BindingFlags.NonPublic | BindingFlags.Instance)?.Invoke(Program.gamePtr, null);
- */
- spriteBatch.Draw(mouseCursors, new Vector2(getOldMouseX(), getOldMouseY()), getSourceRectForStandardTileSheet(mouseCursors, options.gamepadControls ? 44 : 0, 16, 16), Color.White, 0.0f, Vector2.Zero, pixelZoom + dialogueButtonScale / 150f, SpriteEffects.None, 1f);
-
- spriteBatch.End();
-
- if (!options.zoomLevel.Equals(1.0f))
- {
- GraphicsDevice.SetRenderTarget(null);
- spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
- spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0.0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
- spriteBatch.End();
- }
- }
-
- #endregion
- }
-
- if (Debug)
- {
- spriteBatch.Begin();
-
- int i = 0;
- while (DebugMessageQueue.Any())
- {
- string s = DebugMessageQueue.Dequeue();
- spriteBatch.DrawString(smoothFont, s, new Vector2(0, i * 14), Color.CornflowerBlue);
- i++;
- }
- GraphicsEvents.InvokeDrawDebug(null, EventArgs.Empty);
-
- spriteBatch.End();
- }
- else
- {
- DebugMessageQueue.Clear();
- }
- }
-
- [Obsolete("Do not use at this time.")]
- // ReSharper disable once UnusedMember.Local
- private static int RegisterModItem(SObject modItem)
- {
- if (modItem.HasBeenRegistered)
- {
- Log.AsyncR($"The item {modItem.Name} has already been registered with ID {modItem.RegisteredId}");
- return modItem.RegisteredId;
- }
- var newId = LowestModItemID;
- if (ModItems.Count > 0)
- newId = Math.Max(LowestModItemID, ModItems.OrderBy(x => x.Key).First().Key + 1);
- ModItems.Add(newId, modItem);
- modItem.HasBeenRegistered = true;
- modItem.RegisteredId = newId;
- return newId;
- }
-
- [Obsolete("Do not use at this time.")]
- // ReSharper disable once UnusedMember.Local
- private static SObject PullModItemFromDict(int id, bool isIndex)
- {
- if (isIndex)
- {
- if (ModItems.ElementAtOrDefault(id).Value != null)
- {
- return ModItems.ElementAt(id).Value.Clone();
- }
- Log.AsyncR("ModItem Dictionary does not contain index: " + id);
- return null;
- }
- if (ModItems.ContainsKey(id))
- {
- return ModItems[id].Clone();
- }
- Log.AsyncR("ModItem Dictionary does not contain ID: " + id);
- return null;
- }
-
- private void UpdateEventCalls()
- {
- KStateNow = Keyboard.GetState();
-
- MStateNow = Mouse.GetState();
-
- foreach (var k in FramePressedKeys)
- ControlEvents.InvokeKeyPressed(k);
-
- foreach (var k in FrameReleasedKeys)
- ControlEvents.InvokeKeyReleased(k);
-
- for (var i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
- {
- var buttons = GetFramePressedButtons(i);
- foreach (var b in buttons)
- {
- if (b == Buttons.LeftTrigger || b == Buttons.RightTrigger)
- {
- ControlEvents.InvokeTriggerPressed(i, b, b == Buttons.LeftTrigger ? GamePad.GetState(i).Triggers.Left : GamePad.GetState(i).Triggers.Right);
- }
- else
- {
- ControlEvents.InvokeButtonPressed(i, b);
- }
- }
- }
-
- for (var i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
- {
- foreach (var b in GetFrameReleasedButtons(i))
- {
- if (b == Buttons.LeftTrigger || b == Buttons.RightTrigger)
- {
- ControlEvents.InvokeTriggerReleased(i, b, b == Buttons.LeftTrigger ? GamePad.GetState(i).Triggers.Left : GamePad.GetState(i).Triggers.Right);
- }
- else
- {
- ControlEvents.InvokeButtonReleased(i, b);
- }
- }
- }
-
-
- if (KStateNow != KStatePrior)
- {
- ControlEvents.InvokeKeyboardChanged(KStatePrior, KStateNow);
- }
-
- if (MStateNow != MStatePrior)
- {
- ControlEvents.InvokeMouseChanged(MStatePrior, MStateNow);
