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author | Zoryn <zoryn4163@gmail.com> | 2016-03-03 15:06:25 -0500 |
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committer | Zoryn <zoryn4163@gmail.com> | 2016-03-03 15:06:25 -0500 |
commit | 9a1b910ea32f518b605c88315f192afc6fc40f28 (patch) | |
tree | fcc475ef046295a06a2358c7f83cb4e97e38ce9c /StardewModdingAPI/StardewModdingAPI.csproj | |
parent | de3f161a49bf7486290f0e4b3531177f949bc3cd (diff) | |
download | SMAPI-9a1b910ea32f518b605c88315f192afc6fc40f28.tar.gz SMAPI-9a1b910ea32f518b605c88315f192afc6fc40f28.tar.bz2 SMAPI-9a1b910ea32f518b605c88315f192afc6fc40f28.zip |
resync for merge conflicts
Diffstat (limited to 'StardewModdingAPI/StardewModdingAPI.csproj')
-rw-r--r-- | StardewModdingAPI/StardewModdingAPI.csproj | 104 |
1 files changed, 0 insertions, 104 deletions
diff --git a/StardewModdingAPI/StardewModdingAPI.csproj b/StardewModdingAPI/StardewModdingAPI.csproj index 79747b7e..3e39ce98 100644 --- a/StardewModdingAPI/StardewModdingAPI.csproj +++ b/StardewModdingAPI/StardewModdingAPI.csproj @@ -1,4 +1,3 @@ -<<<<<<< HEAD <?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> @@ -52,108 +51,6 @@ <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> - <Reference Include="Stardew Valley"> - <HintPath>Z:\Games\Stardew Valley\Stardew Valley.exe</HintPath> - </Reference> - <Reference Include="System" /> - <Reference Include="System.Core" /> - <Reference Include="System.Drawing" /> - <Reference Include="System.Windows.Forms" /> - <Reference Include="System.Xml.Linq" /> - <Reference Include="System.Data.DataSetExtensions" /> - <Reference Include="Microsoft.CSharp" /> - <Reference Include="System.Data" /> - <Reference Include="System.Xml" /> - <Reference Include="xTile"> - <HintPath>Z:\Games\Stardew Valley\xTile.dll</HintPath> - </Reference> - </ItemGroup> - <ItemGroup> - <Compile Include="Command.cs" /> - <Compile Include="Events.cs" /> - <Compile Include="Extensions.cs" /> - <Compile Include="Inheritance\Menus\SBobberBar.cs" /> - <Compile Include="Inheritance\Menus\SGameMenu.cs" /> - <Compile Include="Inheritance\Menus\SInventoryPage.cs" /> - <Compile Include="Inheritance\Minigames\SMinigameBase.cs" /> - <Compile Include="Inheritance\SGameLocation.cs" /> - <Compile Include="Inheritance\SObject.cs" /> - <Compile Include="Mod.cs" /> - <Compile Include="ModItem.cs" /> - <Compile Include="Program.cs" /> - <Compile Include="Properties\AssemblyInfo.cs" /> - <Compile Include="Inheritance\SGame.cs" /> - </ItemGroup> - <ItemGroup> - <None Include="App.config" /> - </ItemGroup> - <ItemGroup> - <Content Include="icon.ico" /> - <Content Include="steam_appid.txt"> - <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> - </Content> - </ItemGroup> - <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> - <PropertyGroup> - <PostBuildEvent>copy /y "$(SolutionDir)$(ProjectName)\$(OutDir)StardewModdingAPI.exe" "$(SolutionDir)Release\"</PostBuildEvent> - </PropertyGroup> -======= -<?xml version="1.0" encoding="utf-8"?> -<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> - <PropertyGroup> - <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> - <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> - <ProjectGuid>{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}</ProjectGuid> - <OutputType>Exe</OutputType> - <AppDesignerFolder>Properties</AppDesignerFolder> - <RootNamespace>StardewModdingAPI</RootNamespace> - <AssemblyName>StardewModdingAPI</AssemblyName> - <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> - <FileAlignment>512</FileAlignment> - <SccProjectName>SAK</SccProjectName> - <SccLocalPath>SAK</SccLocalPath> - <SccAuxPath>SAK</SccAuxPath> - <SccProvider>SAK</SccProvider> - </PropertyGroup> - <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> - <PlatformTarget>AnyCPU</PlatformTarget> - <DebugSymbols>true</DebugSymbols> - <DebugType>full</DebugType> - <Optimize>false</Optimize> - <OutputPath>bin\Debug\</OutputPath> - <DefineConstants>DEBUG;TRACE</DefineConstants> - <ErrorReport>prompt</ErrorReport> - <WarningLevel>4</WarningLevel> - </PropertyGroup> - <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> - <PlatformTarget>AnyCPU</PlatformTarget> - <DebugType>pdbonly</DebugType> - <Optimize>true</Optimize> - <OutputPath>bin\Release\</OutputPath> - <DefineConstants>TRACE</DefineConstants> - <ErrorReport>prompt</ErrorReport> - <WarningLevel>4</WarningLevel> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'"> - <PlatformTarget>x86</PlatformTarget> - <OutputPath>bin\x86\Debug\</OutputPath> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'"> - <PlatformTarget>x86</PlatformTarget> - <OutputPath>bin\x86\Release\</OutputPath> - </PropertyGroup> - <PropertyGroup> - <ApplicationIcon>icon.ico</ApplicationIcon> - </PropertyGroup> - <ItemGroup> - <Reference Include="Microsoft.QualityTools.Testing.Fakes, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL"> - <Private>False</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> - <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> - <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> - <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> <Reference Include="Stardew Valley, Version=1.0.5900.38427, Culture=neutral, processorArchitecture=x86"> <SpecificVersion>False</SpecificVersion> <HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath> @@ -205,7 +102,6 @@ <PropertyGroup> <PostBuildEvent>copy /y "$(SolutionDir)$(ProjectName)\$(OutDir)StardewModdingAPI.exe" "$(SolutionDir)Release\"</PostBuildEvent> </PropertyGroup> ->>>>>>> origin/master <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> |