diff options
author | Zoryn Aaron <zoryn4163@gmail.com> | 2016-03-20 20:52:26 -0400 |
---|---|---|
committer | Zoryn Aaron <zoryn4163@gmail.com> | 2016-03-20 20:52:26 -0400 |
commit | ab0fdb76b0cda10ca44d65e7fd691153bba7a27e (patch) | |
tree | 96e2b1f520f684b59ebc270c3496792872339ee4 /StardewModdingAPI/Inheritance | |
parent | 17021ae35162cfa4a6dad2c0457d4981f38878bc (diff) | |
download | SMAPI-ab0fdb76b0cda10ca44d65e7fd691153bba7a27e.tar.gz SMAPI-ab0fdb76b0cda10ca44d65e7fd691153bba7a27e.tar.bz2 SMAPI-ab0fdb76b0cda10ca44d65e7fd691153bba7a27e.zip |
adds some new events for the update loop
Diffstat (limited to 'StardewModdingAPI/Inheritance')
-rw-r--r-- | StardewModdingAPI/Inheritance/SGame.cs | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/StardewModdingAPI/Inheritance/SGame.cs b/StardewModdingAPI/Inheritance/SGame.cs index 735cd58a..9082d695 100644 --- a/StardewModdingAPI/Inheritance/SGame.cs +++ b/StardewModdingAPI/Inheritance/SGame.cs @@ -173,6 +173,8 @@ namespace StardewModdingAPI.Inheritance public Farmer PreviousFarmer { get; private set; }
+ public Int32 CurrentUpdateTick { get; private set; }
+
private static SGame instance;
public static SGame Instance { get { return instance; } }
@@ -182,6 +184,7 @@ namespace StardewModdingAPI.Inheritance {
instance = this;
+ /*
#if DEBUG
SaveGame.serializer = new XmlSerializer(typeof (SaveGame), new Type[28]
{
@@ -215,6 +218,7 @@ namespace StardewModdingAPI.Inheritance typeof (SObject)
});
#endif
+ */
}
protected override void Initialize()
@@ -252,6 +256,29 @@ namespace StardewModdingAPI.Inheritance Events.GameEvents.InvokeUpdateTick();
+ if (CurrentUpdateTick % 2 == 0)
+ Events.GameEvents.InvokeSecondUpdateTick();
+
+ if (CurrentUpdateTick % 4 == 0)
+ Events.GameEvents.InvokeFourthUpdateTick();
+
+ if (CurrentUpdateTick % 8 == 0)
+ Events.GameEvents.InvokeEighthUpdateTick();
+
+ if (CurrentUpdateTick % 15 == 0)
+ Events.GameEvents.InvokeQuarterSecondTick();
+
+ if (CurrentUpdateTick % 30 == 0)
+ Events.GameEvents.InvokeHalfSecondTick();
+
+ if (CurrentUpdateTick % 60 == 0)
+ Events.GameEvents.InvokeOneSecondTick();
+
+ CurrentUpdateTick += 1;
+ if (CurrentUpdateTick >= 60)
+ CurrentUpdateTick = 0;
+
+
PreviouslyPressedKeys = CurrentlyPressedKeys;
for(PlayerIndex i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
{
|