- MStatePrior = MStateNow;
- }
-
- if (activeClickableMenu != null && activeClickableMenu != PreviousActiveMenu)
- {
- MenuEvents.InvokeMenuChanged(PreviousActiveMenu, activeClickableMenu);
- PreviousActiveMenu = activeClickableMenu;
- WasMenuClosedInvoked = false;
- }
-
- if (!WasMenuClosedInvoked && PreviousActiveMenu != null && activeClickableMenu == null)
- {
- MenuEvents.InvokeMenuClosed(PreviousActiveMenu);
- WasMenuClosedInvoked = true;
- }
-
- if (locations.GetHash() != PreviousGameLocations)
- {
- LocationEvents.InvokeLocationsChanged(locations);
- PreviousGameLocations = locations.GetHash();
- }
-
- if (currentLocation != PreviousGameLocation)
- {
- LocationEvents.InvokeCurrentLocationChanged(PreviousGameLocation, currentLocation);
- PreviousGameLocation = currentLocation;
- }
-
- if (player != null && player != PreviousFarmer)
- {
- PlayerEvents.InvokeFarmerChanged(PreviousFarmer, player);
- PreviousFarmer = player;
- }
-
- if (player != null && player.combatLevel != PreviousCombatLevel)
- {
- PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Combat, player.combatLevel);
- PreviousCombatLevel = player.combatLevel;
- }
-
- if (player != null && player.farmingLevel != PreviousFarmingLevel)
- {
- PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Farming, player.farmingLevel);
- PreviousFarmingLevel = player.farmingLevel;
- }
-
- if (player != null && player.fishingLevel != PreviousFishingLevel)
- {
- PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Fishing, player.fishingLevel);
- PreviousFishingLevel = player.fishingLevel;
- }
-
- if (player != null && player.foragingLevel != PreviousForagingLevel)
- {
- PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Foraging, player.foragingLevel);
- PreviousForagingLevel = player.foragingLevel;
- }
-
- if (player != null && player.miningLevel != PreviousMiningLevel)
- {
- PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Mining, player.miningLevel);
- PreviousMiningLevel = player.miningLevel;
- }
-
- if (player != null && player.luckLevel != PreviousLuckLevel)
- {
- PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Luck, player.luckLevel);
- PreviousLuckLevel = player.luckLevel;
- }
-
- List<ItemStackChange> changedItems;
- if (player != null && HasInventoryChanged(player.items, out changedItems))
- {
- PlayerEvents.InvokeInventoryChanged(player.items, changedItems);
- PreviousItems = player.items.Where(n => n != null).ToDictionary(n => n, n => n.Stack);
- }
-
- var objectHash = currentLocation?.objects?.GetHash();
- if (objectHash != null && PreviousLocationObjects != objectHash)
- {
- LocationEvents.InvokeOnNewLocationObject(currentLocation.objects);
- PreviousLocationObjects = objectHash ?? -1;
- }
-
- if (timeOfDay != PreviousTimeOfDay)
- {
- TimeEvents.InvokeTimeOfDayChanged(PreviousTimeOfDay, timeOfDay);
- PreviousTimeOfDay = timeOfDay;
- }
-
- if (dayOfMonth != PreviousDayOfMonth)
- {
- TimeEvents.InvokeDayOfMonthChanged(PreviousDayOfMonth, dayOfMonth);
- PreviousDayOfMonth = dayOfMonth;
- }
-
- if (currentSeason != PreviousSeasonOfYear)
- {
- TimeEvents.InvokeSeasonOfYearChanged(PreviousSeasonOfYear, currentSeason);
- PreviousSeasonOfYear = currentSeason;
- }
-
- if (year != PreviousYearOfGame)
- {
- TimeEvents.InvokeYearOfGameChanged(PreviousYearOfGame, year);
- PreviousYearOfGame = year;
- }
-
- //NOTE THAT THIS MUST CHECK BEFORE SETTING IT TO TRUE BECAUSE OF SOME SILLY ISSUES
- if (FireLoadedGameEvent)
- {
