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author | Zoryn Aaron <zoryn4163@gmail.com> | 2016-03-20 17:45:45 -0400 |
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committer | Zoryn Aaron <zoryn4163@gmail.com> | 2016-03-20 17:45:45 -0400 |
commit | cb9cdad62d4f457ab3081854e5aa363d03630bb8 (patch) | |
tree | 6e8f9b96d89e7114d23b9d03d2ac546c4f6dbd61 /StardewModdingAPI/Program.cs | |
parent | 47178d96412e1dfa4f82b888263456b443908e68 (diff) | |
download | SMAPI-cb9cdad62d4f457ab3081854e5aa363d03630bb8.tar.gz SMAPI-cb9cdad62d4f457ab3081854e5aa363d03630bb8.tar.bz2 SMAPI-cb9cdad62d4f457ab3081854e5aa363d03630bb8.zip |
adds support for old-style mods that don't use manifest. It will be removed in future version
Diffstat (limited to 'StardewModdingAPI/Program.cs')
-rw-r--r-- | StardewModdingAPI/Program.cs | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/StardewModdingAPI/Program.cs b/StardewModdingAPI/Program.cs index 6d137a68..92c6c079 100644 --- a/StardewModdingAPI/Program.cs +++ b/StardewModdingAPI/Program.cs @@ -50,7 +50,6 @@ namespace StardewModdingAPI {
ConfigureUI();
ConfigurePaths();
- ConfigureInjector();
ConfigureSDV();
GameRunInvoker();
@@ -107,51 +106,6 @@ namespace StardewModdingAPI }
/// <summary>
- /// Load the injector.
- /// Is this deprecated? Why is there a LoadMods?
- /// </summary>
- /// <remarks>
- /// This will load the injector before anything else if it sees it
- /// It doesn't matter though
- /// I'll leave it as a feature in case anyone in the community wants to tinker with it
- /// All you need is a DLL that inherits from mod and is called StardewInjector.dll with an Entry() method
- /// </remarks>
- private static void ConfigureInjector()
- {
- foreach (string ModPath in _modPaths)
- {
- foreach (String s in Directory.GetFiles(ModPath, "StardewInjector.dll"))
- {
- StardewModdingAPI.Log.Success(ConsoleColor.Green, "Found Stardew Injector DLL: " + s);
- try
- {
- Assembly mod = Assembly.UnsafeLoadFrom(s); //to combat internet-downloaded DLLs
-
- if (mod.DefinedTypes.Count(x => x.BaseType == typeof(Mod)) > 0)
- {
- StardewModdingAPI.Log.Success("Loading Injector DLL...");
- TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof(Mod));
- Mod m = (Mod)mod.CreateInstance(tar.ToString());
- Console.WriteLine("LOADED: {0} by {1} - Version {2} | Description: {3} (@:{4})", m.Manifest.Name, m.Manifest.Authour, m.Manifest.Version, m.Manifest.Description, s);
- m.PathOnDisk = Path.GetDirectoryName(s);
- m.Entry(false);
- StardewInjectorLoaded = true;
- StardewInjectorMod = m;
- }
- else
- {
- StardewModdingAPI.Log.Error("Invalid Mod DLL");
- }
- }
- catch (Exception ex)
- {
- StardewModdingAPI.Log.Error("Failed to load mod '{0}'. Exception details:\n" + ex, s);
- }
- }
- }
- }
-
- /// <summary>
/// Load Stardev Valley and control features
/// </summary>
private static void ConfigureSDV()
@@ -263,6 +217,8 @@ namespace StardewModdingAPI StardewModdingAPI.Log.Verbose("Patching SDV Graphics Profile...");
Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef;
LoadMods();
+ //DEPRECATED WAY
+ LoadMods_OldWay();
StardewForm = Control.FromHandle(Program.gamePtr.Window.Handle).FindForm();
StardewForm.Closing += StardewForm_Closing;
@@ -379,6 +335,50 @@ namespace StardewModdingAPI StardewModdingAPI.Log.Success("LOADED {0} MODS", loadedMods);
}
+ /// <summary>
+ /// DEPRECATED. REMOVE
+ /// </summary>
+ public static void LoadMods_OldWay()
+ {
+ StardewModdingAPI.Log.Verbose("LOADING MODS (OLD WAY - DEPRECATED. ANY MODS LOADED THIS WAY NEED TO UPDATE)"); + int loadedMods = 0; + foreach (string ModPath in _modPaths) + { + foreach (String s in Directory.GetFiles(ModPath, "*.dll")) + { + if (s.Contains("StardewInjector")) + continue; + StardewModdingAPI.Log.Success("Found DLL: " + s); + try + { + Assembly mod = Assembly.UnsafeLoadFrom(s); //to combat internet-downloaded DLLs + + if (mod.DefinedTypes.Count(x => x.BaseType == typeof(Mod)) > 0) + { + StardewModdingAPI.Log.Verbose("Loading Mod DLL..."); + TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof(Mod)); + Mod m = (Mod)mod.CreateInstance(tar.ToString());
+ m.Manifest = null;
+ m.PathOnDisk = Path.GetDirectoryName(s); + Console.WriteLine("LOADED MOD: {0} by {1} - Version {2} | Description: {3}", m.Name, m.Authour, m.Version, m.Description); + loadedMods += 1; + m.Entry(); + } + else + { + StardewModdingAPI.Log.Error("Invalid Mod DLL"); + } + } + catch (Exception ex) + { + StardewModdingAPI.Log.Error("Failed to load mod '{0}'. Exception details:\n" + ex, s); + } + } + } + StardewModdingAPI.Log.Success("LOADED {0} MODS THAT NEED TO UPDATE", loadedMods);
+ }
+
+
public static void ConsoleInputThread()
{
string input = string.Empty;
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