- PlayerEvents.InvokeLoadedGame(new EventArgsLoadedGameChanged(hasLoadedGame));
- FireLoadedGameEvent = false;
- }
-
- if (hasLoadedGame != PreviouslyLoadedGame)
- {
- FireLoadedGameEvent = true;
- PreviouslyLoadedGame = hasLoadedGame;
- }
-
- if (mine != null && PreviousMineLevel != mine.mineLevel)
- {
- MineEvents.InvokeMineLevelChanged(PreviousMineLevel, mine.mineLevel);
- PreviousMineLevel = mine.mineLevel;
- }
-
- if (PreviousIsNewDay != newDay)
- {
- TimeEvents.InvokeOnNewDay(PreviousDayOfMonth, dayOfMonth, newDay);
- PreviousIsNewDay = newDay;
- }
- }
-
- private bool HasInventoryChanged(List<Item> items, out List<ItemStackChange> changedItems)
- {
- changedItems = new List<ItemStackChange>();
- IEnumerable<Item> actualItems = items.Where(n => n != null).ToArray();
- foreach (var item in actualItems)
- {
- if (PreviousItems != null && PreviousItems.ContainsKey(item))
- {
- if (PreviousItems[item] != item.Stack)
- {
- changedItems.Add(new ItemStackChange {Item = item, StackChange = item.Stack - PreviousItems[item], ChangeType = ChangeType.StackChange});
- }
- }
- else
- {
- changedItems.Add(new ItemStackChange {Item = item, StackChange = item.Stack, ChangeType = ChangeType.Added});
- }
- }
-
- if (PreviousItems != null)
- {
- changedItems.AddRange(PreviousItems.Where(n => actualItems.All(i => i != n.Key)).Select(n =>
- new ItemStackChange {Item = n.Key, StackChange = -n.Key.Stack, ChangeType = ChangeType.Removed}));
- }
-
- return changedItems.Any();
- }
-
- /// <summary>
- /// Invokes a private, non-static method in Game1 via Reflection
- /// </summary>
- /// <param name="name">The name of the method</param>
- /// <param name="parameters">Any parameters needed</param>
- /// <returns>Whatever the method normally returns. Null if void.</returns>
- [Obsolete("This is very slow. Cache the method info and then invoke it with InvokeMethodInfo().")]
- public static object InvokeBasePrivateInstancedMethod(string name, params object[] parameters)
- {
- try
- {
- return typeof(Game1).GetMethod(name, BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, parameters);
- }
- catch
- {
- Log.AsyncR("Failed to call base method: " + name);
- return null;
- }
- }
-
- /// <summary>
- /// Invokes a given method info with the supplied parameters
- /// </summary>
- /// <param name="mi"></param>
- /// <param name="parameters"></param>
- /// <returns></returns>
- public static object InvokeMethodInfo(MethodInfo mi, params object[] parameters)
- {
- try
- {
- return mi.Invoke(Program.gamePtr, parameters);
- }
- catch
- {
- Log.AsyncR("Failed to call base method: " + mi.Name);
- return null;
- }
- }
-
- /// <summary>
- /// Queue's a message to be drawn in Debug mode (F3)
- /// </summary>
- /// <returns></returns>
- public static bool QueueDebugMessage(string message)
- {
- if (!Debug)
- return false;
-
- if (DebugMessageQueue.Count > 32)
- return false;
-
- DebugMessageQueue.Enqueue(message);
- return true;
- }
- }
-}
\ No newline at end of file diff --git a/StardewModdingAPI/Inheritance/SObject.cs b/StardewModdingAPI/Inheritance/SObject.cs deleted file mode 100644 index 639b85b1..00000000 --- a/StardewModdingAPI/Inheritance/SObject.cs +++ /dev/null @@ -1,277 +0,0 @@ -using System;
-using System.Xml.Serialization;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-using StardewValley;
-using Object = StardewValley.Object;
-
-#pragma warning disable 1591
-
-namespace StardewModdingAPI.Inheritance
-{
- [Obsolete("Do not use at this time.")]
- public class SObject : Object
- {
- public SObject()
- {
- name = "Modded Item Name";
- Description = "Modded Item Description";
- CategoryName = "Modded Item Category";
- Category = 4163;
- CategoryColour = Color.White;
- IsPassable = false;
- IsPlaceable = false;
- boundingBox = new Rectangle(0, 0, 64, 64);
- MaxStackSize = 999;
-
- type = "interactive";
- }
-
- public override string Name
- {
- get { return name; }
- set { name = value; }
- }
-
- public string Description { get; set; }
- public Texture2D Texture { get; set; }
- public string CategoryName { get; set; }
- public Color CategoryColour { get; set; }
- public bool IsPassable { get; set; }
- public bool IsPlaceable { get; set; }
- public bool HasBeenRegistered { get; set; }
- public int RegisteredId { get; set; }
-
- public int MaxStackSize { get; set; }
-
- public bool WallMounted { get; set; }
- public Vector2 DrawPosition { get; set; }
-
- public bool FlaggedForPickup { get; set; }
-
- [XmlIgnore]
- public Vector2 CurrentMouse { get; protected set; }
-
- [XmlIgnore]
- public Vector2 PlacedAt { get; protected set; }
-
- public override int Stack
- {
- get { return stack; }
- set { stack = value; }
- }
-
- public override string getDescription()
- {
- return Description;
- }
-
- public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1)
- {
- if (Texture != null)
- {
- spriteBatch.Draw(Texture, Game1.GlobalToLocal(Game1.viewport, new Vector2(x * Game1.tileSize + Game1.tileSize / 2 + (shakeTimer > 0 ? Game1.random.Next(-1, 2) : 0), y * Game1.tileSize + Game1.tileSize / 2 + (shakeTimer > 0 ? Game1.random.Next(-1, 2) : 0))), Game1.currentLocation.getSourceRectForObject(ParentSheetIndex), Color.White * alpha, 0f, new Vector2(8f, 8f), scale.Y > 1f ? getScale().Y : Game1.pixelZoom, flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (isPassable() ? getBoundingBox(new Vector2(x, y)).Top : getBoundingBox(new Vector2(x, y)).Bottom) / 10000f);
- }
- }
-
- public new void drawAsProp(SpriteBatch b)
- {
- }
-
- public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1)
- {
- Log.Debug("THIS DRAW FUNCTION IS NOT IMPLEMENTED I WANT TO KNOW WHERE IT IS CALLED");
- //try
- //{
- // if (Texture != null)
- // {
- // int targSize = Game1.tileSize;
- // int midX = (xNonTile) + 32;
- // int midY = (yNonTile) + 32;
-
- // int targX = midX - targSize / 2;
- // int targY = midY - targSize / 2;
-
- // Rectangle targ = new Rectangle(targX, targY, targSize, targSize);
- // spriteBatch.Draw(Texture, targ, null, new Color(255, 255, 255, 255f * alpha), 0, Vector2.Zero, SpriteEffects.None, layerDepth);
- // //spriteBatch.Draw(Program.DebugPixel, targ, null, Color.Red, 0, Vector2.Zero, SpriteEffects.None, layerDepth);
- // /*
- // spriteBatch.DrawString(Game1.dialogueFont, "TARG: " + targ, new Vector2(128, 0), Color.Red);
- // spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 0.5f, targY), Color.Orange);
- // spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX, targY), Color.Red);
- // spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 1.5f, targY), Color.Yellow);
- // spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 2f, targY), Color.Green);
- // */
- // }
- //}
- //catch (Exception ex)
- //{
- // Log.AsyncR(ex.ToString());
- // Console.ReadKey();
- //}
- }
-
- public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber)
- {
- if (isRecipe)
- {
- transparency = 0.5f;
- scaleSize *= 0.75f;
- }
-
- if (Texture != null)
- {
- var targSize = (int) (64 * scaleSize * 0.9f);
- var midX = (int) (location.X + 32);
- var midY = (int) (location.Y + 32);
-
- var targX = midX - targSize / 2;
- var targY = midY - targSize / 2;
-
- spriteBatch.Draw(Texture, new Rectangle(targX, targY, targSize, targSize), null, new Color(255, 255, 255, transparency), 0, Vector2.Zero, SpriteEffects.None, layerDepth);
- }
- if (drawStackNumber)
- {
- var _scale = 0.5f + scaleSize;
- Game1.drawWithBorder(stack.ToString(), Color.Black, Color.White, location + new Vector2(Game1.tileSize - Game1.tinyFont.MeasureString(string.Concat(stack.ToString())).X * _scale, Game1.tileSize - (float) ((double) Game1.tinyFont.MeasureString(string.Concat(stack.ToString())).Y * 3.0f / 4.0f) * _scale), 0.0f, _scale, 1f, true);
- }
- }
-
- public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, Farmer f)
- {
- if (Texture != null)
- {
- var targSize = 64;
- var midX = (int) (objectPosition.X + 32);
- var midY = (int) (objectPosition.Y + 32);
-
- var targX = midX - targSize / 2;
- var targY = midY - targSize / 2;
-
- spriteBatch.Draw(Texture, new Rectangle(targX, targY, targSize, targSize), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, (f.getStandingY() + 2) / 10000f);
- }
- }
-
- public override Color getCategoryColor()
- {
- return CategoryColour;
- }
-
- public override string getCategoryName()
- {
- if (string.IsNullOrEmpty(CategoryName))
- return "Modded Item";
- return CategoryName;
- }
-
- public override bool isPassable()
- {
- return IsPassable;
- }
-
- public override bool isPlaceable()
- {
- return IsPlaceable;
- }
-
- public override int maximumStackSize()
- {
- return MaxStackSize;
- }
-
- public SObject Clone()
- {
- var toRet = new SObject
- {
- Name = Name,
- CategoryName = CategoryName,
- Description = Description,
- Texture = Texture,
- IsPassable = IsPassable,
- IsPlaceable = IsPlaceable,
- quality = quality,
- scale = scale,
- isSpawnedObject = isSpawnedObject,
- isRecipe = isRecipe,
- questItem = questItem,
- stack = 1,
- HasBeenRegistered = HasBeenRegistered,
- RegisteredId = RegisteredId
- };
-
-
- return toRet;
- }
-
- public override Item getOne()
- {
- return Clone();
- }
-
- public override void actionWhenBeingHeld(Farmer who)
- {
- var x = Game1.oldMouseState.X + Game1.viewport.X;
- var y = Game1.oldMouseState.Y + Game1.viewport.Y;
-
- x = x / Game1.tileSize;
- y = y / Game1.tileSize;
-
- CurrentMouse = new Vector2(x, y);
- //Program.LogDebug(canBePlacedHere(Game1.currentLocation, CurrentMouse));
- base.actionWhenBeingHeld(who);
- }
-
- public override bool canBePlacedHere(GameLocation l, Vector2 tile)
- {
- //Program.LogDebug(CurrentMouse.ToString().Replace("{", "").Replace("}", ""));
- if (!l.objects.ContainsKey(tile))
- return true;
-
- return false;
- }
-
- public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
- {
- if (Game1.didPlayerJustRightClick())
- return false;
-
- x = x / Game1.tileSize;
- y = y / Game1.tileSize;
-
- //Program.LogDebug(x + " - " + y);
- //Console.ReadKey();
-
- var key = new Vector2(x, y);
-
- if (!canBePlacedHere(location, key))
- return false;
-
- var s = Clone();
-
- s.PlacedAt = key;
- s.boundingBox = new Rectangle(x / Game1.tileSize * Game1.tileSize, y / Game1.tileSize * Game1.tileSize, boundingBox.Width, boundingBox.Height);
-
- location.objects.Add(key, s);
- Log.Async($"{GetHashCode()} - {s.GetHashCode()}");
-
- return true;
- }
-
- public override void actionOnPlayerEntry()
- {
- //base.actionOnPlayerEntry();
- }
-
- public override void drawPlacementBounds(SpriteBatch spriteBatch, GameLocation location)
- {
- if (canBePlacedHere(location, CurrentMouse))
- {
- var targSize = Game1.tileSize;
-
- var x = Game1.oldMouseState.X + Game1.viewport.X;
- var y = Game1.oldMouseState.Y + Game1.viewport.Y;
- spriteBatch.Draw(Game1.mouseCursors, new Vector2(x / Game1.tileSize * Game1.tileSize - Game1.viewport.X, y / Game1.tileSize * Game1.tileSize - Game1.viewport.Y), new Rectangle(Utility.playerCanPlaceItemHere(location, this, x, y, Game1.player) ? 194 : 210, 388, 16, 16), Color.White, 0.0f, Vector2.Zero, Game1.pixelZoom, SpriteEffects.None, 0.01f);
- }
- }
- }
-}
\ No newline at end of file |